fvtt-mcp-molten5e: Skill for Claude Code

.claude/skills/chat-and-narration/SKILL.md

chat-and-narration is a skill for Claude Code from Txpple/fvtt-mcp-molten5e. It costs 183 tokens per session (1,517 once invoked), scanned A, original, MIT.

A Foundry VTT chat and narration helper for public messages, NPC dialogue, private GM notes, player handouts, roll requests, item cards, transcripts, and message cleanup. A GM is the game master who runs the adventure.

In plain words
What is it for?
Use it to post narration, speak as an NPC, send whispers, request rolls, show item or attack details, export chat history, or remove old messages.
Why use it?
It chooses the right audience and message format for each situation, including messages hidden from players or visible only to you.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is Txpple/fvtt-mcp-molten5e's own configuration. It tells Claude Code how to work on fvtt-mcp-molten5e itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything fvtt-mcp-molten5e configures →

Reuse

Borrowing it

Nothing to install: this file belongs to Txpple/fvtt-mcp-molten5e. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/Txpple/fvtt-mcp-molten5e/main/.claude/skills/chat-and-narration/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/Txpple/fvtt-mcp-molten5e

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for chat-and-narration

README.md
[![agentmods](https://agentmods.dev/badge/skills/txpple/fvtt-mcp-molten5e/chat-and-narration/github.svg)](https://agentmods.dev/skills/txpple/fvtt-mcp-molten5e/chat-and-narration)
Your own site
<a href="https://agentmods.dev/skills/txpple/fvtt-mcp-molten5e/chat-and-narration"><img src="https://agentmods.dev/badge/skills/txpple/fvtt-mcp-molten5e/chat-and-narration/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for chat-and-narration

Your own site · 80×15
<a href="https://agentmods.dev/skills/txpple/fvtt-mcp-molten5e/chat-and-narration"><img src="https://agentmods.dev/badge/skills/txpple/fvtt-mcp-molten5e/chat-and-narration.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 183 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,517 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00183 $0.01517
Opus 5 $0.00092 $0.00758
Sonnet 5 $0.00037 $0.00303
Haiku 4.5 $0.00018 $0.00152

Measured 11d ago against content hash 94e4da76215a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

chat-and-narration scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/chat-and-narration/SKILL.md · 104 lines

How it starts

The opening of the file, as written. The whole thing — 104 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Chat & narration

A judgment layer over the six chat tools. The tools own correctness (visibility mapping, enrichment, deletes, transcript building); this skill maps the user's intent to the right tool + mode + house formatting. It adds NO new mechanics.

The tools: send-chat-message, list-chat-messages, delete-chat-messages, export-chat-log, post-item-card, request-roll.

Pick the visibility mode from intent

send-chat-message takes visibility (public / gm / blind / self) plus an optional speakerActor. Map intent:

The user wants… mode notes
Narration, announcements, read-aloud, handouts public the whole table
An NPC to speak public + speakerActor: "<npc>" "public as character" — renders as that NPC
A GM-only aside / secret note gm whispered to all GMs
A hidden check the GM resolves privately blind whispers GMs + hides content from others; mainly meaningful for rolls — for plain text it behaves like gm
A private scratch note to yourself self only the bridge user sees it

When in doubt between gm and blind for plain text, use gmblind only differs for dice rolls.

House formatting

Content is HTML. Keep these shapes consistent:

  • NPC dialoguespeakerActor = the NPC, default style: ic. Put the spoken line in content; use flavor for a stage direction if useful. Example: send-chat-message { content: "<p>\"You shall not pass.\"</p>", visibility: "public", speakerActor: "Gandalf" }
  • Boxed narration / read-aloudpublic, wrap in a consistent block, e.g. <blockquote>…</blockquote> or <section class="read-aloud">…</section>.
  • Player handout / image — use the first-class images param; do NOT hand-write <img> or guess URLs. Each image has an embed mode. If the user gives an image but does NOT make the placement clear, ASK which they want before posting (don't silently pick):
    1. Embed in the HTML (embed: "dataUri") — the image bytes are read and inlined into the message itself as a base64 data: URI. Self-contained, nothing left at a path on the server, but it bloats the message in the world DB — keep it for small images.
    2. Upload to WebDAV at a location (embed: "webdav", the default) — confirm/choose a Data-relative folder (default worlds/<world>/assets/chat), upload the file there, and link its public URL. Permanent and reusable. ⚠️ Served PUBLICLY with no auth — nothing sensitive. If the user already signalled which (e.g. "just embed it" / "put it at worlds/.../maps"), skip the ask and do that. Example: send-chat-message { content: "<p>You find a map.</p>", visibility: "public", images: [{ path: "C:/maps/treasure.webp", caption: "The treasure map", embed: "webdav" }] }

Read the full file on GitHub · 104 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 104 lines · 183 tokens per session scan A 94e4da76215a

Subscribe to this mod's changes

chat-and-narration is a skill published in the GitHub repository Txpple/fvtt-mcp-molten5e (0 stars, last pushed 2d ago), licensed MIT. It adds 183 tokens to every session and 1,517 once invoked, about $0.0009 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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