Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add playcanvas/create-playcanvas --skill light-scenegit clone --depth 1 https://github.com/playcanvas/create-playcanvasWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/playcanvas/create-playcanvas/light-scene)<a href="https://agentmods.dev/skills/playcanvas/create-playcanvas/light-scene"><img src="https://agentmods.dev/badge/skills/playcanvas/create-playcanvas/light-scene/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/playcanvas/create-playcanvas/light-scene"><img src="https://agentmods.dev/badge/skills/playcanvas/create-playcanvas/light-scene.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00037 | $0.00510 |
| Opus 5.5 | $0.00015 | $0.00204 |
| Sonnet 5.5 | $0.00007 | $0.00102 |
| Haiku 4.5 | $0.00004 | $0.00051 |
Grade A, and why
light-scene scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 24d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- light-scene — 100% identical, 0 lines differ
What it actually says
Light and render a scene
Engine defaults give a flat, dark image; change them deliberately. Tune against inspected screenshots, one class of value at a time.
Defaults to change
scene.ambientLightis black, so unlit sides render pure black. Light ambient and reflections from an environment atlas or skybox, or set an ambient colour.- Cameras default to
TONEMAP_LINEAR. ChooseTONEMAP_NEUTRAL,TONEMAP_ACES2, orTONEMAP_FILMIC(oncameraFrame.rendering.toneMappingwhen usingCameraFrame), set exposure, then balance light intensities to it. - Shadows are off. Enable
castShadowson the key light. DirectionalshadowDistanceis 40 m, so use cascades for large scenes, andSHADOWUPDATE_THISFRAMEfor static shadows. Size resolution to the framed subject. - Lights shine along local -Y (
apply-conventions).
Use what ships
CameraFramehandles tone mapping, bloom, SSAO, DOF, vignette, and grading. Callupdate()after changes and destroy it with the app. Keep bloom intensity within the documented 0 to 0.1.scene.sky.type(SKYTYPE_DOME,SKYTYPE_BOX,SKYTYPE_INFINITE) grounds an environment sky.- The
ProceduralSkyscript owns a linked sun light: set the light's base intensity, then tune elevation and azimuth on the sky, not the light. - The
ShadowCatcherscript grounds subjects that have no lit floor. - Clustered lighting is on by default, so many point and spot lights are cheap.
- Bake static lights with
bake-lighting; stylize shading withoverride-shader-chunks.
Find each integration's example with find-examples.
Warning signs
- Albedo washing toward white: reduce exposure, sky, and light intensity before darkening materials.
- Large areas clipped white or crushed black: rebalance exposure and lights before adding post.
- A fog colour that differs from the sky horizon breaks the horizon line.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 24d ago Changed · -68 lines · -39 tokens per session 4f433f339ba7
- 26d ago Changed · +15 lines · +18 tokens per session 7ef554060eb6
- 1mo ago First seen · 95 lines · 58 tokens per session scan A 78fa10bc07e3
light-scene is a skill published in the GitHub repository playcanvas/create-playcanvas (61 stars, last pushed today), licensed MIT. It adds 37 tokens to every session and 510 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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