code-review

code-review is a skill for Claude Code, Codex from RamonBedin/mcp-game-deck. It costs 30 tokens per session (630 once invoked), scanned A, original, MIT.

A review of Unity C# code for design quality, project conventions, Unity practices, and performance. SOLID is a set of guidelines for keeping code focused and easier to change; MCP tools are tools an agent can call.

In plain words
What is it for?
Use it to inspect Unity files for naming and architecture issues, unsafe asset paths, parsing errors, main-thread mistakes, inefficient patterns, and other project rule violations.
Why use it?
It catches maintainability, threading, input-handling, error-reporting, and Unity-specific problems before code is merged.

Skill for Claude CodeCodex

Part of the mcp-game-deck plugin — 24 skills, 10 agents shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/ramonbedin/mcp-game-deck/code-review
Any agent
npx skills add RamonBedin/mcp-game-deck --skill code-review
Clone the repo
git clone --depth 1 https://github.com/RamonBedin/mcp-game-deck

Made for: Claude Code, Codex.

Or install mcp-game-deck, the plugin that ships this one along with the rest of its 24 skills, 10 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for code-review

README.md
[![agentmods](https://agentmods.dev/badge/skills/ramonbedin/mcp-game-deck/code-review.svg)](https://agentmods.dev/skills/ramonbedin/mcp-game-deck/code-review)
Your own site
<a href="https://agentmods.dev/skills/ramonbedin/mcp-game-deck/code-review"><img src="https://agentmods.dev/badge/skills/ramonbedin/mcp-game-deck/code-review.svg" alt="Measured on agentmods" height="20"></a>
Per session 30 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 630 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00030 $0.00630
Opus 5 $0.00015 $0.00315
Sonnet 5 $0.00006 $0.00126
Haiku 4.5 $0.00003 $0.00063

Measured 4d ago against content hash c501e9483b24, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

code-review scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Plugin~/skills/code-review/SKILL.md · 71 lines

What it actually says

When this skill is invoked:

  1. Read the target file(s) in full.

  2. Read CLAUDE.md for project coding standards.

  3. Identify the system category (Tools, Resources, Prompts, ChatUI, Runtime, Agent SDK Server) and apply category-specific standards.

  4. Evaluate against coding standards:

    • Namespace follows GameDeck.Editor.* pattern
    • Naming: PascalCase classes/methods, _camelCase private fields, camelCase locals
    • MCP tools use [McpToolType] and [McpTool] attributes
    • Tool descriptions in English via [Description]
    • Heavy work via MainThreadDispatcher.Execute()
    • No System.Linq — manual for loops always
    • No lambda delegates — use named methods or manual loops
    • No silent catch blocks — every catch must log or return ToolResponse.Error()
    • All asset paths validated to start with "Assets/"
    • TryParse instead of Parse for user input — never let FormatException propagate
    • float.TryParse uses CultureInfo.InvariantCulture
    • No method exceeds 40 lines
    • Dependencies injected, not static singletons
  5. Check Unity-specific issues:

    • No Find(), FindObjectOfType(), SendMessage() in production code
    • No GetComponent<>() in Update()
    • [SerializeField] private instead of public fields
    • No allocations in hot paths
    • Frame-rate independence (delta time)
    • UI uses UI Toolkit only (no uGUI for new UI)
  6. Check architecture:

    • Correct dependency direction
    • No circular dependencies
    • Events for cross-system communication
    • Follows patterns from ARCHITECTURE.md
  7. Output the review:

## Code Review: [File/System Name]

### Standards Compliance: [X/7 passing]
[List failures with line references]

### Unity Best Practices: [CLEAN / ISSUES FOUND]
[List specific concerns]

### Architecture: [CLEAN / ISSUES FOUND]
[List specific violations]

### Positive Observations
[What is done well]

### Required Changes
[Must-fix items]

### Suggestions
[Nice-to-have improvements]

### Verdict: [APPROVED / APPROVED WITH SUGGESTIONS / CHANGES REQUIRED]
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 71 lines · 30 tokens per session scan A c501e9483b24

Subscribe to this mod's changes

code-review is a skill published in the GitHub repository RamonBedin/mcp-game-deck (6 stars, last pushed 2mo ago), licensed MIT. It adds 30 tokens to every session and 630 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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