flame-harness-research

flame-harness-research is a skill for Claude Code from tjdrhs90/flutter-flame-harness. It costs 39 tokens per session (2,601 once invoked), scanned A, original, MIT.

The research phase of a Flutter/Flame game workflow, using store charts and competitors to develop possible game concepts.

In plain words
What is it for?
Reading the game configuration, researching the market, proposing two or three concepts, asking the user to choose one, and recording the selected concept.
Why use it?
It turns a rough or missing idea into a considered choice and checks whether the concept may look too much like an existing game.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: names the AskUserQuestion tool.

Part of the flutter-flame-harness plugin — 14 skills shipped together

Good fit Reading the game configuration, researching the market, proposing two or three concepts, asking the user to choose one, and recording the selected concept.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/tjdrhs90/flutter-flame-harness/flame-harness-research
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add tjdrhs90/flutter-flame-harness --skill flame-harness-research
Clone the repo
git clone --depth 1 https://github.com/tjdrhs90/flutter-flame-harness

Made for: Claude Code.

Or install flutter-flame-harness, the plugin that ships this one along with the rest of its 14 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for flame-harness-research

README.md
[![agentmods](https://agentmods.dev/badge/skills/tjdrhs90/flutter-flame-harness/flame-harness-research/github.svg)](https://agentmods.dev/skills/tjdrhs90/flutter-flame-harness/flame-harness-research)
Your own site
<a href="https://agentmods.dev/skills/tjdrhs90/flutter-flame-harness/flame-harness-research"><img src="https://agentmods.dev/badge/skills/tjdrhs90/flutter-flame-harness/flame-harness-research/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for flame-harness-research

Your own site · 80×15
<a href="https://agentmods.dev/skills/tjdrhs90/flutter-flame-harness/flame-harness-research"><img src="https://agentmods.dev/badge/skills/tjdrhs90/flutter-flame-harness/flame-harness-research.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 39 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,601 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00039 $0.02601
Opus 5 $0.00019 $0.01300
Sonnet 5 $0.00008 $0.00520
Haiku 4.5 $0.00004 $0.00260

Measured 10d ago against content hash aaee2a0be1ea, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

flame-harness-research scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/flame-harness-research/SKILL.md · 265 lines

How it starts

The opening of the file, as written. The whole thing — 265 lines — stays where its author put it; the contents beside it link to each section on GitHub.

flame-harness-research

Phase 1 of the flutter-flame-harness pipeline. Reads the user's raw idea from config.md, performs market research if needed, proposes 2-3 concrete game concepts, queries the user via AskUserQuestion to pick one, checks it for App Store guideline 4.3 clone risk, then writes the research spec and advances the pipeline state.

All file schemas (config.md, state.md, pipeline-log.md) are defined in docs/harness-protocol.md — refer to that document as the single source of truth. Do not redefine schemas here.


Input

Read docs/harness/config.md and extract:

  • app_idea — the raw one-line game idea supplied by the user (may be blank if the user invoked the harness without an idea, in which case you will generate ideas from scratch in the Discovery step). When app_idea is blank, the Discovery and "Propose & query" steps run exactly as normal but driven purely by market research and creative reasoning with no seed concept; the resulting proposals are presented via AskUserQuestion for the user to pick — the AI does not select automatically unless auto_idea: true, in which case the "Propose & query" step auto-scores and selects the best concept with no user prompt (see that section).
  • skip_research — boolean. If true, treat app_idea as the chosen concept verbatim and skip the Discovery and "Propose & query" steps entirely. Jump directly to Clone avoidance, then Output. Even when skipping discovery you must still write the research spec.
  • auto_idea — boolean (default false). When true, the "Propose & query" and "Clone avoidance" steps auto-decide instead of calling AskUserQuestion: the skill scores its own generated concepts, selects the best, and auto-revises any clone — running fully hands-off with no user input. Has no effect when skip_research: true (the idea is already taken verbatim — nothing to select).

If config.md does not exist, abort with: flame-harness-research: docs/harness/config.md not found — run the orchestrator to bootstrap first.

Read the full file on GitHub · 265 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 265 lines · 39 tokens per session scan A aaee2a0be1ea

Subscribe to this mod's changes

flame-harness-research is a skill published in the GitHub repository tjdrhs90/flutter-flame-harness (60 stars, last pushed 9d ago), licensed MIT. It adds 39 tokens to every session and 2,601 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

achievements

Steam-style achievement system with XP, levels, streaks, and skill trees. Gamifies the development workflow. 25 achievements across 5 categories.

vibeeval/vibecosystem · 33 tokens

variable-rewards

Generates a variable reward system with randomized rewards, daily bonuses, mystery box mechanics, and ethical engagement caps. Use when user wants daily spins, mystery boxes, random rewards, or gamification reward systems.

rshankras/claude-code-apple-skills · 45 tokens

game-development

Game development with Unity, Unreal Engine, and Godot. Use when building games, implementing game mechanics, physics, AI, or working with game engines.

travisjneuman/.claude · 34 tokens

ar-vr-xr

AR/VR/XR development with Unity XR, WebXR, ARKit, ARCore, Meta Quest SDK, and spatial computing. Use when building augmented reality, virtual reality, mixed reality applications, or spatial experiences.

travisjneuman/.claude · 50 tokens

fabrik-validate

Use when operating as the Fabrik Validate stage agent. This skill guides final validation of an implementation, verifying requirements are met, tests pass, and the PR is ready to merge.

handarbeit/fabrik · 36 tokens

architecture-foundations

Interviews the technical architect about the foundations a project is built on — the immovable constraints, the shared domain model and which feature owns each field, the interface contracts between features, and the authority model governing who can do what. Runs early, before experience design, and is re-run as…

handarbeit/fabrik · 148 tokens