Borrowing it
Nothing to install: this file belongs to Txpple/fvtt-mcp-molten5e. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/Txpple/fvtt-mcp-molten5e/main/.claude/skills/chat-and-narration/SKILL.mdgit clone --depth 1 https://github.com/Txpple/fvtt-mcp-molten5eWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/txpple/fvtt-mcp-molten5e/chat-and-narration)<a href="https://agentmods.dev/skills/txpple/fvtt-mcp-molten5e/chat-and-narration"><img src="https://agentmods.dev/badge/skills/txpple/fvtt-mcp-molten5e/chat-and-narration/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/txpple/fvtt-mcp-molten5e/chat-and-narration"><img src="https://agentmods.dev/badge/skills/txpple/fvtt-mcp-molten5e/chat-and-narration.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00183 | $0.01517 |
| Opus 5.5 | $0.00073 | $0.00607 |
| Sonnet 5.5 | $0.00037 | $0.00303 |
| Haiku 4.5 | $0.00018 | $0.00152 |
Grade A, and why
chat-and-narration scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 104 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Chat & narration
A judgment layer over the six chat tools. The tools own correctness (visibility mapping, enrichment, deletes, transcript building); this skill maps the user's intent to the right tool + mode + house formatting. It adds NO new mechanics.
The tools: send-chat-message, list-chat-messages, delete-chat-messages, export-chat-log,
post-item-card, request-roll.
Pick the visibility mode from intent
send-chat-message takes visibility (public / gm / blind / self) plus an optional
speakerActor. Map intent:
| The user wants… | mode | notes |
|---|---|---|
| Narration, announcements, read-aloud, handouts | public |
the whole table |
| An NPC to speak | public + speakerActor: "<npc>" |
"public as character" — renders as that NPC |
| A GM-only aside / secret note | gm |
whispered to all GMs |
| A hidden check the GM resolves privately | blind |
whispers GMs + hides content from others; mainly meaningful for rolls — for plain text it behaves like gm |
| A private scratch note to yourself | self |
only the bridge user sees it |
When in doubt between gm and blind for plain text, use gm — blind only differs for dice rolls.
House formatting
Content is HTML. Keep these shapes consistent:
- NPC dialogue —
speakerActor= the NPC, defaultstyle: ic. Put the spoken line incontent; useflavorfor a stage direction if useful. Example:send-chat-message { content: "<p>\"You shall not pass.\"</p>", visibility: "public", speakerActor: "Gandalf" } - Boxed narration / read-aloud —
public, wrap in a consistent block, e.g.<blockquote>…</blockquote>or<section class="read-aloud">…</section>. - Player handout / image — use the first-class
imagesparam; do NOT hand-write<img>or guess URLs. Each image has anembedmode. If the user gives an image but does NOT make the placement clear, ASK which they want before posting (don't silently pick):- Embed in the HTML (
embed: "dataUri") — the image bytes are read and inlined into the message itself as a base64data:URI. Self-contained, nothing left at a path on the server, but it bloats the message in the world DB — keep it for small images. - Upload to WebDAV at a location (
embed: "webdav", the default) — confirm/choose a Data-relative folder (defaultworlds/<world>/assets/chat), upload the file there, and link its public URL. Permanent and reusable. ⚠️ Served PUBLICLY with no auth — nothing sensitive. If the user already signalled which (e.g. "just embed it" / "put it at worlds/.../maps"), skip the ask and do that. Example:send-chat-message { content: "<p>You find a map.</p>", visibility: "public", images: [{ path: "C:/maps/treasure.webp", caption: "The treasure map", embed: "webdav" }] }
- Embed in the HTML (
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 104 lines · 183 tokens per session scan A 94e4da76215a
chat-and-narration is a skill published in the GitHub repository Txpple/fvtt-mcp-molten5e (0 stars, last pushed 1mo ago), licensed MIT. It adds 183 tokens to every session and 1,517 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
chat-and-narration compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| chat-and-narrationTxpple/fvtt-mcp-molten5e | Skill | 0 | 1mo ago | MIT | A | 183 | Claude Code |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 19d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 7.4k | 10d ago | Apache-2.0 | A | 95 | Claude Code |
| texture-workflowarjun988/blender-skills | Skill | 2.0k | yesterday | MIT | A | 41 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.5k | today | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 9d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | today | MIT | A | 25 | Claude Code, Codex |