light-scene

light-scene is a skill for Claude Code, Codex from playcanvas/create-playcanvas. It costs 37 tokens per session (510 once invoked), scanned A, original, MIT.

A PlayCanvas lighting and rendering guide for making a 3D scene look like a deliberate cinematic image rather than a flat preview.

In plain words
What is it for?
Use it to set outdoor lighting, image-based reflections, shadows, tone mapping, bloom, fog, and colour grading, including scenes with water.
Why use it?
It brings lighting, sky, shadows, colour, exposure, and post-processing together so the final scene reads clearly in a screenshot.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to set outdoor lighting, image-based reflections, shadows, tone mapping, bloom, fog, and colour grading, including scenes with water.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/playcanvas/create-playcanvas/light-scene
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add playcanvas/create-playcanvas --skill light-scene
Clone the repo
git clone --depth 1 https://github.com/playcanvas/create-playcanvas

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for light-scene

README.md
[![agentmods](https://agentmods.dev/badge/skills/playcanvas/create-playcanvas/light-scene/github.svg)](https://agentmods.dev/skills/playcanvas/create-playcanvas/light-scene)
Your own site
<a href="https://agentmods.dev/skills/playcanvas/create-playcanvas/light-scene"><img src="https://agentmods.dev/badge/skills/playcanvas/create-playcanvas/light-scene/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for light-scene

Your own site · 80×15
<a href="https://agentmods.dev/skills/playcanvas/create-playcanvas/light-scene"><img src="https://agentmods.dev/badge/skills/playcanvas/create-playcanvas/light-scene.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 510 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.00510
Opus 5.5 $0.00015 $0.00204
Sonnet 5.5 $0.00007 $0.00102
Haiku 4.5 $0.00004 $0.00051

Measured 24d ago against content hash 4f433f339ba7, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

light-scene scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 24d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

skills/light-scene/SKILL.md · 42 lines

What it actually says

Light and render a scene

Engine defaults give a flat, dark image; change them deliberately. Tune against inspected screenshots, one class of value at a time.

Defaults to change

  • scene.ambientLight is black, so unlit sides render pure black. Light ambient and reflections from an environment atlas or skybox, or set an ambient colour.
  • Cameras default to TONEMAP_LINEAR. Choose TONEMAP_NEUTRAL, TONEMAP_ACES2, or TONEMAP_FILMIC (on cameraFrame.rendering.toneMapping when using CameraFrame), set exposure, then balance light intensities to it.
  • Shadows are off. Enable castShadows on the key light. Directional shadowDistance is 40 m, so use cascades for large scenes, and SHADOWUPDATE_THISFRAME for static shadows. Size resolution to the framed subject.
  • Lights shine along local -Y (apply-conventions).

Use what ships

  • CameraFrame handles tone mapping, bloom, SSAO, DOF, vignette, and grading. Call update() after changes and destroy it with the app. Keep bloom intensity within the documented 0 to 0.1.
  • scene.sky.type (SKYTYPE_DOME, SKYTYPE_BOX, SKYTYPE_INFINITE) grounds an environment sky.
  • The ProceduralSky script owns a linked sun light: set the light's base intensity, then tune elevation and azimuth on the sky, not the light.
  • The ShadowCatcher script grounds subjects that have no lit floor.
  • Clustered lighting is on by default, so many point and spot lights are cheap.
  • Bake static lights with bake-lighting; stylize shading with override-shader-chunks.

Find each integration's example with find-examples.

Warning signs

  • Albedo washing toward white: reduce exposure, sky, and light intensity before darkening materials.
  • Large areas clipped white or crushed black: rebalance exposure and lights before adding post.
  • A fog colour that differs from the sky horizon breaks the horizon line.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 24d ago Changed · -68 lines · -39 tokens per session 4f433f339ba7
  2. 26d ago Changed · +15 lines · +18 tokens per session 7ef554060eb6
  3. 1mo ago First seen · 95 lines · 58 tokens per session scan A 78fa10bc07e3

Subscribe to this mod's changes

light-scene is a skill published in the GitHub repository playcanvas/create-playcanvas (61 stars, last pushed today), licensed MIT. It adds 37 tokens to every session and 510 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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