unity-code-review

unity-code-review is a skill for Claude Code from sonereraslan/local-marketplace. It costs 107 tokens per session (2,089 once invoked), scanned A, original, MIT.

A review workflow for Unity code, where Unity is a tool for building games and interactive applications. It requests feedback on changes, records what was reviewed, and guides fixes before merging them into the main code branch.

In plain words
What is it for?
Use it to prepare a Unity code review with the relevant commits and requirements, send it to a reviewer, and act on the review findings.
Why use it?
It provides a second check for major features, bug fixes, refactoring, or changes that are about to be merged. This can reveal critical issues before they become part of the shared project.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions CLAUDE.md; mentions subagents; positional $N argument.

Part of the superunity plugin — 11 skills, 1 command, 4 agents, 2 hooks shipped together

Good fit Use it to prepare a Unity code review with the relevant commits and requirements, send it to a reviewer, and act on the review findings.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/sonereraslan/local-marketplace/unity-code-review
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add sonereraslan/local-marketplace --skill unity-code-review
Clone the repo
git clone --depth 1 https://github.com/sonereraslan/local-marketplace

Made for: Claude Code.

Or install superunity, the plugin that ships this one along with the rest of its 11 skills, 1 command, 4 agents, 2 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-code-review

README.md
[![agentmods](https://agentmods.dev/badge/skills/sonereraslan/local-marketplace/unity-code-review/github.svg)](https://agentmods.dev/skills/sonereraslan/local-marketplace/unity-code-review)
Your own site
<a href="https://agentmods.dev/skills/sonereraslan/local-marketplace/unity-code-review"><img src="https://agentmods.dev/badge/skills/sonereraslan/local-marketplace/unity-code-review/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-code-review

Your own site · 80×15
<a href="https://agentmods.dev/skills/sonereraslan/local-marketplace/unity-code-review"><img src="https://agentmods.dev/badge/skills/sonereraslan/local-marketplace/unity-code-review.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 107 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,089 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00107 $0.02089
Opus 5 $0.00053 $0.01045
Sonnet 5 $0.00021 $0.00418
Haiku 4.5 $0.00011 $0.00209

Measured 8d ago against content hash d7b0c79dcebf, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

unity-code-review scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/superunity/skills/unity-code-review/SKILL.md · 236 lines

How it starts

The opening of the file, as written. The whole thing — 236 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Code Review (Unity)

Overview

Review early, review often. Verify before implementing.

Part 1: Requesting Code Review

When to Request

Mandatory:

  • After each task in subagent-driven development (superunity:unity-subagent-dev)
  • After completing a major feature
  • Before merge to main

Valuable but optional:

  • When stuck (fresh perspective often unblocks)
  • Before refactoring (baseline understanding of current state)
  • After fixing a complex bug

How to Request

1. Get git SHAs:

BASE_SHA=$(git rev-parse origin/main)   # or the SHA before task started
HEAD_SHA=$(git rev-parse HEAD)

2. Dispatch a code-reviewer subagent:

Dispatch using the Task tool with subagent_type: general-purpose, using the template at ./unity-code-reviewer-prompt.md. Read the template file and fill in all placeholders before dispatching.

Placeholders:

  • {WHAT_WAS_IMPLEMENTED} — what you just built (one paragraph)
  • {PLAN_OR_REQUIREMENTS} — plan file path or inline task spec
  • {BASE_SHA} — commit before the task
  • {HEAD_SHA} — current HEAD
  • {DESCRIPTION} — brief summary (files changed, test count)

3. Act on feedback:

  • Fix Critical issues immediately — do not proceed
  • Fix Important issues before moving to the next task
  • Note Minor issues — fix opportunistically or in a cleanup pass
  • Push back with technical reasoning if feedback is wrong

Example

[Completed Task 3: InventoryManager with EditMode tests]

BASE_SHA=$(git log --oneline | grep "Task 2" | awk '{print $1}')
HEAD_SHA=$(git rev-parse HEAD)

[Dispatch unity-code-reviewer subagent]
  WHAT_WAS_IMPLEMENTED: Pure C# InventoryManager with add/remove/query,
                         driven by ItemData ScriptableObject, events for UI binding
  PLAN_OR_REQUIREMENTS: Task 3 from docs/plans/2026-02-22-inventory.md
  BASE_SHA: a7981ec
  HEAD_SHA: 3df7661
  DESCRIPTION: 3 files added, 5 EditMode tests, all passing

[Subagent returns]:
  Important: ItemData ScriptableObject has a scene object reference in _defaultContainer
  Minor: InventoryManager event naming inconsistent with project conventions
  Assessment: Fix Important issue before proceeding

[Fix ScriptableObject reference — scene refs in SOs cause serialization bugs after domain reload]
[Continue to Task 4]

Read the full file on GitHub · 236 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 236 lines · 107 tokens per session scan A d7b0c79dcebf

Subscribe to this mod's changes

unity-code-review is a skill published in the GitHub repository sonereraslan/local-marketplace (2 stars, last pushed 4mo ago), licensed MIT. It adds 107 tokens to every session and 2,089 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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