override-shader-chunks

override-shader-chunks is a skill for Claude Code, Codex from playcanvas/create-playcanvas. It costs 36 tokens per session (390 once invoked), scanned A, original, MIT.

A workflow for changing selected parts of PlayCanvas StandardMaterial shading through named shader chunks, which are reusable pieces of a material's shader.

In plain words
What is it for?
It helps add procedural or stylised looks, custom vertex movement, and per-material screen effects without writing a complete shader from scratch.
Why use it?
It supports custom visual effects while retaining built-in features such as fog, shadows, skinning, instancing, and tone mapping.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It helps add procedural or stylised looks, custom vertex movement, and per-material screen effects without writing a complete shader from scratch.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/playcanvas/create-playcanvas/override-shader-chunks
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add playcanvas/create-playcanvas --skill override-shader-chunks
Clone the repo
git clone --depth 1 https://github.com/playcanvas/create-playcanvas

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for override-shader-chunks

README.md
[![agentmods](https://agentmods.dev/badge/skills/playcanvas/create-playcanvas/override-shader-chunks/github.svg)](https://agentmods.dev/skills/playcanvas/create-playcanvas/override-shader-chunks)
Your own site
<a href="https://agentmods.dev/skills/playcanvas/create-playcanvas/override-shader-chunks"><img src="https://agentmods.dev/badge/skills/playcanvas/create-playcanvas/override-shader-chunks/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for override-shader-chunks

Your own site · 80×15
<a href="https://agentmods.dev/skills/playcanvas/create-playcanvas/override-shader-chunks"><img src="https://agentmods.dev/badge/skills/playcanvas/create-playcanvas/override-shader-chunks.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 36 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 390 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00036 $0.00390
Opus 5.5 $0.00014 $0.00156
Sonnet 5.5 $0.00007 $0.00078
Haiku 4.5 $0.00004 $0.00039

Measured 23d ago against content hash d221704d2d4a, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

override-shader-chunks scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 23d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

skills/override-shader-chunks/SKILL.md · 26 lines

What it actually says

Override shader chunks

Overriding a StandardMaterial chunk keeps fog, tone mapping, shadows, skinning, and instancing intact. Use a ShaderMaterial only when the look needs its own vertex and fragment pair.

  • Set material.shaderChunksVersion to the installed major.minor, such as '2.23'. Chunk names and contracts change between versions, so read the installed chunk source, not memory.
  • Set chunks with material.getShaderChunks(SHADERLANGUAGE_GLSL).set(name, source) and the WGSL equivalent, then call material.update(). For every material on a device, use ShaderChunks.get(device, language); the global shaderChunks object is deprecated.
  • Supply both GLSL and WGSL. On WebGPU, one GLSL-only chunk sends the whole shader through a transpiler that is usually not loaded, so it fails to compile. Otherwise pin the device to WebGL.
  • Clone shared materials, including imported ones, before overriding them for only some meshes. Per-mesh uniforms use meshInstance.setParameter().
  • Uniforms are raw; convert sRGB colours with Color#linear().
  • Vertex chunks that read the model matrix, such as transformCoreVS, must keep the INSTANCING path with a matrix_model fallback, like the stock chunk.
  • Expand mesh bounds by the maximum displacement; CPU bounds do not see shader deformation.
  • For an emissive-only look, implement getEmission() writing dEmission, zero diffuse and specular, and disable useSkybox.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 23d ago Changed d221704d2d4a
  2. 24d ago Changed · -40 lines · -8 tokens per session df8c173428ad
  3. 26d ago Changed · +6 lines 87b377b5d831
  4. 1mo ago First seen · 60 lines · 44 tokens per session scan A f34f489232ff

Subscribe to this mod's changes

override-shader-chunks is a skill published in the GitHub repository playcanvas/create-playcanvas (61 stars, last pushed today), licensed MIT. It adds 36 tokens to every session and 390 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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