roblox-server-data

roblox-server-data is a skill for Claude Code from TabooHarmony/roblox-brain. It costs 32 tokens per session (746 once invoked), scanned A, original, MIT.

Guidance for Roblox data shared by one server or across multiple servers, such as leaderboards, messages, queues, maps, seasons, and guilds. Roblox is a platform for making and playing online games.

In plain words
What is it for?
Use it to build sorted leaderboards, send messages between servers, manage temporary queues, store shared world state, and handle season or guild data.
Why use it?
It helps choose the right Roblox service for shared or persistent game state and highlights limits such as messages not being guaranteed or ordered.

Skill for Claude Code

Written for Claude Code: when-to-use in frontmatter.

Good fit Use it to build sorted leaderboards, send messages between servers, manage temporary queues, store shared world state, and handle season or guild data.

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Install with agentmods
npx agentmods add skills/tabooharmony/roblox-brain/roblox-server-data
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add TabooHarmony/roblox-brain --skill roblox-server-data
Clone the repo
git clone --depth 1 https://github.com/TabooHarmony/roblox-brain

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for roblox-server-data

README.md
[![agentmods](https://agentmods.dev/badge/skills/tabooharmony/roblox-brain/roblox-server-data/github.svg)](https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-server-data)
Your own site
<a href="https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-server-data"><img src="https://agentmods.dev/badge/skills/tabooharmony/roblox-brain/roblox-server-data/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for roblox-server-data

Your own site · 80×15
<a href="https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-server-data"><img src="https://agentmods.dev/badge/skills/tabooharmony/roblox-brain/roblox-server-data.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 32 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 746 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 15 Oct 2026
  • Snyk pass 15 Oct 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00032 $0.00746
Opus 5.5 $0.00013 $0.00298
Sonnet 5.5 $0.00006 $0.00149
Haiku 4.5 $0.00003 $0.00075

Measured 8d ago against content hash db7a7c9bb1cc, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

roblox-server-data scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/core/roblox-server-data/SKILL.md · 54 lines

How it starts

The opening of the file, as written. The whole thing — 54 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Roblox Server & Shared Data

When to Load

Load for leaderboards, messaging, MemoryStore coordination, world state, seasons, or guilds. Player persistence: roblox-data; Open Cloud: roblox-cloud.

Quick Reference

OrderedDataStore (Leaderboards)

  • Sortable DataStore: string keys (tostring(UserId)), integer sort values; GetSortedAsync → pages; BatchGetAsync multi-key read (missing keys omitted).
  • Budget bursts via GetRequestBudgetForRequestType(OrderedWrite) (per server: 30 + numPlayers×5 writes/min).
  • Leaderboards only, never player saves. Keep player_<UserId> a static key substring so RTBF templates match.

MessagingService (Cross-Server)

  • SubscribeAsync / PublishAsync; no delivery or ordering guarantee — design for idempotency.
  • Request/response: {reqId} correlation + ack + timeout; no ack ≠ not executed — replay same reqId, don't double-grant.
  • Budget broadcast receives, not just sends; limits and polling trade-offs: full.md.

GlobalDataStore (Shared State)

  • Persistent non-player state (guilds, seasons, counters). Use UpdateAsync; never for player session data.

MemoryStoreService (Temporary Coordination)

  • Queues and sorted maps for expiring matchmaking, leases, coordination.
  • Remove a read batch only after successful, idempotent processing.
  • Sorted-map paging: last item's {key, sortKey} = next exclusive bound. Quotas are game-level (one shared pool): request units 1000+120×CCU/min, memory 64 KB+1.2 KB/user, value ≤32 KB, TTL 45 days; batch calls bill per item.

Cross-Server Patterns

  • Register servers with expiring heartbeats; notify via MessagingService.

User Identity

  • Identify users with player.User (User.Id, DomainType, DomainId); UserId stays valid. Domain IDs are per-experience: key cross-server data on UserId.

Pitfalls

  • MessagingService: fire-and-forget, unordered; not for time-critical work
  • GlobalDataStore: same rate limits as player DataStores
  • Never store Instances; SetAsync overwrites — use UpdateAsync for shared counters

Store selection and workflows: references/full.md

Read the full file on GitHub · 54 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago Changed · +2 lines db7a7c9bb1cc
  2. 9d ago Changed · -3 lines 1298984b95e5
  3. 21d ago Changed · +2 lines be32f76258ad
  4. 1mo ago Changed · -6 lines 799f7e99b93a
  5. 1mo ago First seen · 59 lines · 32 tokens per session scan A 81b1eb9a83a4

Subscribe to this mod's changes

roblox-server-data is a skill published in the GitHub repository TabooHarmony/roblox-brain (124 stars, last pushed 9d ago), licensed MIT. It adds 32 tokens to every session and 746 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.