Borrowing it
Nothing to install: this file belongs to Txpple/fvtt-mcp-molten5e. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/Txpple/fvtt-mcp-molten5e/main/.claude/skills/physical-item-builder/SKILL.mdgit clone --depth 1 https://github.com/Txpple/fvtt-mcp-molten5eWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/txpple/fvtt-mcp-molten5e/physical-item-builder)<a href="https://agentmods.dev/skills/txpple/fvtt-mcp-molten5e/physical-item-builder"><img src="https://agentmods.dev/badge/skills/txpple/fvtt-mcp-molten5e/physical-item-builder/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/txpple/fvtt-mcp-molten5e/physical-item-builder"><img src="https://agentmods.dev/badge/skills/txpple/fvtt-mcp-molten5e/physical-item-builder.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00259 | $0.04778 |
| Opus 5.5 | $0.00104 | $0.01911 |
| Sonnet 5.5 | $0.00052 | $0.00956 |
| Haiku 4.5 | $0.00026 | $0.00478 |
Grade A, and why
physical-item-builder scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 230 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Physical-item builder
A judgment layer for putting D&D 5e gear into Foundry. It turns an item description — a DMG entry, a stat-block "Equipment" line, or "give the boss a flaming greatsword" — into correctly-shaped, art- bearing, edition-correct Foundry items. It adds NO new mechanics; the tools hold the field shapes.
Authoring policy — READ FIRST
Follow the shared project authoring policy: read
_shared/authoring-policy.md (.claude/skills/_shared/authoring-policy.md)
— 2024 by default · compendium-FIRST (copy the real PHB/DMG item with import-item, even for plain gear;
don't author) · never the SRD · custom = copy a base → modify → rename · can't find a 2024 match →
STOP and ASK (never fall back to 2014/SRD, never invent a rarity/price/damage die) · authoring, not
play. The item-specific shaping rules are in "House rules for shaping items" below.
Tools: import-item (copy from a compendium — the default path), search-compendium-items
(faceted discovery by rarity / subtype / magical — the default way to find gear), search-compendium
(broad name lookup) / get-compendium-entry (confirm the entry; you copy by the hit's pack + id),
add-item (author from scratch — homebrew last resort only), update-actor (actor
currency/coins), update-actor-item / manage-activity / manage-effect (modify a copied
base into a custom item), get-actor / get-actor-entity (read back).
Target: actor inventory vs world library
- Pass
actorIdentifierto put the item on an NPC/PC (its inventory). - Omit it (optionally pass
folder) to create a reusable world Item in the sidebar — for a shared treasure library or loot handed out later.
Step 0 — Find it in the compendium (the default path)
Discover the item with search-compendium-items — faceted by documentType
(gear|weapon|armor|consumable), rarity, itemType (subtype: wondrous / potion / ring / wand / …),
magical, and name. It searches the premium books ONLY (never the dnd5e.* SRD, design.md §2.3)
and ranks them first, so you don't reason about pack ids. (For a quick exact-name lookup,
search-compendium by name also works.) Confirm a hit with get-compendium-entry if you need the full
entry, then copy it with import-item (packId = the hit's pack, itemId = its id, plus
actorIdentifier or folder). On-copy you can name-rename, set quantity, equipped, identified,
or nest in a container. Done — it has the right stats and art.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago Changed · +24 lines dad1becf7a3a
- 2mo ago First seen · 206 lines · 259 tokens per session scan A 88b58246fbe4
physical-item-builder is a skill published in the GitHub repository Txpple/fvtt-mcp-molten5e (0 stars, last pushed 1mo ago), licensed MIT. It adds 259 tokens to every session and 4,778 once invoked, about $0.0010 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
physical-item-builder compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| physical-item-builderTxpple/fvtt-mcp-molten5e | Skill | 0 | 1mo ago | MIT | A | 259 | Claude Code |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 19d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 7.4k | 10d ago | Apache-2.0 | A | 95 | Claude Code |
| texture-workflowarjun988/blender-skills | Skill | 2.0k | yesterday | MIT | A | 41 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.5k | today | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 9d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | today | MIT | A | 25 | Claude Code, Codex |