roblox-server-data

roblox-server-data is a skill for Claude Code, Codex from TabooHarmony/roblox-brain. It costs 32 tokens per session (641 once invoked), scanned A, original, MIT.

Guidance for Roblox data shared by one server or across multiple servers, such as leaderboards, messages, queues, maps, seasons, and guilds. Roblox is a platform for making and playing online games.

In plain words
What is it for?
Use it to build sorted leaderboards, send messages between servers, manage temporary queues, store shared world state, and handle season or guild data.
Why use it?
It helps choose the right Roblox service for shared or persistent game state and highlights limits such as messages not being guaranteed or ordered.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

not rated 42repo 3d ago A scan Socket: passSnyk: passSkillSpector: pass 32 tokens original MIT

Good fit Use it to build sorted leaderboards, send messages between servers, manage temporary queues, store shared world state, and handle season or guild data.

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Install with agentmods
npx agentmods add skills/tabooharmony/roblox-brain/roblox-server-data
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add TabooHarmony/roblox-brain --skill roblox-server-data
Clone the repo
git clone --depth 1 https://github.com/TabooHarmony/roblox-brain

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for roblox-server-data

README.md
[![agentmods](https://agentmods.dev/badge/skills/tabooharmony/roblox-brain/roblox-server-data/github.svg)](https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-server-data)
Your own site
<a href="https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-server-data"><img src="https://agentmods.dev/badge/skills/tabooharmony/roblox-brain/roblox-server-data/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for roblox-server-data

Your own site · 80×15
<a href="https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-server-data"><img src="https://agentmods.dev/badge/skills/tabooharmony/roblox-brain/roblox-server-data.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 32 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 641 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 6 Sept 2026
  • Snyk pass 6 Sept 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00032 $0.00641
Opus 5 $0.00016 $0.00320
Sonnet 5 $0.00006 $0.00128
Haiku 4.5 $0.00003 $0.00064

Measured 9d ago against content hash 81b1eb9a83a4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

roblox-server-data scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/roblox-server-data/SKILL.md · 59 lines

How it starts

The opening of the file, as written. The whole thing — 59 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Roblox Server & Shared Data

When to Load

Load for server-level or cross-server data: leaderboards (OrderedDataStore), cross-server messaging (MessagingService), temporary queues and sorted maps (MemoryStoreService), shared world state, persistent non-player data, season/guild data. For player data (DataStore, ProfileStore, session locking), use roblox-data; for Open Cloud and external APIs, use roblox-cloud.

Quick Reference

OrderedDataStore (Leaderboards)

  • Sortable DataStore. Keys are strings; use a stable key such as tostring(UserId).
  • Values are integers used for sorting; choose the sign and ordering intentionally.
  • GetSortedAsync(ascending, pageSize, minValue, maxValue) → sorted pages
  • For leaderboards only, not player data
local D = game:GetService("DataStoreService")
local store = D:GetOrderedDataStore("LeaderboardCoins")
store:SetAsync(tostring(player.UserId), playerCoins)
local top10 = store:GetSortedAsync(false, 10):GetCurrentPage()

MessagingService (Cross-Server)

  • Real-time server communication: SubscribeAsync / PublishAsync
  • No delivery or ordering guarantee; design for idempotency.

GlobalDataStore (Shared State)

  • Persistent non-player state such as guilds, seasons, and counters.
  • Use UpdateAsync; never use it for player session data.

MemoryStoreService (Temporary Coordination)

  • Queues and sorted maps for expiring matchmaking, leases, and coordination.
  • Remove a read batch only after successful, idempotent processing.
  • Use MessagingService or TeleportData for notification and handoff.

Cross-Server Patterns

  • Register servers with expiring heartbeats; use MessagingService for notifications.

Pitfalls

  • MessagingService is fire-and-forget: no delivery guarantee, no ordering
  • GlobalDataStore has same rate limits as player DataStores; don't spam
  • OrderedDataStore keys are strings; values are integers used for sorting
  • Never store Instances; serialize to primitives first
  • UpdateAsync for any shared counter to prevent lost updates

Read the full file on GitHub · 59 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 59 lines · 32 tokens per session scan A 81b1eb9a83a4

Subscribe to this mod's changes

roblox-server-data is a skill published in the GitHub repository TabooHarmony/roblox-brain (42 stars, last pushed 3d ago), licensed MIT. It adds 32 tokens to every session and 641 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.