unity-exploring-project

unity-exploring-project is a skill for Claude Code from sonereraslan/local-marketplace. It costs 116 tokens per session (2,867 once invoked), scanned A, original, MIT.

A planning skill for designing a new feature or system in a Unity game project before code is written. Unity is a game-development tool, and the skill examines the existing project before proposing a design for approval.

In plain words
What is it for?
Planning Unity features such as health bars, game systems, or behaviours while fitting them into an existing project.
Why use it?
It helps avoid building a feature on incorrect assumptions about the project's folders, systems, Unity version, or graphics setup. It also requires agreement on the design before implementation begins.

Skill for Claude Code

Written for Claude Code: ${CLAUDE_PLUGIN_ROOT} variable. Also seen: mentions CLAUDE.md.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the superunity plugin — 11 skills, 1 command, 4 agents, 2 hooks shipped together

Good fit Planning Unity features such as health bars, game systems, or behaviours while fitting them into an existing project.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add sonereraslan/local-marketplace
Claude Code
/plugin install superunity

Made for: Claude Code.

Or install superunity, the plugin that ships this one along with the rest of its 11 skills, 1 command, 4 agents, 2 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-exploring-project

README.md
[![agentmods](https://agentmods.dev/badge/skills/sonereraslan/local-marketplace/unity-exploring-project/github.svg)](https://agentmods.dev/skills/sonereraslan/local-marketplace/unity-exploring-project)
Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-exploring-project

Your own site · 80×15
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Per session 116 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,867 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00116 $0.02867
Opus 5 $0.00058 $0.01434
Sonnet 5 $0.00023 $0.00573
Haiku 4.5 $0.00012 $0.00287

Measured 10d ago against content hash b8522df88695, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

unity-exploring-project scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/superunity/skills/unity-exploring-project/SKILL.md · 252 lines

How it starts

The opening of the file, as written. The whole thing — 252 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Exploring Unity Project Before Implementation

Overview

Help turn ideas into fully formed designs through collaborative dialogue, grounded in the actual Unity project structure.

Start by understanding the current project context (folder layout, existing systems, Unity version, render pipeline), then ask questions one at a time to refine the idea. Once you understand what you're building, present the design and get user approval.

HARD GATE: Do NOT invoke any implementation skill, write any code, scaffold any project, or take any implementation action until you have presented a design and the user has approved it. This applies to EVERY project regardless of perceived simplicity.

Anti-Pattern: "This Is Too Simple To Need A Design"

Every project goes through this process. A health bar, a single MonoBehaviour, a ScriptableObject config — all of them. "Simple" projects are where unexamined assumptions cause the most wasted work. The design can be short (a few sentences for truly simple projects), but you MUST present it and get approval.

Checklist

You MUST create a task for each of these items and complete them in order:

  1. Explore project context — scan folders, packages, Unity version, render pipeline, tags, input, existing patterns
  2. Classify the feature — determine category and coupling risks
  3. Ask clarifying questions — one at a time, understand purpose/constraints/success criteria
  4. Propose 2-3 approaches — with trade-offs, scale considerations, and your recommendation
  5. Present design — in sections scaled to complexity, get user approval after each section
  6. Write design doc — save to <project-root>/docs/plans/YYYY-MM-DD-<topic>-design.md and commit
  7. Transition to implementation — invoke superunity:unity-writing-plans to create implementation plan

Skill Invocation Flow

  1. Receive user message describing a new feature, system, or behavior
  2. Explore project context (scan folders, packages, Unity version)
  3. Classify the feature and identify coupling risks
  4. Ask clarifying questions one at a time
  5. Propose 2-3 approaches with trade-offs
  6. Present design in sections, get user approval after each
  7. If user rejects a section, revise and re-present
  8. Once fully approved, write design doc to <project-root>/docs/plans/
  9. Invoke superunity:unity-writing-plans — this is the only valid next skill

Read the full file on GitHub · 252 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 252 lines · 116 tokens per session scan A b8522df88695

Subscribe to this mod's changes

unity-exploring-project is a skill published in the GitHub repository sonereraslan/local-marketplace (2 stars, last pushed 4mo ago), licensed MIT. It adds 116 tokens to every session and 2,867 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

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