Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add TabooHarmony/roblox-brain --skill roblox-server-datagit clone --depth 1 https://github.com/TabooHarmony/roblox-brainWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-server-data)<a href="https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-server-data"><img src="https://agentmods.dev/badge/skills/tabooharmony/roblox-brain/roblox-server-data/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-server-data"><img src="https://agentmods.dev/badge/skills/tabooharmony/roblox-brain/roblox-server-data.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00032 | $0.00641 |
| Opus 5 | $0.00016 | $0.00320 |
| Sonnet 5 | $0.00006 | $0.00128 |
| Haiku 4.5 | $0.00003 | $0.00064 |
Grade A, and why
roblox-server-data scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 59 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Roblox Server & Shared Data
When to Load
Load for server-level or cross-server data: leaderboards (OrderedDataStore), cross-server messaging (MessagingService), temporary queues and sorted maps (MemoryStoreService), shared world state, persistent non-player data, season/guild data. For player data (DataStore, ProfileStore, session locking), use roblox-data; for Open Cloud and external APIs, use roblox-cloud.
Quick Reference
OrderedDataStore (Leaderboards)
- Sortable DataStore. Keys are strings; use a stable key such as
tostring(UserId). - Values are integers used for sorting; choose the sign and ordering intentionally.
GetSortedAsync(ascending, pageSize, minValue, maxValue)→ sorted pages- For leaderboards only, not player data
local D = game:GetService("DataStoreService")
local store = D:GetOrderedDataStore("LeaderboardCoins")
store:SetAsync(tostring(player.UserId), playerCoins)
local top10 = store:GetSortedAsync(false, 10):GetCurrentPage()
MessagingService (Cross-Server)
- Real-time server communication:
SubscribeAsync/PublishAsync - No delivery or ordering guarantee; design for idempotency.
GlobalDataStore (Shared State)
- Persistent non-player state such as guilds, seasons, and counters.
- Use
UpdateAsync; never use it for player session data.
MemoryStoreService (Temporary Coordination)
- Queues and sorted maps for expiring matchmaking, leases, and coordination.
- Remove a read batch only after successful, idempotent processing.
- Use MessagingService or TeleportData for notification and handoff.
Cross-Server Patterns
- Register servers with expiring heartbeats; use MessagingService for notifications.
Pitfalls
- MessagingService is fire-and-forget: no delivery guarantee, no ordering
- GlobalDataStore has same rate limits as player DataStores; don't spam
- OrderedDataStore keys are strings; values are integers used for sorting
- Never store Instances; serialize to primitives first
- UpdateAsync for any shared counter to prevent lost updates
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 59 lines · 32 tokens per session scan A 81b1eb9a83a4
roblox-server-data is a skill published in the GitHub repository TabooHarmony/roblox-brain (42 stars, last pushed 3d ago), licensed MIT. It adds 32 tokens to every session and 641 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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