Borrowing it
Nothing to install: this file belongs to vchelaru/XnaFiddle. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/vchelaru/XnaFiddle/main/.claude/skills/shaders/SKILL.mdgit clone --depth 1 https://github.com/vchelaru/XnaFiddleWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/vchelaru/xnafiddle/shaders)<a href="https://agentmods.dev/skills/vchelaru/xnafiddle/shaders"><img src="https://agentmods.dev/badge/skills/vchelaru/xnafiddle/shaders/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/vchelaru/xnafiddle/shaders"><img src="https://agentmods.dev/badge/skills/vchelaru/xnafiddle/shaders.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00110 | $0.03243 |
| Opus 5.5 | $0.00044 | $0.01297 |
| Sonnet 5.5 | $0.00022 | $0.00649 |
| Haiku 4.5 | $0.00011 | $0.00324 |
Grade A, and why
shaders scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 91 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Shaders
XnaFiddle compiles user HLSL .fx to KNI .mgfx entirely in the browser via the ShadowDusk.Wasm NuGet package (DXC + SPIRV-Cross WASM modules), then loads the result as an Effect through InMemoryContentManager. No MGCB/content pipeline, no server round-trip.
Build wiring
ShadowDusk.Wasmis aPackageReferenceconditioned tonet10.0-browser(XnaFiddle.BlazorGL.csproj). It targetsnet8.0-browser1.0in its own nuspec (its[JSImport]backends); anet10.0-browserconsumer resolves it fine via NuGet's upward TFM compatibility, but a plainnet10.0reference still fails NU1201. This is the same browser-vs-test-build split asXnaFiddle.Core(issue #26): the test-onlynet10.0build cannot reference it.- The
SHADOWDUSKDefineConstantsis set only fornet10.0-browser. All shader-compile code is wrapped in#if SHADOWDUSK; thenet10.0build#ifs it out andCompileRegisteredShadersAsyncbecomes a no-op returningnull. - Version is pinned by
$(ShadowDuskVersion)inDirectory.Build.props— the only file to touch when bumping (the number quoted in this skill drifts; read the prop for the live value). All ShadowDusk packages release in lockstep on one version, so this property feeds both the editor'sShadowDusk.Wasmreference and the exporter'sPackageVersions.ShadowDusk(generated const) — because exported projects now compile their.fxat runtime via ShadowDusk too (issue #39, see "Export" below). 0.5.0+ is required for the exported path: it addedInitializeAsync()+ a synchronousCompile(). - All three packages (
ShadowDusk.Core/.Wasm/.Compiler) come from nuget.org — not the KniSB submodule (thenuget.configcomment about "sibling ShadowDusk projects" is misleading; that's a historical CPM/NU1507 note). Confirm a version exists before bumping:https://api.nuget.org/v3-flatcontainer/shadowdusk.core/index.json. After a bump, onlyXnaFiddle.BlazorGLexercises the new package at build time (web/editor side); exported projects are built later by the end user, so the exporter just writes the version string. - The DXC + SPIRV-Cross wasm modules ship inside the package as static web assets served automatically at
_content/ShadowDusk.Wasm/. Nothing to copy or configure.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago Changed · +3 lines 0f20f43110b9
- 1mo ago First seen · 88 lines · 110 tokens per session scan A bc20dbc4e28d
shaders is a skill published in the GitHub repository vchelaru/XnaFiddle (14 stars, last pushed today), licensed MIT. It adds 110 tokens to every session and 3,243 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.
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