seedance-motion

seedance-motion is a skill for Claude Code from sideshowroberto/vfx-agent-toolkit. It costs 45 tokens per session (828 once invoked), scanned A, original, MIT.

This skill should be used when the user asks for body action, choreography, physics, object movement, movement timing, action continuity, stunt direction, or motion-reference mapping in Seedance 2.0.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter. Also seen: built for openclaw.

Install with agentmods
npx agentmods add skills/sideshowroberto/vfx-agent-toolkit/seedance-motion
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add sideshowroberto/vfx-agent-toolkit --skill seedance-motion
Clone the repo
git clone --depth 1 https://github.com/sideshowroberto/vfx-agent-toolkit

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for seedance-motion

README.md
[![agentmods](https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/seedance-motion/github.svg)](https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/seedance-motion)
Your own site
<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/seedance-motion"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/seedance-motion/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for seedance-motion

Your own site · 80×15
<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/seedance-motion"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/seedance-motion.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 45 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 828 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00045 $0.00828
Opus 5.5 $0.00018 $0.00331
Sonnet 5.5 $0.00009 $0.00166
Haiku 4.5 $0.00005 $0.00083

Measured today against content hash b2e4057e2463, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

seedance-motion scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/seedance-vfx/skills/seedance-motion/SKILL.md · 59 lines

How it starts

The opening of the file, as written. The whole thing — 59 lines — stays where its author put it; the contents beside it link to each section on GitHub.

seedance-motion

Reference resolution: [ref:<name>] resolves to ../seedance-20/references/<name>.md (the seedance-20 skill's vendored reference corpus); [skill:<name>] is the sibling skill of that name.

Use physical verbs and consequences. Motion should be observable on screen, timed within the clip, and assigned to a subject or object. Prefer one strong action with a visible endpoint over several vague actions competing for attention.

Load [ref:reference-workflow] for video-motion references, [ref:shot-list-continuity] for action handoffs across shots, and [ref:examples-by-mode] for safe edit, extend, and R2V patterns.

Motion Contract

State: actor/object, action, force level, timing, physical consequence, continuity requirement, and endpoint.

Motion type Strong phrase Weak phrase
Subtle acting Character A inhales, grips the cup tighter, then sets it down without looking away she feels nervous
Product material condensation beads gather, merge, and slide down the bottle neck the product looks refreshing
Choreography Character B ducks under the swinging bag, pivots left, and stops in a guarded stance fast action fight scene
Object physics paper receipt lifts in the fan breeze, flips once, and lands face-up papers move dynamically
Environmental motion rain streaks diagonally across the backlight while puddle ripples spread from footsteps stormy weather atmosphere

Timing Pattern

Use a three-beat structure for short clips: setup, action, changed end state. Example: 0-2s: candle flame steady; 2-4s: door opens and flame bends; 4-6s: smoke trail curls toward the hallway. Time segmentation is useful for action, VFX, lip-sync, and product demonstrations, but avoid frame-perfect overload unless the user truly needs it.

When sound drives the motion, pair each visible change with one beat or SFX: door click at 2s, light pulse on the downbeat, hand releases the cup on the final chime. Do not ask for many cuts, locations, and micro-actions inside one short clip.

Read the full file on GitHub · 59 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 59 lines · 45 tokens per session scan A b2e4057e2463

Subscribe to this mod's changes

seedance-motion is a skill published in the GitHub repository sideshowroberto/vfx-agent-toolkit (16 stars, last pushed 22d ago), licensed MIT. It adds 45 tokens to every session and 828 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-02.

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