project-stage-detect

project-stage-detect is a skill for Claude Code, Codex from TraftG/opencode-game-studio. It costs 25 tokens per session (1,435 once invoked), scanned A, a copy of project-stage-detect, MIT.

A project-status checker that examines a game project’s files, code, plans, and design documents to identify its current development stage. It also finds missing or incomplete project materials.

In plain words
What is it for?
Use it when joining an existing game project, checking design and production readiness, or deciding what work should happen next.
Why use it?
It reduces the time needed to understand an unfamiliar project and reveals gaps before they cause problems at a milestone.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/traftg/opencode-game-studio/project-stage-detect
Any agent
npx skills add TraftG/opencode-game-studio --skill project-stage-detect
Clone the repo
git clone --depth 1 https://github.com/TraftG/opencode-game-studio

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for project-stage-detect

README.md
[![agentmods](https://agentmods.dev/badge/skills/traftg/opencode-game-studio/project-stage-detect.svg)](https://agentmods.dev/skills/traftg/opencode-game-studio/project-stage-detect)
Your own site
<a href="https://agentmods.dev/skills/traftg/opencode-game-studio/project-stage-detect"><img src="https://agentmods.dev/badge/skills/traftg/opencode-game-studio/project-stage-detect.svg" alt="Measured on agentmods" height="20"></a>
Per session 25 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,435 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 95% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00025 $0.01435
Opus 5 $0.00013 $0.00718
Sonnet 5 $0.00005 $0.00287
Haiku 4.5 $0.00003 $0.00144

Measured yesterday against content hash 6eb74d147d45, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

project-stage-detect scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

95% identical to project-stage-detect — 9 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.opencode/skills/project-stage-detect/SKILL.md · 193 lines

How it starts

The opening of the file, as written. The whole thing — 193 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Project Stage Detection

This skill scans your project to determine its current development stage, completeness of artifacts, and gaps that need attention. It's especially useful when:

  • Starting with an existing project
  • Onboarding to a codebase
  • Checking what's missing before a milestone
  • Understanding "where are we?"

Workflow

1. Scan Key Directories

Analyze project structure and content:

Design Documentation (design/):

  • Count GDD files in design/gdd/*.md
  • Check for game-concept.md, game-pillars.md, systems-index.md
  • If systems-index.md exists, count total systems vs. designed systems
  • Analyze completeness (Overview, Detailed Design, Edge Cases, etc.)
  • Count narrative docs in design/narrative/
  • Count level designs in design/levels/

Source Code (src/):

  • Count source files (language-agnostic)
  • Identify major systems (directories with 5+ files)
  • Check for core/, gameplay/, ai/, networking/, ui/ directories
  • Estimate lines of code (rough scale)

Production Artifacts (production/):

  • Check for active sprint plans
  • Look for milestone definitions
  • Find roadmap documents

Prototypes (prototypes/):

  • Count prototype directories
  • Check for READMEs (documented vs undocumented)
  • Assess if prototypes are archived or active

Architecture Docs (docs/architecture/):

  • Count ADRs (Architecture Decision Records)
  • Check for overview/index documents

Tests (tests/):

  • Count test files
  • Estimate test coverage (rough heuristic)

2. Classify Project Stage

Based on scanned artifacts, determine stage. Check production/stage.txt first — if it exists, use its value (explicit override from /gate-check). Otherwise, auto-detect using these heuristics (check from most-advanced backward):

Stage Indicators
Concept No game concept doc, brainstorming phase
Systems Design Game concept exists, systems index missing or incomplete
Technical Setup Systems index exists, engine not configured
Pre-Production Engine configured, src/ has <10 source files
Production src/ has 10+ source files, active development
Polish Explicit only (set by /gate-check Production → Polish gate)
Release Explicit only (set by /gate-check Polish → Release gate)

Read the full file on GitHub · 193 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 193 lines · 25 tokens per session scan A 6eb74d147d45

Subscribe to this mod's changes

project-stage-detect is a skill published in the GitHub repository TraftG/opencode-game-studio (38 stars, last pushed 4mo ago), licensed MIT. It adds 25 tokens to every session and 1,435 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. It is 95% identical to project-stage-detect, differing in 9 lines, and is treated as a copy.

Related

Other skills, from other repositories

professional-game-developer

Universal production game engineering skill — design, build, profile, test, and ship games across Unreal Engine 5, Unity 6 (DOTS), Godot 4.3+, Roblox (Luau), and Web/Custom engines with senior studio-grade architectural discipline. Encompasses all 42 specialized game studio job roles across 6 departments: Game Design…

chahat1709/professional-game-developer.skill · 103 tokens

professional-game-developer

Universal production game engineering skill — design, build, profile, test, and ship games across Unreal Engine 5, Unity 6 (DOTS), Godot 4.3+, Roblox (Luau), and Web/Custom engines with senior studio-grade architectural discipline. Encompasses all 42 specialized game studio job roles across 6 departments: Game Design…

chahat1709/professional-game-developer.skill · 103 tokens

verification

Verify a Godot AI change before committing — ruff, pytest, GDScript testrun against a live editor, and live-smoke of changed tools. Use before every commit, and whenever asked to check that a change actually works.

hi-godot/godot-ai · 50 tokens

art-generate

Generates placeholder .aseprite files from asset specs using the Aseprite MCP. Reads asset specs and art bible, creates sprites with correct dimensions/palette/layers, exports PNGs. Run after /asset-spec has produced specs and /art-bible exists.

striderZA/OpenCodeGameStudios · 57 tokens

help

Analyzes what is done and the users query and offers advice on what to do next. Use if user says what should I do next or what do I do now or I'm stuck or I don't know what to do.

striderZA/OpenCodeGameStudios · 45 tokens

qa-plan

Generate a QA test plan for a sprint or feature. Reads GDDs and story files, classifies stories by test type (Logic/Integration/Visual/UI), and produces a structured test plan covering automated tests required, manual test cases, smoke test scope, and playtest sign-off requirements. Run before sprint begins or when…

striderZA/OpenCodeGameStudios · 73 tokens