Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add sideshowroberto/vfx-agent-toolkit --skill seedance-stylegit clone --depth 1 https://github.com/sideshowroberto/vfx-agent-toolkitWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/seedance-style)<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/seedance-style"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/seedance-style/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/seedance-style"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/seedance-style.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00044 | $0.00674 |
| Opus 5.5 | $0.00018 | $0.00270 |
| Sonnet 5.5 | $0.00009 | $0.00135 |
| Haiku 4.5 | $0.00004 | $0.00067 |
Grade A, and why
seedance-style scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 51 lines — stays where its author put it; the contents beside it link to each section on GitHub.
seedance-style
Reference resolution: [ref:<name>] resolves to ../seedance-20/references/<name>.md (the seedance-20 skill's vendored reference corpus); [skill:<name>] is the sibling skill of that name.
Translate style requests into production descriptors. Style should describe medium, texture, palette, lens or render behavior, period cues, and composition. Do not rely on studio, franchise, artist, or living-creator names when a safer descriptive style can preserve the user's intent.
Style Safety Rule
Do not use studio, franchise, artist, or living-creator names as style anchors unless the user has a clearly authorized workflow. Preserve the intended visual function by describing medium, texture, palette, lighting, composition, era, line quality, and motion rhythm.
| User intent | Safe production descriptor |
|---|---|
| Cozy hand-drawn fantasy | hand-painted 2D animation, soft watercolor backgrounds, rounded character silhouettes, warm pastel palette, gentle parallax |
| Sharp cyberpunk action | neon noir city, wet pavement reflections, high-contrast magenta and cyan light, fast lateral tracking, angular silhouettes |
| Premium product realism | clean commercial realism, controlled reflections, shallow depth of field, neutral background, polished material detail |
| Retro documentary | 1970s documentary texture, muted film grain, practical daylight, handheld observational framing |
| Children's animation | soft clay-like characters, simple expressive faces, bright primary palette, bouncy squash-and-stretch motion |
Layered Style Method
Separate style into layers instead of one broad label: medium (live action, stop-motion, 2D, 3D, miniature), surface (paper grain, clay, brushed metal, glass, fabric), palette (pastel, monochrome, sodium orange), camera/render (macro, shallow focus, orthographic, handheld), and motion rhythm (gentle, staccato, elastic, realistic weight).
Hybrid Style Rule
If the user asks for a hybrid, assign each style to a layer: live-action product photography with illustrated UI overlays is clearer than mixing many named influences. Keep character design, environment, lighting, and VFX in compatible registers.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today First seen · 51 lines · 44 tokens per session scan A 28cf91e192d9
seedance-style is a skill published in the GitHub repository sideshowroberto/vfx-agent-toolkit (16 stars, last pushed 22d ago), licensed MIT. It adds 44 tokens to every session and 674 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-02.
Other skills, from other repositories
seedance-style
This skill should be used when the user asks for visual style, art direction, render feel, period aesthetic, texture, animation style, realism level, or style-safe alternatives to studio or franchise references.
seedance-style
This skill should be used when the user asks for visual style, art direction, render feel, period aesthetic, texture, animation style, realism level, or style-safe alternatives to studio or franchise references.
seedance-style
This skill should be used when the user asks for visual style, art direction, render feel, period aesthetic, texture, animation style, realism level, or style-safe alternatives to studio or franchise references.
seedance-style
This skill should be used when the user asks for visual style, art direction, render feel, period aesthetic, texture, animation style, realism level, or style-safe alternatives to studio or franchise references.
seedance-style
This skill should be used when the user asks for visual style, art direction, render feel, period aesthetic, texture, animation style, realism level, or style-safe alternatives to studio or franchise references.
dcc-cua
A routing guide for controlling application interfaces through the project’s DCC-CUA system. DCC applications are digital-content tools such as Maya, Blender, and Houdini.