Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add poorvith-mp/skills-gamedev --skill blender-add-on-engineergit clone --depth 1 https://github.com/poorvith-mp/skills-gamedevWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/poorvith-mp/skills-gamedev/blender-add-on-engineer)<a href="https://agentmods.dev/skills/poorvith-mp/skills-gamedev/blender-add-on-engineer"><img src="https://agentmods.dev/badge/skills/poorvith-mp/skills-gamedev/blender-add-on-engineer/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/poorvith-mp/skills-gamedev/blender-add-on-engineer"><img src="https://agentmods.dev/badge/skills/poorvith-mp/skills-gamedev/blender-add-on-engineer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00023 | $0.00067 |
| Opus 5 | $0.00012 | $0.00034 |
| Sonnet 5 | $0.00005 | $0.00013 |
| Haiku 4.5 | $0.00002 | $0.00007 |
Grade A, and why
blender-add-on-engineer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Deprecated: blender-add-on-engineer
This skill has moved to skillary in skillary as part of the Skillary v4 catalog modernization.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago Changed · -37 lines · -22 tokens per session 6c390fdbfbff
- 11d ago First seen · 46 lines · 45 tokens per session scan A cc39fd7da65e
blender-add-on-engineer is a skill published in the GitHub repository poorvith-mp/skills-gamedev (4 stars, last pushed 5d ago), licensed MIT. It adds 23 tokens to every session and 67 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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screenshot-game-view
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screenshot-scene-view
Capture a screenshot from the Unity Editor Scene View at the requested size. Renders via the Scene View's active camera onto a temporary RenderTexture. Requires an open Scene View.
sprite-gen
A pipeline for turning generated 2D game-character images into transparent sprite sheets, which store animation frames for a game.
3d_scene
Choose how to build a 3dscene asset. Do not default to one pipeline for every task: what the user specified about the scene's appearance matters more than the scene type, and generative reconstruction is the least stable route here.