Cross-platform UI/UX design reviewer grounded in Apple Human Interface Guidelines principles. Use this skill to audit, review, critique, or improve any UI/UX design for mobile apps (iOS, Flutter, React Native) or desktop apps (macOS, Tauri, Electron). Triggers when the user mentions: design review, UI audit, HIG…
Apple Human Interface Guidelines design foundations. Use this skill when the user asks about "HIG color", "Apple typography", "SF Symbols", "dark mode guidelines", "accessible design", "Apple design foundations", "app icon", "layout guidelines", "materials", "motion", "privacy", "right to left", "RTL", "inclusive…
Apple Human Interface Guidelines interaction and UX patterns. Use this skill when the user asks about "onboarding flow", "user onboarding", "app launch", "loading state", "drag and drop", "search pattern", "settings design", "notifications", "modality", "multitasking", "feedback pattern", "haptics", "undo redo", "file…
Create or update a shared Apple design context document that other HIG skills use to tailor guidance. Use when the user says "set up my project context," "what platforms am I targeting," "configure HIG settings," or when starting a new Apple platform project. Also activates when other HIG skills need project context…
Use when a mobile or web product journey feels confusing, incomplete, inconsistent, or subject to taste-based redesign debate, or when a team needs evidence-backed directions and complete material states before implementation.
Use when designing, reviewing, or implementing a command-palette / ⌘K layer for an Apple-platform app — keyboard-first global search, ranked and grouped results, native floating panel, and protected destructive commands.
Use when designing, reviewing, or implementing an Inspector panel for an Apple-platform app — contextual selected-item details and safe editable properties, grouped sections, ⌘I toggle, and a compact-width fallback.
Use when choosing, reviewing, or implementing SF Symbols in an Apple-platform app — picking meaningful symbols, keeping the same concept on the same symbol everywhere, and handling variants, rendering modes, and accessibility.
Apple ecosystem experience architect skill for SwiftUI development. Invoke this skill whenever the user wants to build, design, review, or polish ANY iOS/iPadOS/macOS interface using SwiftUI — even if they just say "make a screen", "write a SwiftUI view", "help with my app UI", "build an iOS feature", or name any app…