soak-test

soak-test is a skill for Claude Code, Codex from striderZA/OpenCodeGameStudios. It costs 54 tokens per session (2,360 once invoked), scanned A, a copy of soak-test, MIT.

A soak-test protocol for playing a game continuously for 30 minutes to several hours while tracking problems that appear over time, such as memory leaks, slowing performance, repeated-action bugs, fatigue, and running out of content.

In plain words
What is it for?
It helps plan extended play sessions, investigate stability or memory problems, check fixes for regressions, and assess whether gameplay remains varied and enjoyable over time.
Why use it?
Short tests can miss failures that build up during long sessions. It gives the player clear things to observe and record so these issues can be found before release.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/striderza/opencodegamestudios/soak-test
Any agent
npx skills add striderZA/OpenCodeGameStudios --skill soak-test
Clone the repo
git clone --depth 1 https://github.com/striderZA/OpenCodeGameStudios

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for soak-test

README.md
[![agentmods](https://agentmods.dev/badge/skills/striderza/opencodegamestudios/soak-test.svg)](https://agentmods.dev/skills/striderza/opencodegamestudios/soak-test)
Your own site
<a href="https://agentmods.dev/skills/striderza/opencodegamestudios/soak-test"><img src="https://agentmods.dev/badge/skills/striderza/opencodegamestudios/soak-test.svg" alt="Measured on agentmods" height="20"></a>
Per session 54 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,360 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 94% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00054 $0.02360
Opus 5 $0.00027 $0.01180
Sonnet 5 $0.00011 $0.00472
Haiku 4.5 $0.00005 $0.00236

Measured yesterday against content hash a9ba2a808f95, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

soak-test scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

94% identical to soak-test — 3 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/modules/qa/skills/soak-test/SKILL.md · 284 lines

How it starts

The opening of the file, as written. The whole thing — 284 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Soak Test

A soak test (also called an endurance test) is an extended play session run with specific observation goals. Unlike a smoke check (broad critical path, ~10 min) or a single-feature playtest (~30 min), a soak test runs for 30 minutes to several hours to surface:

  • Memory leaks — gradual heap growth that only appears after scene transitions
  • Performance drift — frame time degradation that worsens over time
  • State accumulation bugs — issues that only appear after N repetitions of a mechanic (inventory full, score overflow, AI state corruption)
  • Fun fatigue — mechanics that feel good in a first session but grow repetitive over extended play
  • Content exhaustion — the point where players run out of novel content

This skill generates the observation protocol and analysis harness — the human does the actual playing.

Output: production/qa/soak-test-[date]-[duration].md

When to run:

  • Polish phase — before /gate-check release
  • After fixing a memory or stability issue (regression soak)
  • When extended play has not been formally tracked

1. Parse Arguments

Duration (default: 1h):

  • 30m — short soak; suitable for testing a single mechanic or scene
  • 1h — standard soak; covers most common leak categories
  • 2h — extended soak; recommended for first full Polish soak
  • 4h — deep soak; required for games with long session design (RPGs, sims)

Focus (default: all):

  • memory — focus on heap size, object count, leak patterns
  • stability — focus on crash/freeze/hang detection
  • balance — focus on fun fatigue, content exhaustion, difficulty perception
  • all — all of the above

2. Load Context

Read:

  • docs/framework/technical-preferences.md — engine (for engine-specific memory monitoring guidance), performance budgets (memory ceiling, target FPS)
  • design/gdd/game-concept.md — intended session length (for comparison against soak duration), core loop description
  • Most recent file in production/playtests/ — prior playtest findings (to avoid re-documenting known issues)
  • Most recent file in production/qa/qa-plan-*.md — current sprint test coverage (to understand what has been formally tested vs. what the soak covers)

Read the full file on GitHub · 284 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 284 lines · 54 tokens per session scan A a9ba2a808f95

Subscribe to this mod's changes

soak-test is a skill published in the GitHub repository striderZA/OpenCodeGameStudios (84 stars, last pushed 24d ago), licensed MIT. It adds 54 tokens to every session and 2,360 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 94% identical to soak-test, differing in 3 lines, and is treated as a copy.