Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add sideshowroberto/vfx-agent-toolkit --skill seedance-lightinggit clone --depth 1 https://github.com/sideshowroberto/vfx-agent-toolkitWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/seedance-lighting)<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/seedance-lighting"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/seedance-lighting/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/seedance-lighting"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/seedance-lighting.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00048 | $0.00752 |
| Opus 5.5 | $0.00019 | $0.00301 |
| Sonnet 5.5 | $0.00010 | $0.00150 |
| Haiku 4.5 | $0.00005 | $0.00075 |
Grade A, and why
seedance-lighting scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 56 lines — stays where its author put it; the contents beside it link to each section on GitHub.
seedance-lighting
Reference resolution: [ref:<name>] resolves to ../seedance-20/references/<name>.md (the seedance-20 skill's vendored reference corpus); [skill:<name>] is the sibling skill of that name.
Lighting should describe physical sources and transitions, not abstract beauty. A useful lighting prompt tells the model where the light comes from, its color temperature, how shadows behave, what atmosphere catches the light, and whether the light changes during the clip.
Load [ref:color-pipeline-aces] when the user asks for ACES, HDR/SDR, show look, grade, LUT, CDL, product color, or professional color handoff.
Lighting Contract
State: key source, direction, color temperature, atmosphere, shadow behavior, reflective behavior, and any transition.
| Mood or task | Prompt-ready lighting | Why it works |
|---|---|---|
| Product luxury | narrow warm strip light sweeps across brushed metal, black acrylic reflection remains clean |
Material and reflection are controlled. |
| Night drama | warm practical lamp from frame left, blue moonlight rim on shoulders, soft hallway shadows |
Uses motivated sources. |
| Discovery | door crack opens and a thin white beam widens across dust in the air |
Light changes with the action. |
| Food realism | large soft window light from the right, gentle bounce on the plate, no harsh specular glare |
Keeps texture readable. |
| Storm atmosphere | cool overcast daylight, intermittent lightning flashes briefly sharpen the silhouette |
Weather affects contrast. |
Source Selection
Use practical lamps for interiors, intimacy, and visible motivation. Use window light for naturalism and food or lifestyle scenes. Use rim light when separation matters. Use hard light for noir, harsh sun, or graphic shadows. Use soft light for beauty, skin, product polish, and children or family scenes. Use moving light when the scene needs a visible change.
Color and Atmosphere
Name color temperature only when it matters: warm tungsten, cool moonlight, green fluorescent, sodium streetlight, neutral overcast daylight. Add atmosphere sparingly: mist, dust, rain streaks, smoke, or condensation should interact with the light and the subject, not merely decorate the frame.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today First seen · 56 lines · 48 tokens per session scan A 632960bed746
seedance-lighting is a skill published in the GitHub repository sideshowroberto/vfx-agent-toolkit (16 stars, last pushed 22d ago), licensed MIT. It adds 48 tokens to every session and 752 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-02.
Other skills, from other repositories
seedance-lighting
This skill should be used when the user asks for lighting design, atmosphere, time of day, color temperature, shadow, reflections, weather light, practical lights, or mood transitions in Seedance 2.0.
seedance-lighting
This skill should be used when the user asks for lighting design, atmosphere, time of day, color temperature, shadow, reflections, weather light, practical lights, or mood transitions in Seedance 2.0.
seedance-lighting
This skill should be used when the user asks for lighting design, atmosphere, time of day, color temperature, shadow, reflections, weather light, practical lights, or mood transitions in Seedance 2.0.
seedance-lighting
This skill should be used when the user asks for lighting design, atmosphere, time of day, color temperature, shadow, reflections, weather light, practical lights, or mood transitions in Seedance 2.0.
seedance-lighting
This skill should be used when the user asks for lighting design, atmosphere, time of day, color temperature, shadow, reflections, weather light, practical lights, or mood transitions in Seedance 2.0.
dcc-cua
A routing guide for controlling application interfaces through the project’s DCC-CUA system. DCC applications are digital-content tools such as Maya, Blender, and Houdini.