unreal-modeling-meshops

unreal-modeling-meshops is a skill for Claude Code, Codex from Italink/UnrealClientProtocol. It costs 48 tokens per session (2,757 once invoked), scanned A, original, MIT.

A reference skill for editing and repairing 3D meshes in Unreal Engine, a game-development tool. It covers operations such as simplification, remeshing, Boolean changes, voxel processing, subdivision, and basic editing.

In plain words
What is it for?
Use it to remove unused vertices, close cracks, compact mesh IDs, simplify or subdivide models, remesh geometry, combine or cut meshes, and perform related mesh edits.
Why use it?
It gives developers named Unreal geometry functions for changing or repairing model data instead of searching through the engine’s libraries manually.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to remove unused vertices, close cracks, compact mesh IDs, simplify or subdivide models, remesh geometry, combine or cut meshes, and perform related mesh edits.

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Install with agentmods
npx agentmods add skills/italink/unrealclientprotocol/unreal-modeling-meshops
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Italink/UnrealClientProtocol --skill unreal-modeling-meshops
Clone the repo
git clone --depth 1 https://github.com/Italink/UnrealClientProtocol

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unreal-modeling-meshops

README.md
[![agentmods](https://agentmods.dev/badge/skills/italink/unrealclientprotocol/unreal-modeling-meshops/github.svg)](https://agentmods.dev/skills/italink/unrealclientprotocol/unreal-modeling-meshops)
Your own site
<a href="https://agentmods.dev/skills/italink/unrealclientprotocol/unreal-modeling-meshops"><img src="https://agentmods.dev/badge/skills/italink/unrealclientprotocol/unreal-modeling-meshops/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unreal-modeling-meshops

Your own site · 80×15
<a href="https://agentmods.dev/skills/italink/unrealclientprotocol/unreal-modeling-meshops"><img src="https://agentmods.dev/badge/skills/italink/unrealclientprotocol/unreal-modeling-meshops.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 48 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,757 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00048 $0.02757
Opus 5 $0.00024 $0.01378
Sonnet 5 $0.00010 $0.00551
Haiku 4.5 $0.00005 $0.00276

Measured 10d ago against content hash 04b531f04975, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

unreal-modeling-meshops scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Skills/unreal-modeling-meshops/SKILL.md · 167 lines

How it starts

The opening of the file, as written. The whole thing — 167 lines — stays where its author put it; the contents beside it link to each section on GitHub.

建模 — 网格操作

前置条件:先阅读 unreal-modeling

CDO
修复 /Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshRepairFunctions
简化 /Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshSimplifyFunctions
Remesh /Script/GeometryScriptingCore.Default__GeometryScriptLibrary_RemeshingFunctions
布尔 /Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshBooleanFunctions
体素 /Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshVoxelFunctions
分解 /Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshDecompositionFunctions
基础编辑 /Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshBasicEditFunctions
细分 /Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshSubdivideFunctions
OpenSubdiv /Script/GeometryScriptingEditor.Default__GeometryScriptLibrary_OpenSubdivFunctions

修复函数

函数 关键参数 说明
CompactMesh TargetMesh 压缩顶点/三角形 ID 空间,移除间隙
RemoveUnusedVertices TargetMesh 删除未被三角形引用的顶点
WeldMeshEdges TargetMesh, WeldOptions 焊接开放边界(修复裂缝)
ResolveMeshTJunctions TargetMesh, ResolveOptions 解决 T 形交叉
SnapMeshOpenBoundaries TargetMesh, SnapOptions 吸附开放边界到最近的兼容边界
FillAllMeshHoles TargetMesh, FillOptions 填充所有孔洞。out:NumFilledHolesNumFailedHoleFills
RemoveSmallComponents TargetMesh, Options 删除体积/面积/三角形数低于阈值的孤立组件
RemoveHiddenTriangles TargetMesh, Options 删除从外部不可见的三角形
SplitMeshBowties TargetMesh, bMeshBowties, bAttributeBowties 拆分蝴蝶结拓扑
RepairMeshDegenerateGeometry TargetMesh, Options 删除退化三角形(面积/边长过小)

修复结构体

FGeometryScriptWeldEdgesOptionsTolerance(float, 1e-6)、bOnlyUniquePairs(bool, true)

FGeometryScriptFillHolesOptionsFillMethod(枚举)、bDeleteIsolatedTriangles(bool, true)

EGeometryScriptFillHolesMethodAutomaticMinimalFillPolygonTriangulationTriangleFanPlanarProjection

Read the full file on GitHub · 167 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 167 lines · 48 tokens per session scan A 04b531f04975

Subscribe to this mod's changes

unreal-modeling-meshops is a skill published in the GitHub repository Italink/UnrealClientProtocol (125 stars, last pushed 12d ago), licensed MIT. It adds 48 tokens to every session and 2,757 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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