FlatRedBall2: Skill for Claude Code

.claude/skills/animation-editor/SKILL.md

animation-editor is a skill for Claude Code from vchelaru/FlatRedBall2. It costs 54 tokens per session (3,117 once invoked), scanned A, original, MIT.

A guide to the FlatRedBall2 desktop editor for editing .achx animation-chain files, including its project location and two-panel layout. Avalonia is the desktop user-interface framework used by this rewritten version of the editor.

In plain words
What is it for?
Use it when locating the editor, changing its animation or preview UI, understanding .achx files, or deciding which related testing and documentation guidance applies.
Why use it?
It helps developers work on the current editor instead of accidentally changing the older Windows Forms version in another repository. It also points to separate guidance for editor tests, screenshots, and browser checks.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is vchelaru/FlatRedBall2's own configuration. It tells Claude Code how to work on FlatRedBall2 itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything FlatRedBall2 configures →

Reuse

Borrowing it

Nothing to install: this file belongs to vchelaru/FlatRedBall2. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/vchelaru/FlatRedBall2/main/.claude/skills/animation-editor/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/vchelaru/FlatRedBall2

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animation-editor

README.md
[![agentmods](https://agentmods.dev/badge/skills/vchelaru/flatredball2/animation-editor/github.svg)](https://agentmods.dev/skills/vchelaru/flatredball2/animation-editor)
Your own site
<a href="https://agentmods.dev/skills/vchelaru/flatredball2/animation-editor"><img src="https://agentmods.dev/badge/skills/vchelaru/flatredball2/animation-editor/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for animation-editor

Your own site · 80×15
<a href="https://agentmods.dev/skills/vchelaru/flatredball2/animation-editor"><img src="https://agentmods.dev/badge/skills/vchelaru/flatredball2/animation-editor.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 54 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,117 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00054 $0.03117
Opus 5.5 $0.00022 $0.01247
Sonnet 5.5 $0.00011 $0.00623
Haiku 4.5 $0.00005 $0.00312

Measured today against content hash 6af319ebda6b, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

animation-editor scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/animation-editor/SKILL.md · 118 lines

How it starts

The opening of the file, as written. The whole thing — 118 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AnimationEditor — Location & Layout

The AnimationEditor is the desktop tool that lets users edit .achx animation chain files (frames, regions, shapes, onion-skinning, preview playback). It is being rewritten on top of Avalonia and lives inside this repository at:

tools/AnimationEditorAvalonia/

The product name is always AnimationEditor, one word, in UI strings, docs, comments, and PR text. Never write "Animation Editor".

The legacy WinForms version (FlatRedBall.AnimationEditorForms) lives in the separate FlatRedBall (FRB1) repo at FRBDK/FlatRedBall.AnimationEditorForms/. Do not edit it for FRB2 issues — that codebase is being replaced. Issues filed in vchelaru/FlatRedBall2 always refer to the Avalonia version.

For writing tests against the editor — headless Avalonia, service wiring, the [AvaloniaFact] deadlock pitfall — see the animation-editor-testing skill. Before changing editor behaviour, dogfood it headlessly through the harness in tests/AnimationEditor.App.Tests/Dogfood/ (README there); it drives the real window with simulated input and never touches the desktop. Any visual change needs before/after screenshots shown in the chat; the animation-editor-screenshots skill covers that and doc-page screenshots. For SkiaSharp rendering internals and performance debugging, see animation-editor-rendering. For Tiled .tsx support, see animation-editor-tiled.

.achx is a general-purpose format — the editor authors, runtimes interpret

.achx is not an FRB2 file. It is a general-purpose animation/atlas format consumed by several runtimes that each render it their own way: Gum (across its Skia, raylib, and sokol.net backends), MonoGame/KNI/FNA, FRB1 (custom-shader rendering), and FRB2 (SpriteBatch). The editor authors the format; each runtime decides what to do with the data. This frames every feature decision here:

  • A field the editor exposes does not obligate any runtime to apply it. Store the data in the format; whether a given runtime renders it is that runtime's choice. Do not gate adding a frame field on FRB2 (or any single runtime) implementing it — e.g. per-frame Events are stored in the format, and Gum and FRB1 ignore them.
  • The preview is a reference rendering, not a per-runtime contract. The bottom panel renders with SkiaSharp (PreviewControl, SKCanvas/SKColorFilter in DrawFrameCore), so it will diverge from what a MonoGame/FNA/FRB1 runtime produces for the same file. That divergence is inherent to a general-purpose tool and is not a bug — pick a sensible canonical interpretation. "The preview might not match a runtime" is never a reason to withhold an authoring feature.

Read the full file on GitHub · 118 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed · +2 lines 6af319ebda6b
  2. 9d ago Changed b40749e774ec
  3. 10d ago Changed · +6 lines 995e2ca0f66f
  4. 12d ago Changed · +4 lines 980f4c98dbfc
  5. 16d ago Changed · +54 tokens per session dbe1c061da56
  6. 18d ago Changed · -1 lines 9ef322369ac6
  7. 21d ago Changed 521de5f42216
  8. 25d ago Changed · +2 lines de14ce2127e4
  9. 26d ago Changed · +2 lines 8a5d63610cd9
  10. 28d ago First seen · 103 lines · 0 tokens per session scan A b37bf54c6307

Subscribe to this mod's changes

animation-editor is a skill published in the GitHub repository vchelaru/FlatRedBall2 (15 stars, last pushed today), licensed MIT. It adds 54 tokens to every session and 3,117 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.

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