mmorpg skills

29 tagged mmorpg, measured the same way as everything else here.

Browse within: ReAct 27addon 27lootlog 27margonem 27tampermonkey 27

alseif0x/rustycore

Skill Claude CodeCodex

Design and audit RustyCore architecture using evidence from the current Rust workspace and the legacy C++ server. Use when deciding crate or module boundaries, assigning canonical state ownership, untangling dependencies, decomposing project-wide hotspots such as session, handlers, map, player, world-server, data…

21 2d ago A 120 tokens

alseif0x/rustycore

Skill Claude CodeCodex

Implement or review behavior-preserving RustyCore restructuring with C++ fidelity and capture-clean validation. Use for module or file splits, moving methods or types, extracting application services, catalogs, repositories, runtime handles, or private substates, shrinking…

21 2d ago A 121 tokens

blast-radius

03

lootlog/monorepo

Skill Claude CodeCodex

Assess what a code change can break beyond its direct diff and prove the key safety assumptions with executable evidence. Use for risky reviews, cross-workspace changes, generated contracts, migrations, shared packages, queues, WebSockets, or requests such as "what could this break?".

10 2d ago A 57 tokens original MIT

lootlog/monorepo

Skill Claude CodeCodex

Create a project-local verification skill for one app that drives an existing running application or service through real user paths and captures durable evidence. Use when an app lacks a repeatable browser, HTTP, CLI, or integration verification workflow.

10 2d ago A 51 tokens original MIT

prisma-8

05

lootlog/monorepo

Skill Claude CodeCodex

Comprehensive guide for building with Prisma 8 (Prisma Next), the contract-first data layer. Use whenever working on Prisma code in a project that uses it — authoring or editing the data contract (contract.prisma, PSL, TypeScript builders), migrations, queries (db.orm / db.sql), runtime wiring (db.ts, middleware…

10 2d ago A 220 tokens original MIT