Borrowing it
Nothing to install: this file belongs to Txpple/fvtt-mcp-molten5e. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/Txpple/fvtt-mcp-molten5e/main/.claude/skills/table-builder/SKILL.mdgit clone --depth 1 https://github.com/Txpple/fvtt-mcp-molten5eWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/txpple/fvtt-mcp-molten5e/table-builder)<a href="https://agentmods.dev/skills/txpple/fvtt-mcp-molten5e/table-builder"><img src="https://agentmods.dev/badge/skills/txpple/fvtt-mcp-molten5e/table-builder/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/txpple/fvtt-mcp-molten5e/table-builder"><img src="https://agentmods.dev/badge/skills/txpple/fvtt-mcp-molten5e/table-builder.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00214 | $0.02584 |
| Opus 5.5 | $0.00086 | $0.01034 |
| Sonnet 5.5 | $0.00043 | $0.00517 |
| Haiku 4.5 | $0.00021 | $0.00258 |
Grade A, and why
table-builder scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 140 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Table builder
The judgment + content layer for roll tables (design.md §5) — the random-generation backbone of an adventure: what wanders out of the woods, what's in the hoard, what the tavern is whispering about. As with every authoring skill: you decide; the tool does.
The line that matters — yours vs the tool's
- You (this skill) decide the CONTENTS — which entries are on the table, their relative weights, the theme, the flavor text (rumor wording, names, weather). That judgment IS the job.
- The tool only STRUCTURES — it renders each entry into the correct v14
TableResult(thedescriptionfield), auto-assigns roll ranges from weights, defaults the formula to1d<total weight>, and validates + renders real document links (@UUID). It never decides what's on the table and never invents an item.
Authoring policy — what compendium-first means HERE
Read _shared/authoring-policy.md (2024 · compendium-first · never
SRD · ask-don't-invent). Two table-specific clarifications:
- Compendium-first governs the game CONTENT a result REFERENCES — the monster that ambushes, the
magic item in the hoard, the spell a wild-magic surge mimics. Reference the real compendium entry
by
uuid(mix-and-match) so the table links the actual document with correct stats + art; never transcribe or invent its stats into the result text. This is exactly how the published DMG loot tables are built (each entry is an@UUIDlink to a real item). - It does NOT constrain the flavor text you author — rumor wording, tavern names, weather, a hook's phrasing are yours to write. But don't fabricate game facts (a made-up item, a non-existent monster). If the user wants a loot table of items that aren't in the books → STOP and ASK (or offer the closest real items).
Tools
create-rolltable— the structuring creator (your main tool).{ name, results[], formula?, replacement?, displayRoll?, folderName?, description? }. Ranges auto-assign from weights and the formula defaults to1d<total weight>unless you pass explicit ones.import-rolltable— copy a whole published table from a compendium into the world ({ packId, itemId, folderName? }). Roll tables are world-only at roll time, so a DMG treasure / magic-item table must be imported before you can roll it; its results (and their @UUID item links) come along intact. Premium-book packs only. This is the table version of import-item — prefer it over hand-rebuilding a book table.update-rolltable— change table fields and/or edit entries, two ways. To fix ONE entry (a typo, a re-link, a weight), useeditResults— target it byroll(the die face, e.g. 7 on a d12) orresultId(from get-rolltable) and patch just itstext/uuid/weight/range; the other entries — their ranges and @UUID item links — are left untouched.textREPLACES that entry's content: copy the raw text fromget-rolltable, change only what you need, and keep any@UUID[...]enrichers you want preserved. Supplyingresultsinstead replaces the entire set (deletes + recreates all entries with fresh ranges) — right for a full re-theme, wrong for a typo.roll-on-table— preview a draw on a world table (evaluates without marking drawn / posting to chat). A drawn loot entry's@UUIDitems come back as importable (uuid + label) so you can pull them into the world withimport-item(see physical-item-builder).list-rolltables— find tables + their ids (needed to target updates/deletes/rolls).delete-rolltable— remove tables by exact id/name (strict, no fuzzy match).
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 140 lines · 214 tokens per session scan A 1ba92e2d447c
table-builder is a skill published in the GitHub repository Txpple/fvtt-mcp-molten5e (0 stars, last pushed 1mo ago), licensed MIT. It adds 214 tokens to every session and 2,584 once invoked, about $0.0009 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
table-builder compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| table-builderTxpple/fvtt-mcp-molten5e | Skill | 0 | 1mo ago | MIT | A | 214 | Claude Code |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 19d ago | MIT | A | 20 | Claude Code |
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| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 9d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | today | MIT | A | 25 | Claude Code, Codex |