hex-grid

hex-grid is a skill for Claude Code, Codex from vchelaru/FlatRedBall2. It costs 40 tokens per session (416 once invoked), scanned A, original, MIT.

A game-development skill for axial hexagonal grids and sparse collision handling in the FlatRedBall2 engine. It covers cell layout, coordinate conversion, occupied cells, and collision shapes.

In plain words
What is it for?
Use it to create pointy-top or flat-top hex grids, convert world positions to cells, mark solid cells, and connect them to game entities.
Why use it?
It provides the project-specific patterns needed to place objects on hex maps and detect collisions without treating the map as a regular square grid.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create pointy-top or flat-top hex grids, convert world positions to cells, mark solid cells, and connect them to game entities.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/vchelaru/flatredball2/hex-grid
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add vchelaru/FlatRedBall2 --skill hex-grid
Clone the repo
git clone --depth 1 https://github.com/vchelaru/FlatRedBall2

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hex-grid

README.md
[![agentmods](https://agentmods.dev/badge/skills/vchelaru/flatredball2/hex-grid/github.svg)](https://agentmods.dev/skills/vchelaru/flatredball2/hex-grid)
Your own site
<a href="https://agentmods.dev/skills/vchelaru/flatredball2/hex-grid"><img src="https://agentmods.dev/badge/skills/vchelaru/flatredball2/hex-grid/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hex-grid

Your own site · 80×15
<a href="https://agentmods.dev/skills/vchelaru/flatredball2/hex-grid"><img src="https://agentmods.dev/badge/skills/vchelaru/flatredball2/hex-grid.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 40 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 416 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00040 $0.00416
Opus 5.5 $0.00016 $0.00166
Sonnet 5.5 $0.00008 $0.00083
Haiku 4.5 $0.00004 $0.00042

Measured 25d ago against content hash 91dd8018fae3, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

hex-grid scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 25d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

frb-skills/hex-grid/SKILL.md · 39 lines

What it actually says

Hex Grid

Use HexGrid for layout math and HexShapes for sparse static collision. See the collision-relationships, entities-and-factories, and shapes skills for the surrounding engine patterns.

Map

File Purpose
src/Math/HexCoordinate.cs Axial (Q, R) identity, neighbors, and distance
src/Math/HexGrid.cs Immutable pointy/flat layout and world-coordinate conversion
src/Collision/HexShapes.cs Occupied cells, collision, and aggregate debug rendering

Setup Pattern

var grid = new HexGrid(16f, HexOrientation.PointyTop, Vector2.Zero);
var solids = new HexShapes(grid) { IsVisible = true };
solids.AddHexAtCell(new HexCoordinate(0, 0));
Add(solids);

var actors = new Factory<Player>(this);
actors.Create();
AddCollisionRelationship(actors, solids).MoveFirstOnCollision();

grid.GetCellAt(worldPosition) returns a cell in the mathematical grid; check solids.ContainsCell(cell) separately when occupancy matters.

Landmines

  • Radius is center-to-vertex distance, and Origin is the center of cell (0,0). World Y increases upward; negative axial coordinates are valid.
  • HexGrid is immutable layout math. Rebuild HexShapes when radius, orientation, or origin changes.
  • Add HexShapes once as an aggregate renderable; its visibility affects drawing only, and occupied cells remain collidable while hidden.
  • Collision is discrete. High-speed tunneling and escape from arbitrary embedded positions are not guaranteed; unresolved queries terminate and still report contact.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 25d ago First seen · 39 lines · 40 tokens per session scan A 91dd8018fae3

Subscribe to this mod's changes

hex-grid is a skill published in the GitHub repository vchelaru/FlatRedBall2 (15 stars, last pushed yesterday), licensed MIT. It adds 40 tokens to every session and 416 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-25.

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