coding-style
25Skill Claude CodeCodex
Coding style guidelines for C and POSIX code, covering layout, formatting, declarations, headers, and consistency expectations.
533 tagged C and C++, measured the same way as everything else here.
Browse within: LLM 52ai-assisted-development 46claude-code-plugin 42ai-agent-skills 36build-systems 35c-cpp-toolchain 35compilers 35cross-compilation 35debuggers 35skills 35outline-driven-development 28Outlines 27coding-paradigm 27odd 27
Skill Claude CodeCodex
Coding style guidelines for C and POSIX code, covering layout, formatting, declarations, headers, and consistency expectations.
Skill Claude CodeCodex
Use when building the Linx compiler toolchain (linx-toolchain-build), compiling SuperNPUBench operators to ELF binaries and disassembly, building the SuperScalarModel simulator (gfrun/gfsim), or running simulation tests on compiled ELF files. Trigger keywords include "linx-toolchain-build", "SuperNPUBench"…
Skill Claude CodeCodex
C/C++/CAPL best practices for automotive embedded systems. This skill should be used when writing, reviewing, or refactoring embedded C/C++ code or CAPL scripts targeting automotive ECUs, following MISRA, AUTOSAR, ISO 26262, and ISO 21434 guidelines. Triggers on tasks involving embedded firmware, CAN/CAN…
Skill Codex
High-quality C++ OOP coding style (archibate / parallel101 lineage) that overrides sloppy AI-default C++. Use this skill WHENEVER writing, editing, refactoring, or reviewing C++ code (.cpp / .h / .hpp / .cc / .cxx), designing C++ classes, interfaces, APIs, or libraries, or when the user mentions C++ design, OOP…
Bastioned-successor320/learn-nanobot
Skill Claude CodeCodex
A code-review procedure for Python, JavaScript, and Go programs. It checks security, performance, maintainability, naming, error handling, and testing.
Skill Claude CodeCodex
Tool-neutral CLI agent rules for TI MSPM0 development with SysConfig, DriverLib, CCS, Keil/uVision, CMake/GCC/OpenOCD, and supported board references. Use when an agent needs to inspect or modify MSPM0 projects, validate SysConfig output, package examples, or work on NUEDC embedded firmware.
adamlipecz/esp32-firmware-engineer-skill
Skill Codex
ESP32 firmware engineering for ESP-IDF projects. Write, review, and debug embedded C/C++ code involving FreeRTOS tasks/queues/timers, GPIO/I2C/SPI/UART/ADC/PWM peripherals, TWAI/CAN, Wi-Fi/BLE networking, OTA updates, Secure Boot and flash encryption, LVGL display integration, build/flash/monitor workflows, logging…
wang90063/nslb-optimization-agent
Skill Claude Code
A Chinese-language skill for iterating on Solution.cpp, the C++ program for an NSLB leaf-spine network load-balancing challenge, to improve its online evaluation score.
Skill Claude CodeCodex
Instructions and architectural standards for Unreal Engine 5 C++ development.
haroldo-ok/sega-master-system-skill-for-claude
Skill Claude CodeCodex
Program, build, debug, and port Sega Master System (and Game Gear / SG-1000) homebrew games in C with devkitSMS (SMSlib + PSGlib) and the SDCC Z80 compiler. Use whenever the user writes, compiles, fixes, optimizes, or ports an SMS/Master System or Game Gear game or demo: the SDCC + devkitSMS toolchain; producing a…
Skill Claude CodeCodex
Demo skill shipped by the exampleresources plugin. Use when the user greets you or asks for a friendly hello.
Skill Claude CodeCodex
A noise-card system for recording runtime failures as structured notes that can later become regression tests, which are tests that prevent the same problem from returning.
Skill Claude CodeCodex
Comprehensive GameMaker Studio 2 and GML expertise covering beginner to advanced topics. Provides guidance on object creation, GML syntax, event systems, data structures, file I/O, shaders, networking, platform-specific features, performance optimization, and debugging. Automatically invoked when working with .gml…
Zephyrex21/claude-leetcode-helper
Skill Claude CodeCodex
Expert LeetCode problem solver for optimized C++ coding interview solutions. Use when: the user pastes a LeetCode problem, asks for an optimized algorithm, wants C++ LeetCode code, needs a dry run, asks for line-by-line explanation, wants a hint before the solution, wants brute force to optimized progression, wants…
Skill Claude CodeCodex
Create, update, review, or audit NuttX RTOS C device drivers. Covers sensor (uORB), char device, network (ethernet, MAC, PHY, DMA, netdev, SPI-Ethernet, CAN, SocketCAN, CAN FD, CAN bus, LIN, LIN bus, LIN master, LIN slave), framebuffer (fb, LCDC, display controller), LCD (SPI LCD, I2C LCD, ST7789, SSD1306, ILI9341…
Skill Codex
A workflow for moving numerical algorithms from MATLAB, a technical computing environment, into a C or C++ DLL that C# programs can call on Windows. It also checks that the converted results match MATLAB’s results.
Skill Claude CodeCodex
Use when writing Delphi / FreePascal / C++Builder code that reads, writes, manipulates, or exports Excel (.xlsx / .xls) files, generates PDF or HTML from Excel, or produces data-driven reports with FlexCel Studio for VCL and FireMonkey (TMS FlexCel). Triggers include Excel/xlsx from Delphi, TXlsFile, TFlexCelReport…
Skill Claude CodeCodex
Use this skill whenever the user wants to debug, step through, trace, or inspect a C/C++ program — even if they don't say "LLDB" or "debugger." Trigger on requests like "my program crashes," "help me find this bug," "why is this variable wrong," "set a breakpoint," "show me the call stack," "examine variables at line…
Skill Claude CodeCodex
Diagnose native C/C++ crashes, hangs/deadlocks, bad runtime state, and crash dumps with qwen-dap-mcp and DAP. Use for crashes, minidumps/core dumps, processes that stop making progress, lock/wait triage, unexpected variable changes, differential good-versus-bad runtime comparison, bounded value/write tracing…
Skill OpenCode
Add MCP server support to a C++26 or later codebase using the mcpp library. Expose existing C++ operations as MCP tools, prompts, and resources.
catiicode/claude-code-awesome-skills
Skill Claude CodeCodex
Use this skill when writing, reviewing, refactoring, or debugging C++ code — especially when the task involves class design, resource management (RAII, smart pointers, new/delete), inheritance hierarchies (virtual destructors, NVI, slicing), move semantics (std::move, std::forward, noexcept), templates (SFINAE, CRTP…
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: