Arman-Kudaibergenov/1c-ai-development-kit
Skill Claude Code
A project-initialization skill for setting up a 1C project.
311 tagged bsl, measured the same way as everything else here.
Browse within: 1c-enterprise 4091c 2791c-edt 242Code Generation 175ai-tools 71opencode 71cursor-ide 551c-ssl 19skills 19ai-code-review 5
Arman-Kudaibergenov/1c-ai-development-kit
Skill Claude Code
A project-initialization skill for setting up a 1C project.
Skill Codex
A guide for developing and reviewing business software in 1C with its Standard Subsystems Library, a collection of shared building blocks for common tasks.
Skill Claude CodeCodex
A guide for writing queries in the 1C:Enterprise query language. It covers how to select, filter, join, group, and summarize data from 1C catalogs, documents, and registers.
Skill Claude CodeCodex
A helper for 1C external reports and processors that adds the function needed to register them in the Standard Subsystems Library (БСП). БСП is a set of reusable features for 1C configurations.
Skill Claude Code
A tool for programmatically editing 1C:Enterprise metadata, forms, reports, queries, and related files while checking that changes can be exported and reloaded correctly.
Skill Claude CodeCodex
1C:Enterprise development through the AI-EDT MCP server - BSL analysis and editing, metadata and managed forms, query validation, project diagnostics, debugging, infobase updates and unit tests. Use when the project is a 1C:EDT workspace: BSL modules, .mdo metadata, 1C queries, managed forms. Also use when all you…
Skill Codex needs its repo
Semantic workflow for implementing, reviewing, or fixing onec-hbk-bsl diagnostic rules. Use for BSL/1C rule semantics, CST or tree-sitter behavior, BSLLS parity, performance, synthetic fixtures, related-rule overlap, and questions about whether a rule matches its documented language behavior.
Skill Codex
A formatting workflow for local BSL files or standalone BSL procedures and functions, using the bslfmt command-line tool.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: