fvtt-mcp-molten5e: Skill for Claude Code

.claude/skills/soundscape-builder/SKILL.md

soundscape-builder is a skill for Claude Code from Txpple/fvtt-mcp-molten5e. It costs 237 tokens per session (6,313 once invoked), scanned A, original, MIT.

A Foundry VTT soundscape configurator for the fvtt-mod-soundscape module. It combines continuous background audio with occasional sounds separated by random quiet periods.

In plain words
What is it for?
Use it to add layered day or night ambience to scenes, choose sound pools, set their timing and mix, and keep music assigned to Foundry playlists.
Why use it?
It fills the gap between ordinary ambient sounds and playlists: a scene can have varied sounds such as a crow or distant dog without playing a constant loop.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is Txpple/fvtt-mcp-molten5e's own configuration. It tells Claude Code how to work on fvtt-mcp-molten5e itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything fvtt-mcp-molten5e configures →

Reuse

Borrowing it

Nothing to install: this file belongs to Txpple/fvtt-mcp-molten5e. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/Txpple/fvtt-mcp-molten5e/main/.claude/skills/soundscape-builder/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/Txpple/fvtt-mcp-molten5e

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for soundscape-builder

README.md
[![agentmods](https://agentmods.dev/badge/skills/txpple/fvtt-mcp-molten5e/soundscape-builder/github.svg)](https://agentmods.dev/skills/txpple/fvtt-mcp-molten5e/soundscape-builder)
Your own site
<a href="https://agentmods.dev/skills/txpple/fvtt-mcp-molten5e/soundscape-builder"><img src="https://agentmods.dev/badge/skills/txpple/fvtt-mcp-molten5e/soundscape-builder/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for soundscape-builder

Your own site · 80×15
<a href="https://agentmods.dev/skills/txpple/fvtt-mcp-molten5e/soundscape-builder"><img src="https://agentmods.dev/badge/skills/txpple/fvtt-mcp-molten5e/soundscape-builder.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 237 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,313 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00237 $0.06313
Opus 5 $0.00118 $0.03157
Sonnet 5 $0.00047 $0.01263
Haiku 4.5 $0.00024 $0.00631

Measured 9d ago against content hash 0ad5e7129f6a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

soundscape-builder scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/soundscape-builder/SKILL.md · 363 lines

How it starts

The opening of the file, as written. The whole thing — 363 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Soundscape builder

The judgment layer over configure-soundscape — house module #6, fvtt-mod-soundscape. The module fills a hole core Foundry has no shape for: AmbientSound placeables are positional single-file loops and Playlists have no concept of silence with variation, so neither can do "a crow, then quiet, then a distant dog." A sound set is a pool of files plus a play style; a scene carries several, stacked and independent.

Per design.md §2.1: the tool owns correctness — the flag schema, the clamps, set resolution, the KEEP+WARN 404 check. This skill owns the judgment — what a place should sound like, how many layers before it turns to mud, the timing, the mix, and the day/night gates. Read _shared/authoring-policy.md; the audio clarification from playlist-builder applies here too — audio has no compendium, so this is asset-driven work.

First: is this even Soundscape's job?

Three different audio systems, three owners. Getting this wrong is the most common failure.

The user wants Owner Why
Music — a theme, a track, a boss cue, exploration music, a soundboard playlist-builder Playlists stay the music system. Soundscape's design.md lists playlist integration as an explicit non-goal — it never touches them.
Ambience: a bed + random one-shots, "make it sound like a place" this skill Scene-global pools with randomized silence. Nothing else does it.
A sound coming from one spot on the map — that waterfall, this hearth, the door at the end of the hall create-sounds (AmbientSound placeable) Soundscape sets are scene-global by design ("no positional interval sounds" — non-goal). A point emitter with a radius is a placeable.

They compose: a crypt can have a Soundscape bed, a positional AmbientSound at the fountain, and a Playlist that starts when the fight does. Build each with its own owner.

Step 0 — Look at the scene before you pick a single sound

Read the full file on GitHub · 363 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 363 lines · 237 tokens per session scan A 0ad5e7129f6a

Subscribe to this mod's changes

soundscape-builder is a skill published in the GitHub repository Txpple/fvtt-mcp-molten5e (0 stars, last pushed today), licensed MIT. It adds 237 tokens to every session and 6,313 once invoked, about $0.0012 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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