portals-pose-tuner

portals-pose-tuner is a skill for Claude Code from portals-labs/portals-plugin-claude. It costs 186 tokens per session (1,998 once invoked), scanned A, original, ISC.

A development panel for adjusting procedural character poses while a Portals game is running. Procedural poses are animations calculated from numbers and current inputs such as aim direction or recoil.

In plain words
What is it for?
Use it to tune carry positions, grip offsets, recoil, forced poses, bone rotations, bone positions, and held-weapon placement, then export the adjustments for the game.
Why use it?
It lets developers see pose changes immediately while tuning values, instead of repeatedly guessing in source code or creating fixed animation clips.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: $skill-name invocation.

Part of the portals-plugin-claude plugin — 8 skills, 1 MCP server shipped together

Good fit Use it to tune carry positions, grip offsets, recoil, forced poses, bone rotations, bone positions, and held-weapon placement, then export the adjustments for the game.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/portals-labs/portals-plugin-claude/portals-pose-tuner
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add portals-labs/portals-plugin-claude --skill portals-pose-tuner
Clone the repo
git clone --depth 1 https://github.com/portals-labs/portals-plugin-claude

Made for: Claude Code.

Or install portals-plugin-claude, the plugin that ships this one along with the rest of its 8 skills, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for portals-pose-tuner

README.md
[![agentmods](https://agentmods.dev/badge/skills/portals-labs/portals-plugin-claude/portals-pose-tuner/github.svg)](https://agentmods.dev/skills/portals-labs/portals-plugin-claude/portals-pose-tuner)
Your own site
<a href="https://agentmods.dev/skills/portals-labs/portals-plugin-claude/portals-pose-tuner"><img src="https://agentmods.dev/badge/skills/portals-labs/portals-plugin-claude/portals-pose-tuner/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for portals-pose-tuner

Your own site · 80×15
<a href="https://agentmods.dev/skills/portals-labs/portals-plugin-claude/portals-pose-tuner"><img src="https://agentmods.dev/badge/skills/portals-labs/portals-plugin-claude/portals-pose-tuner.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 186 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,998 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00186 $0.01998
Opus 5 $0.00093 $0.00999
Sonnet 5 $0.00037 $0.00400
Haiku 4.5 $0.00019 $0.00200

Measured 12d ago against content hash 6ed25c25e352, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

portals-pose-tuner scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/portals-plugin-claude/skills/portals-pose-tuner/SKILL.md · 103 lines

How it starts

The opening of the file, as written. The whole thing — 103 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Pose Tuner

A procedural pose is a pure function of numbers (carry tables, grip offsets, recoil shares) and inputs (pitch, kick, scoped). No authored clip can be "the" gun-holding animation, because the hold has to survive things a clip cannot know — camera pitch, strafe direction, recoil, scope state. Those numbers get found by running the game and changing them, so the Pose Tuner puts a panel in the running game that binds the live tables the frame loop already reads: a slider mutates the table in place and the very next frame shows it.

Read references/pose-tuner.md for the full API, the panel reference, and the caveats. It pairs with $portals-guardian-avatars — bone editing targets a Guardian rig, and its export is the boneAdjust shape avatar.animations.load takes.

It is a dev tool, not runtime

Portals stamps it into drafts at _portals/dev/pose-tuner.js (same origin, so the strict game CSP is satisfied) and strips the whole _portals/dev/ prefix out of published bundles. So the import is gated and its rejection caught, or the published game throws on load:

if (new URLSearchParams(location.search).has('poseTuner')) {
  try {
    const { createPoseTuner } = await import('./_portals/dev/pose-tuner.js');
    tuner = createPoseTuner({ title: 'My game', storageKey: 'my-game-tuner' });
  } catch { /* published build — no dev tools */ }
}

For local development, download the same bytes from https://portals.to/portals-sdk/pose-tuner.js into the project's _portals/dev/ directory. Files under _portals/ are managed by Portals and never upload, so the local copy cannot drift into the bundle.

Wiring

Every touch point no-ops when tuner is undefined, so these lines can stay in the shipped source:

tuner?.table('HEAVY_CARRY', HEAVY_CARRY);            // bind the live table, mutated in place
aimWeapon(avatar, tuner?.apply(inputs) ?? inputs);   // forced inputs override pitch/kick/scoped
const dt = tuner?.dt(rawDt) ?? rawDt;                // pause / single-step / slow-mo

Read the full file on GitHub · 103 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 103 lines · 186 tokens per session scan A 6ed25c25e352

Subscribe to this mod's changes

portals-pose-tuner is a skill published in the GitHub repository portals-labs/portals-plugin-claude (4 stars, last pushed 3d ago), licensed ISC. It adds 186 tokens to every session and 1,998 once invoked, about $0.0009 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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