resource-scaffolding

resource-scaffolding is a skill for Claude Code, Codex from TMHSDigital/CFX-Developer-Tools. It costs 16 tokens per session (907 once invoked), scanned A, original, no licence file.

A guide for creating a FiveM or RedM resource from the beginning. FiveM and RedM are platforms for running custom content in Grand Theft Auto V and Red Dead Redemption 2.

In plain words
What is it for?
It is for scaffolding new FiveM or RedM resources.
Why use it?
It gives the agent a defined process for starting this type of project.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/tmhsdigital/cfx-developer-tools/resource-scaffolding
Any agent
npx skills add TMHSDigital/CFX-Developer-Tools --skill resource-scaffolding
Clone the repo
git clone --depth 1 https://github.com/TMHSDigital/CFX-Developer-Tools

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for resource-scaffolding

README.md
[![agentmods](https://agentmods.dev/badge/skills/tmhsdigital/cfx-developer-tools/resource-scaffolding.svg)](https://agentmods.dev/skills/tmhsdigital/cfx-developer-tools/resource-scaffolding)
Your own site
<a href="https://agentmods.dev/skills/tmhsdigital/cfx-developer-tools/resource-scaffolding"><img src="https://agentmods.dev/badge/skills/tmhsdigital/cfx-developer-tools/resource-scaffolding.svg" alt="Measured on agentmods" height="20"></a>
Per session 16 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 907 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00016 $0.00907
Opus 5 $0.00008 $0.00453
Sonnet 5 $0.00003 $0.00181
Haiku 4.5 $0.00002 $0.00091

Measured 4d ago against content hash d4885755c8f3, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

resource-scaffolding scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/resource-scaffolding/SKILL.md · 186 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 186 lines · 16 tokens per session scan A d4885755c8f3

Subscribe to this mod's changes

resource-scaffolding is a skill published in the GitHub repository TMHSDigital/CFX-Developer-Tools (2 stars, last pushed 1mo ago), with no licence file. It adds 16 tokens to every session and 907 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

unreal-asset-operation

Query and manage UE assets via UCP. Use when the user asks about asset search, dependencies, referencers, asset CRUD, asset management, getting selected/current assets, opening/closing asset editors, or any editor asset operation in Unreal Engine.

Italink/UnrealClientProtocol · 55 tokens

unreal-material-editing

Edit UE material node graphs and properties via text (ReadGraph/WriteGraph). Use when the user asks to add, remove, or rewire material expression nodes, or change material properties like ShadingModel or BlendMode.

Italink/UnrealClientProtocol · 51 tokens

unreal-actor-editing

Manage actors in UE levels via UCP. Use when the user asks to spawn, delete, move, duplicate, select, or otherwise manipulate actors in the Unreal Engine editor.

Italink/UnrealClientProtocol · 42 tokens

unreal-large-blueprint-analysis

Systematically analyze and translate large UE Blueprints (10+ functions) into C++ or other targets. Use when the user asks to convert a Blueprint to C++, audit a complex Blueprint, or understand a large Blueprint's full logic.

Italink/UnrealClientProtocol · 54 tokens

unreal-modeling-meshops

Skill "unreal-modeling-meshops" from Italink/UnrealClientProtocol, covering 建模 — 网格操作, 库, 修复函数, 修复结构体 and 简化函数.

Italink/UnrealClientProtocol · 48 tokens

unreal-modeling

通过 GeometryScript + UCP 进行程序化网格建模。当用户要求创建、修改、修复、简化、UV、布尔、变形或以其他方式处理网格时使用。.

Italink/UnrealClientProtocol · 49 tokens