Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add playcanvas/create-playcanvas --skill configure-animationgit clone --depth 1 https://github.com/playcanvas/create-playcanvasWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/playcanvas/create-playcanvas/configure-animation)<a href="https://agentmods.dev/skills/playcanvas/create-playcanvas/configure-animation"><img src="https://agentmods.dev/badge/skills/playcanvas/create-playcanvas/configure-animation/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/playcanvas/create-playcanvas/configure-animation"><img src="https://agentmods.dev/badge/skills/playcanvas/create-playcanvas/configure-animation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00035 | $0.00376 |
| Opus 5.5 | $0.00014 | $0.00150 |
| Sonnet 5.5 | $0.00007 | $0.00075 |
| Haiku 4.5 | $0.00003 | $0.00038 |
Grade A, and why
configure-animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 23d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- configure-animation — 100% identical, 0 lines differ
What it actually says
Animation setup
Get clip and joint names from inspect-glb; never guess them.
- For one clip, use the surface's simple playback path. For blending, transitions, or events, adapt
an
AnimStateGraphfrom an official animation example withfind-examples. - Put the
animcomponent on or above the rendered skinned hierarchy, not on a separate pivot. - Clamp every 1D blend parameter to its first and last child points. The Engine does not; values outside the span zero every weight and can make synced speeds non-finite, freezing the pose.
- Retarget only when each source
animationTargetspath, minus its.translation,.rotation,.scale, or.weightssuffix, matches a destinationnodePathsentry below the model root. Equal joint counts or similar names are not enough. - Scale a wrapper, never skinned bones.
Prove playback
An active state or advancing state time does not prove motion. Sample two non-root joints over
several rendered frames (inspect-runtime) at idle and at both ends of each blend tree. Zero joint motion means a
binding, playback, or blend-weight failure.
Diagnose
- T-pose: no clip assigned, target paths differ, or the anim component sits outside the rendered hierarchy.
- Frozen pose: an unclamped blend input or a non-finite speed.
- Partial or exploded motion: incompatible rigs.
Read only the reference matching the code: direct Engine, React, or Web Components.
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 23d ago Changed 28450de0d4bc
- 24d ago Changed · -16 lines · -24 tokens per session 1eb688449150
- 1mo ago First seen · 51 lines · 59 tokens per session scan A cec5a4617e44
configure-animation is a skill published in the GitHub repository playcanvas/create-playcanvas (61 stars, last pushed today), licensed MIT. It adds 35 tokens to every session and 376 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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