Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add playcanvas/create-playcanvas --skill load-assetsgit clone --depth 1 https://github.com/playcanvas/create-playcanvasWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/playcanvas/create-playcanvas/load-assets)<a href="https://agentmods.dev/skills/playcanvas/create-playcanvas/load-assets"><img src="https://agentmods.dev/badge/skills/playcanvas/create-playcanvas/load-assets/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/playcanvas/create-playcanvas/load-assets"><img src="https://agentmods.dev/badge/skills/playcanvas/create-playcanvas/load-assets.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00036 | $0.00548 |
| Opus 5.5 | $0.00014 | $0.00219 |
| Sonnet 5.5 | $0.00007 | $0.00110 |
| Haiku 4.5 | $0.00004 | $0.00055 |
Grade A, and why
load-assets scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 15d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- load-assets — 100% identical, 0 lines differ
What it actually says
Load assets
glTF is fully supported
Load .glb files as container assets and call asset.resource.instantiateRenderEntity(), not
instantiateModelEntity. The importer already handles KHR_lights_punctual, KHR_materials_*
(clearcoat, sheen, transmission, volume, iridescence, variants, and more), KHR_texture_transform,
and EXT_mesh_gpu_instancing; do not rebuild these by hand. Preload asset sets with
AssetListLoader.
Compress for size
- Geometry: Draco (
KHR_draco_mesh_compression). Meshopt is not supported, so decode such files before shipping. - Textures: KTX2 with Basis (
KHR_texture_basisu) transcodes to a GPU format, cutting both download size and VRAM. ETC1S is smallest and lossy. UASTC is larger and keeps detail, which matters most for normal maps. Weigh size against visible detail.
Set up decoders
The npm package ships no Draco or Basis wasm. Copy draco/ and basis/ from the Engine's
examples/assets/wasm at the installed tag (find-examples), and configure them before loading:
import { WasmModule, basisInitialize } from 'playcanvas';
WasmModule.setConfig('DracoDecoderModule', {
glueUrl: '/wasm/draco/draco.wasm.js',
wasmUrl: '/wasm/draco/draco.wasm.wasm',
fallbackUrl: '/wasm/draco/draco.js'
});
await new Promise((resolve) => WasmModule.getInstance('DracoDecoderModule', resolve));
basisInitialize({
glueUrl: '/wasm/basis/basis.wasm.js',
wasmUrl: '/wasm/basis/basis.wasm.wasm',
fallbackUrl: '/wasm/basis/basis.js'
});
In Web Components, a <pc-wasm name="DracoDecoderModule"> element under <pc-app> sets the Draco
config with glue, wasm, and fallback attributes.
Other assets
- Raise
texture.anisotropy, which defaults to 1, for surfaces viewed at grazing angles. - Gaussian splats load as
gsplatassets onto agsplatcomponent; start from agaussian-splattingexample.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 15d ago First seen · 53 lines · 36 tokens per session scan A dc90097a9b07
load-assets is a skill published in the GitHub repository playcanvas/create-playcanvas (60 stars, last pushed today), licensed MIT. It adds 36 tokens to every session and 548 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-01.
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