FlatRedBall2: Skill for Claude Code

.claude/skills/animation-editor-tiled/SKILL.md

animation-editor-tiled is a skill for Claude Code from vchelaru/FlatRedBall2. It costs 52 tokens per session (448 once invoked), scanned A, original, MIT.

A game-editor integration for Tiled .tsx tileset files, a format used to store tile images and animations. It opens these files as native projects and saves tile animations back to them.

In plain words
What is it for?
It helps open, edit, and save Tiled tilesets, including multi-tile animations and their frame timing.
Why use it?
It avoids manually converting or synchronising Tiled tilesets with the editor. It also reports when unsupported animation data may be lost during saving.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is vchelaru/FlatRedBall2's own configuration. It tells Claude Code how to work on FlatRedBall2 itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything FlatRedBall2 configures →

Reuse

Borrowing it

Nothing to install: this file belongs to vchelaru/FlatRedBall2. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/vchelaru/FlatRedBall2/main/.claude/skills/animation-editor-tiled/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/vchelaru/FlatRedBall2

Made for: Claude Code.

Wrote this? Show the measurements

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README.md
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Your own site
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Your own site · 80×15
<a href="https://agentmods.dev/skills/vchelaru/flatredball2/animation-editor-tiled"><img src="https://agentmods.dev/badge/skills/vchelaru/flatredball2/animation-editor-tiled.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 52 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 448 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00052 $0.00448
Opus 5.5 $0.00021 $0.00179
Sonnet 5.5 $0.00010 $0.00090
Haiku 4.5 $0.00005 $0.00045

Measured 16d ago against content hash 9f595fb18a22, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

animation-editor-tiled scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 16d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/animation-editor-tiled/SKILL.md · 22 lines

What it actually says

AnimationEditor — Tiled Tilesets

The editor opens a Tiled .tsx as a native project (ProjectManager.LoadTsxProject, IsNativeTsxProject). Tile animations load as chains (TiledAnimationToAchjMapper) and save back into the .tsx (NativeTsxAnimationSync, TsxWriter). Code lives in AnimationEditor.Core/Tiled/. General editor layout is in the animation-editor skill.

The older achx→tsx push sync (.tiledsync files, TilesetAnimationSync) is not recommended. Don't build on it or document it.

Landmines

  • A tile animation stores only rects and durations. Flips, offsets, color, collision shapes and Loop=off are dropped on save. TsxLossyDataCheck reports what was dropped. Don't rely on the inspector hiding those controls, because other entry points (paste, context menu) can still create them.
  • Multi-tile animations need one shared footprint. A chain wider than one tile is saved as an anchor tile plus satellite tiles, each tagged with a ParentId property. If any frame's size differs from the others, the whole chain's animation is silently dropped. FrameFootprintSync keeps frames in lockstep when one is resized.
  • TsxWriter only supports part of the format. Tilesets that use wangsets, transformations, per-tile object layers or custom class/enum properties throw instead of losing data. TsxCompatibilityChecker checks this before open. The writer patches the file in place, so unchanged tiles keep their original bytes.
  • Invalid groups are kept, not dropped. A dangling, chained or backward ParentId becomes its own anchor, and TsxAnimationValidator flags it. That flag is the warning icon in the tree.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 16d ago Changed · +52 tokens per session 9f595fb18a22
  2. 26d ago Changed 71d9123473b9
  3. 28d ago First seen · 22 lines · 0 tokens per session scan A dfe1b998cbd6

Subscribe to this mod's changes

animation-editor-tiled is a skill published in the GitHub repository vchelaru/FlatRedBall2 (15 stars, last pushed today), licensed MIT. It adds 52 tokens to every session and 448 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-28.

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