perf-profile

perf-profile is a skill for Claude Code, OpenCode from TraftG/opencode-game-studio. It costs 26 tokens per session (877 once invoked), scanned A, original, MIT.

A performance profiling workflow for finding slow or resource-heavy parts of a game. Profiling means measuring how much time and memory different parts of a program use.

In plain words
What is it for?
Use it to inspect CPU work, memory use, rendering, physics, loading, and networking against budgets, then rank optimization recommendations.
Why use it?
It connects suspected bottlenecks with performance targets so optimization work can focus on the most important problems.

Skill for Claude CodeOpenCode

Written for Claude Code and OpenCode: allowed-tools in frontmatter, but also installed under .opencode/. Also seen: mentions OpenCode.

Good fit Use it to inspect CPU work, memory use, rendering, physics, loading, and networking against budgets, then rank optimization recommendations.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/traftg/opencode-game-studio/perf-profile
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add TraftG/opencode-game-studio --skill perf-profile
Clone the repo
git clone --depth 1 https://github.com/TraftG/opencode-game-studio

Made for: Claude Code, OpenCode.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for perf-profile

README.md
[![agentmods](https://agentmods.dev/badge/skills/traftg/opencode-game-studio/perf-profile.svg)](https://agentmods.dev/skills/traftg/opencode-game-studio/perf-profile)
Your own site
<a href="https://agentmods.dev/skills/traftg/opencode-game-studio/perf-profile"><img src="https://agentmods.dev/badge/skills/traftg/opencode-game-studio/perf-profile.svg" alt="Measured on agentmods" height="20"></a>
Per session 26 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 877 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00026 $0.00877
Opus 5 $0.00013 $0.00439
Sonnet 5 $0.00005 $0.00175
Haiku 4.5 $0.00003 $0.00088

Measured 3d ago against content hash fc93ffbd0659, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

perf-profile scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

2 near-identical copies found in the catalogue:

.opencode/skills/perf-profile/SKILL.md · 94 lines

What it actually says

When this skill is invoked:

  1. Determine scope from the argument:

    • If a system name: focus profiling on that specific system
    • If full: run a comprehensive profile across all systems
  2. Read performance budgets — Check for existing performance targets in design docs or OPENCODE.md:

    • Target FPS (e.g., 60fps = 16.67ms frame budget)
    • Memory budget (total and per-system)
    • Load time targets
    • Draw call budgets
    • Network bandwidth limits (if multiplayer)
  3. Analyze the codebase for common performance issues:

    CPU Profiling Targets:

    • _process() / Update() / Tick() functions — list all and estimate cost
    • Nested loops over large collections
    • String operations in hot paths
    • Allocation patterns in per-frame code
    • Unoptimized search/sort over game entities
    • Expensive physics queries (raycasts, overlaps) every frame

    Memory Profiling Targets:

    • Large data structures and their growth patterns
    • Texture/asset memory footprint estimates
    • Object pool vs instantiate/destroy patterns
    • Leaked references (objects that should be freed but aren't)
    • Cache sizes and eviction policies

    Rendering Targets (if applicable):

    • Draw call estimates
    • Overdraw from overlapping transparent objects
    • Shader complexity
    • Unoptimized particle systems
    • Missing LODs or occlusion culling

    I/O Targets:

    • Save/load performance
    • Asset loading patterns (sync vs async)
    • Network message frequency and size
  4. Generate the profiling report:

    ## Performance Profile: [System or Full]
    Generated: [Date]
    
    ### Performance Budgets
    | Metric | Budget | Estimated Current | Status |
    |--------|--------|-------------------|--------|
    | Frame time | [16.67ms] | [estimate] | [OK/WARNING/OVER] |
    | Memory | [target] | [estimate] | [OK/WARNING/OVER] |
    | Load time | [target] | [estimate] | [OK/WARNING/OVER] |
    | Draw calls | [target] | [estimate] | [OK/WARNING/OVER] |
    
    ### Hotspots Identified
    | # | Location | Issue | Estimated Impact | Fix Effort |
    |---|----------|-------|------------------|------------|
    | 1 | [file:line] | [description] | [High/Med/Low] | [S/M/L] |
    | 2 | [file:line] | [description] | [High/Med/Low] | [S/M/L] |
    
    ### Optimization Recommendations (Priority Order)
    1. **[Title]** — [Description of the optimization]
       - Location: [file:line]
       - Expected gain: [estimate]
       - Risk: [Low/Med/High]
       - Approach: [How to implement]
    
    ### Quick Wins (< 1 hour each)
    - [Simple optimization 1]
    - [Simple optimization 2]
    
    ### Requires Investigation
    - [Area that needs actual runtime profiling to determine impact]
    
  5. Output the report with a summary: top 3 hotspots, estimated headroom vs budget, and recommended next action.

Rules

  • Never optimize without measuring first — gut feelings about performance are unreliable
  • Recommendations must include estimated impact — "make it faster" is not actionable
  • Profile on target hardware, not just development machines
  • Distinguish between CPU-bound, GPU-bound, and I/O-bound bottlenecks
  • Consider worst-case scenarios (maximum entities, lowest spec hardware, worst network conditions)
  • Static analysis (this skill) identifies candidates; runtime profiling confirms
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 94 lines · 26 tokens per session scan A fc93ffbd0659

Subscribe to this mod's changes

perf-profile is a skill published in the GitHub repository TraftG/opencode-game-studio (38 stars, last pushed 4mo ago), licensed MIT. It adds 26 tokens to every session and 877 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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