team-polish

team-polish is a skill for Claude Code from striderZA/OpenCodeGameStudios. It costs 45 tokens per session (1,425 once invoked), scanned A, a copy of team-polish, MIT.

A coordinated workflow in which several specialist agents review and prepare a game feature or area for release quality. It brings together performance, visual effects, sound, tools, and QA work with user approval between stages.

In plain words
What is it for?
It helps polish gameplay areas, investigate performance and memory issues, improve visual and audio details, check content tools, and prepare features for release.
Why use it?
Release preparation often involves different kinds of work that can be missed or handled in isolation. This coordinates those reviews into one guided process.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions subagents; names the TodoWrite tool; installed under .agents/ (shared by several agents).

Good fit It helps polish gameplay areas, investigate performance and memory issues, improve visual and audio details, check content tools, and prepare features for release.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/striderza/opencodegamestudios/team-polish
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add striderZA/OpenCodeGameStudios --skill team-polish
Clone the repo
git clone --depth 1 https://github.com/striderZA/OpenCodeGameStudios

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for team-polish

README.md
[![agentmods](https://agentmods.dev/badge/skills/striderza/opencodegamestudios/team-polish/github.svg)](https://agentmods.dev/skills/striderza/opencodegamestudios/team-polish)
Your own site
<a href="https://agentmods.dev/skills/striderza/opencodegamestudios/team-polish"><img src="https://agentmods.dev/badge/skills/striderza/opencodegamestudios/team-polish/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for team-polish

Your own site · 80×15
<a href="https://agentmods.dev/skills/striderza/opencodegamestudios/team-polish"><img src="https://agentmods.dev/badge/skills/striderza/opencodegamestudios/team-polish.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 45 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,425 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 86% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00045 $0.01425
Opus 5.5 $0.00018 $0.00570
Sonnet 5.5 $0.00009 $0.00285
Haiku 4.5 $0.00005 $0.00143

Measured 1mo ago against content hash 2bb303ae2478, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

team-polish scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

86% identical to team-polish — 198 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/modules/qa/skills/team-polish/SKILL.md · 125 lines

How it starts

The opening of the file, as written. The whole thing — 125 lines — stays where its author put it; the contents beside it link to each section on GitHub.

If no argument is provided, output usage guidance and exit without spawning any agents:

Usage: /team-polish [feature or area] — specify the feature or area to polish (e.g., combat, main menu, inventory system, level-1). Do not use question here; output the guidance directly.

When this skill is invoked with an argument, orchestrate the polish team through a structured pipeline.

Decision Points: At each phase transition, use question to present the user with the subagent's proposals as selectable options. Write the agent's full analysis in conversation, then capture the decision with concise labels. The user must approve before moving to the next phase.

Team Composition

  • performance-analyst — Profiling, optimization, memory analysis, frame budget
  • engine-programmer — Engine-level bottlenecks: rendering pipeline, memory, resource loading (invoke when performance-analyst identifies low-level root causes)
  • technical-artist — VFX polish, shader optimization, visual quality
  • sound-designer — Audio polish, mixing, ambient layers, feedback sounds
  • tools-programmer — Content pipeline tool verification, editor tool stability, automation fixes (invoke when content authoring tools are involved in the polished area)
  • qa-tester — Edge case testing, regression testing, soak testing

How to Delegate

Use the Task tool to spawn each team member as a subagent:

  • subagent_type: performance-analyst — Profiling, optimization, memory analysis
  • subagent_type: engine-programmer — Engine-level fixes for rendering, memory, resource loading
  • subagent_type: technical-artist — VFX polish, shader optimization, visual quality
  • subagent_type: sound-designer — Audio polish, mixing, ambient layers
  • subagent_type: tools-programmer — Content pipeline and editor tool verification
  • subagent_type: qa-tester — Edge case testing, regression testing, soak testing

Always provide full context in each agent's prompt (target feature/area, performance budgets, known issues). Launch independent agents in parallel where the pipeline allows it (e.g., Phases 3 and 4 can run simultaneously).

Read the full file on GitHub · 125 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 125 lines · 45 tokens per session scan A 2bb303ae2478

Subscribe to this mod's changes

team-polish is a skill published in the GitHub repository striderZA/OpenCodeGameStudios (101 stars, last pushed 17d ago), licensed MIT. It adds 45 tokens to every session and 1,425 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 86% identical to team-polish, differing in 198 lines, and is treated as a copy.

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