procgen-review

procgen-review is a skill for Claude Code from rondorkerin/gamestack. It costs 169 tokens per session (862 once invoked), scanned A, original, MIT.

A quality review for procedurally generated or AI-generated game content, such as dungeons, regions, quests, items, characters, and lore.

In plain words
What is it for?
Use it as a review step for batches of generated content before adding them to a game or using them in an automated generation-and-repair process.
Why use it?
It helps catch repetitive, uninteresting, or inconsistent results that may be hard to notice when reviewing one generated example at a time.

Skill for Claude Code

Written for Claude Code: ${CLAUDE_PLUGIN_ROOT} variable.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the gamestack plugin — 26 skills shipped together

Good fit Use it as a review step for batches of generated content before adding them to a game or using them in an automated generation-and-repair process.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add rondorkerin/gamestack
Claude Code
/plugin install gamestack

Made for: Claude Code.

Or install gamestack, the plugin that ships this one along with the rest of its 26 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for procgen-review

README.md
[![agentmods](https://agentmods.dev/badge/skills/rondorkerin/gamestack/procgen-review/github.svg)](https://agentmods.dev/skills/rondorkerin/gamestack/procgen-review)
Your own site
<a href="https://agentmods.dev/skills/rondorkerin/gamestack/procgen-review"><img src="https://agentmods.dev/badge/skills/rondorkerin/gamestack/procgen-review/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for procgen-review

Your own site · 80×15
<a href="https://agentmods.dev/skills/rondorkerin/gamestack/procgen-review"><img src="https://agentmods.dev/badge/skills/rondorkerin/gamestack/procgen-review.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 169 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 862 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00169 $0.00862
Opus 5 $0.00084 $0.00431
Sonnet 5 $0.00034 $0.00172
Haiku 4.5 $0.00017 $0.00086

Measured 10d ago against content hash cc714eccff31, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

procgen-review scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/gamestack/skills/procgen-review/SKILL.md · 51 lines

How it starts

The opening of the file, as written. The whole thing — 51 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Procgen Review

Preamble (auto-loaded)

!cat "${CLAUDE_PLUGIN_ROOT}/shared/PREAMBLE.md"; echo; cat "${CLAUDE_PLUGIN_ROOT}/ETHOS.md"

FALLBACK: if the line above rendered literally or empty (disableSkillShellExecution), Read ${CLAUDE_PLUGIN_ROOT}/shared/PREAMBLE.md and ${CLAUDE_PLUGIN_ROOT}/ETHOS.md now and follow PREAMBLE.md as instructions, then continue.

The quality gate for generated content. Generation is cheap and confident; sameness is invisible from inside a single sample. This skill is the review pass that catches it — designed to run automatically in a headless generate-review-repair loop (see ${CLAUDE_PLUGIN_ROOT}/shared/GATE.md for the loop harness).

When to use this

  • After any batch of content is generated, before it's committed to the game
  • As the standing gate inside a headless authoring loop
  • To audit existing generated content for the failure modes a generator can't self-detect

What it needs

  • The batch of generated artifacts (ideally ≥8 instances of a type, so sameness is detectable)
  • The generator's constraint set / definition of "good" (from procedural-generation)
  • Access to prior committed instances of the same type (for the sameness scan)

What it produces

A structured verdict per REVIEW.md's format: each artifact gets PASS / SOFT-FAIL / HARD-FAIL across five gates, with specific, actionable fixes routed to the phase that owns them (per game-design-process Phase 5).

Headless contract (for the GATE.md loop): emit the machine-readable verdict as the final fenced ```json block of your output, shape { "pass": bool, "score": number, "failures": [{ "gate", "detail" }] }. pass is false if any artifact HARD-FAILs. The harness extracts the last fenced json block — nothing else needs to be parseable.

The procedure

Read REVIEW.md for the full step-by-step. The five gates, in order:

  1. Oatmeal test — perceptual, not mathematical, uniqueness.
  2. Fanfic/retell test — would a player retell it?
  3. Cross-instance sameness scan — structural & thematic duplication vs. prior instances.
  4. Intentionality gate — who built it, what happened here, why this reward, completion arc.
  5. Anti-pattern gate — the named failure modes.

Read the full file on GitHub · 51 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 51 lines · 169 tokens per session scan A cc714eccff31

Subscribe to this mod's changes

procgen-review is a skill published in the GitHub repository rondorkerin/gamestack (28 stars, last pushed 2mo ago), licensed MIT. It adds 169 tokens to every session and 862 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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