unreal-actor-operations

unreal-actor-operations is a skill for Claude Code from sideshowroberto/vfx-agent-toolkit. It costs 51 tokens per session (1,695 once invoked), scanned A, original, MIT.

Spawns, transforms and queries actors in Unreal Engine 5.8 via Python over the MCP. Use when spawning actors, setting location or rotation, reading or setting actor properties, or placing static mesh and Blueprint actors.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Install with agentmods
npx agentmods add skills/sideshowroberto/vfx-agent-toolkit/unreal-actor-operations
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add sideshowroberto/vfx-agent-toolkit --skill unreal-actor-operations
Clone the repo
git clone --depth 1 https://github.com/sideshowroberto/vfx-agent-toolkit

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unreal-actor-operations

README.md
[![agentmods](https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/unreal-actor-operations/github.svg)](https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/unreal-actor-operations)
Your own site
<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/unreal-actor-operations"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/unreal-actor-operations/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unreal-actor-operations

Your own site · 80×15
<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/unreal-actor-operations"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/unreal-actor-operations.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 51 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,695 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00051 $0.01695
Opus 5.5 $0.00020 $0.00678
Sonnet 5.5 $0.00010 $0.00339
Haiku 4.5 $0.00005 $0.00169

Measured today against content hash c8c1cafc9ea7, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unreal-actor-operations scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/verify_actor_spawn.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/unreal-vfx/skills/unreal-actor-operations/SKILL.md · 230 lines

How it starts

The opening of the file, as written. The whole thing — 230 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unreal Actor Operations

Version: 2.0.2 Last Updated: 2026-09-08 Dependencies: Unreal Engine 5.8+, UE 5.8 native MCP (HTTP, port 8000), VibeUE plugin (optional) Context7 Validation: ACTOR_API_VALIDATION_REPORT.md (18/20 APIs validated)

Preflight first (2026-09-08): before the first build step of any approved plan, run the unreal-project-preflight skill (ue_preflight.py --live --features <list> --plan-block) so plugins and project settings this skill depends on are enabled in ONE restart. Mid-task "class not found / plugin not enabled" errors go back to that Step 0, never to a runtime toggle.

CRITICAL: MCP Connection Required

BEFORE any actor operations:

  1. Verify UE editor is open with project loaded (MCP server runs inside the editor)
  2. Native MCP auto-starts on port 8000 when bAutoStartServer=True in project config
  3. All Python execution happens on game thread (synchronous)

Connection Test:

# Via mcp__ue58-mcp__execute_python_code
import unreal
print("Unreal Python API ready")
print(f"Editor world: {unreal.EditorLevelLibrary.get_editor_world()}")

QUICK START: Spawn Static Mesh Actor

Most common use case - copy and execute:

# Via mcp__ue58-mcp__execute_python_code
import unreal

# Spawn actor at world location
actor = unreal.EditorLevelLibrary.spawn_actor_from_class(
    unreal.StaticMeshActor,
    unreal.Vector(0, 0, 100),  # X, Y, Z
    unreal.Rotator(0, 0, 0)    # Pitch, Yaw, Roll
)

# Validate spawn succeeded
if actor is None:
    print("ERROR: Failed to spawn actor")
else:
    # Set mesh component
    mesh_comp = actor.static_mesh_component
    mesh = unreal.load_asset("/Engine/BasicShapes/Cube")
    mesh_comp.set_static_mesh(mesh)

    # Set actor label
    actor.set_actor_label("MyCube")

    # Set scale
    unreal.EditorLevelLibrary.set_actor_scale3d(
        actor,
        unreal.Vector(2.0, 2.0, 2.0)
    )

    print(f"SUCCESS: Spawned {actor.get_actor_label()}")

Expected Output:

SUCCESS: Spawned MyCube

Read the full file on GitHub · 230 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 230 lines · 51 tokens per session scan A c8c1cafc9ea7

Subscribe to this mod's changes

unreal-actor-operations is a skill published in the GitHub repository sideshowroberto/vfx-agent-toolkit (16 stars, last pushed 22d ago), licensed MIT. It adds 51 tokens to every session and 1,695 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-02.

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