Guide for creating high-quality MCP (Model Context Protocol) servers that enable LLMs to interact with external services through well-designed tools. Use when building MCP servers to integrate external APIs or services, whether in Python (FastMCP) or Node/TypeScript (MCP SDK).
Use when processing AEC/BIM 3D data in .NET 8 — mesh generation and transformation, SIMD-accelerated math, IFC/STEP/PLY to glTF/GLB/VIM conversion, plugin development. Ara3D-SDK: high-performance .NET 3D geometry and BIM library suite.
Use when touching anything on the GitHub side of christosk92/WaveeMusic — labels, milestones, the "Wavee" project board (Projects v2), issue forms / PR template, CONTRIBUTING / SECURITY, repo settings, Discussions, or triaging an issue or PR with gh. Every modifying gh call needs the user's explicit approval first.
Regenerate the AppointMe frontend API client (orval/TanStack Query hooks + TypeScript schemas) after the backend OpenAPI surface changes. Use this whenever backend endpoints, request/response DTOs, or other contract-affecting types are added, removed, or modified — e.g. after editing files under src/AppointMe.Api…
Use when working with the SunnyNet WPF MCP server to inspect captured HTTP/WebSocket/TCP/UDP sessions, query request or response bodies, manage favorites and notes, search/highlight traffic, control proxy/capture state, or configure SunnyNet rules from an AI session.
Build .NET AI agents and multi-agent workflows with Microsoft Agent Framework using the right agent type, threads, tools, workflows, hosting protocols, and enterprise guardrails.
Applies one wpf-dev-pack feedback document to the plugin. The maintainer points it at a feedback markdown file (typically delivered via a contributor PR); the skill walks through each item, makes the proposed changes, moves the document into FeedbackDocs/, and appends a row to FeedbackDocs/APPLIED-LOG.md. Use only as…
Automate Microsoft PowerPoint on Windows via CLI. Use when creating, reading, or modifying PowerPoint presentations from scripts, CI/CD, or coding agents. Supports Slides, Shapes, Text, Charts, Animations, Transitions. Triggers: PowerPoint, presentation, pptx, pptcli, CLI automation.
A guide for advanced TUnit testing in .NET. TUnit is a testing framework; the guide covers tests driven by data, dependency injection, integration tests, retries, time limits, and filtering.
Verifies programmer deliveries when a ticket reaches Review. Actually runs the application/tests/endpoints to confirm the change works, sets up missing test tooling when needed, and blocks the ticket if execution is impossible. Posts a PASS/FAIL/BLOCKED report; on FAIL, returns the ticket to Todo.
Build .NET AI agents and multi-agent workflows with Microsoft Agent Framework using the right agent type, threads, tools, workflows, hosting protocols, and enterprise guardrails.
Schreibe (oder überarbeite) Text so, dass er nach Holger klingt — dem IT-Freelancer hinter codingsoul.org — und NICHT nach der polierten agent-smith.org-Landingpage. Nutze diesen Skill immer, wenn Text für Blogposts, READMEs, Doku, Release-Notes, Issues, PR-Beschreibungen oder Marketing rund um Agent Smith /…
Build, run, and end-to-end test the ModbusForge Avalonia app locally. Use when verifying UI/ViewModel changes (registers grid, connect/disconnect, Unit ID switching, custom watch, trends).
PowerPoint CLI automation skill for Windows presentations. Use when a coding agent needs token-efficient, scriptable, or unattended PowerPoint automation via pptcli commands. Best for CI/CD, scheduled jobs, batch processing, PowerShell workflows, and bulk deck edits. Supports slides, shapes, text frames, tables…
Audit toàn diện Node.js project (Express/NestJS/Fastify + TypeScript). Phát hiện violations bằng regex patterns, chấm điểm theo domain có trọng số. Tất cả nội dung báo cáo bằng tiếng Việt.
Drive, inspect, debug, and verify Unity projects through the unityctl CLI or MCP server. Use when an agent needs to modify scenes, GameObjects, components, assets, scripts, project settings, Play Mode, tests, builds, screenshots, or verification workflows in a Unity project, especially when changes need structured…
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originalMIT
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: