Hypersomnia is an open-source multiplayer top-down shooter built in C++ without a game engine. Players use it for online duels, team battles, and creating or testing maps with its in-game editor.
Borrowing it
Nothing to install: this file belongs to TeamHypersomnia/Hypersomnia. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/TeamHypersomnia/Hypersomnia/master/.claude/skills/changelog/SKILL.mdgit clone --depth 1 https://github.com/TeamHypersomnia/HypersomniaWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/teamhypersomnia/hypersomnia/changelog)<a href="https://agentmods.dev/skills/teamhypersomnia/hypersomnia/changelog"><img src="https://agentmods.dev/badge/skills/teamhypersomnia/hypersomnia/changelog/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/teamhypersomnia/hypersomnia/changelog"><img src="https://agentmods.dev/badge/skills/teamhypersomnia/hypersomnia/changelog.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00093 | $0.01178 |
| Opus 5.5 | $0.00037 | $0.00471 |
| Sonnet 5.5 | $0.00019 | $0.00236 |
| Haiku 4.5 | $0.00009 | $0.00118 |
Grade A, and why
changelog scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
The source is not reproduced here
Licensed AGPL-3.0
The repository is licensed AGPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago Changed d58963729605
- 6d ago Changed · +6 lines fd73051adf32
- 9d ago First seen · 69 lines · 93 tokens per session scan A 1156358899a1
changelog is a skill published in the GitHub repository TeamHypersomnia/Hypersomnia (1,704 stars, last pushed 2d ago), licensed AGPL-3.0. It adds 93 tokens to every session and 1,178 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-20.
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