playbook-cocos: Skill for Claude Code

.github/skills/cocos-coin-animation/SKILL.md

cocos-coin-animation is a skill for Claude Code, Codex from wenext-limited/playbook-cocos. It costs 51 tokens per session (3,092 once invoked), scanned A, original, no licence file.

A Cocos game animation tool for flying-coin effects that follow curved Bézier paths, fade, and use pooled objects. Cocos is a game-development engine, and object pooling reuses objects instead of creating them repeatedly.

In plain words
What is it for?
Use it for multi-direction coin flight animations with curved paths, fading, particles, and object pools; it is not intended for simple straight Tween animations.
Why use it?
It handles the extra movement, visual effects, and object management needed for coin rewards without building them from scratch.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing.

This is wenext-limited/playbook-cocos's own configuration. It tells Claude Code and Codex how to work on playbook-cocos itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything playbook-cocos configures →

Reuse

Borrowing it

Nothing to install: this file belongs to wenext-limited/playbook-cocos. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/wenext-limited/playbook-cocos/main/.github/skills/cocos-coin-animation/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/wenext-limited/playbook-cocos

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for cocos-coin-animation

README.md
[![agentmods](https://agentmods.dev/badge/skills/wenext-limited/playbook-cocos/cocos-coin-animation/github.svg)](https://agentmods.dev/skills/wenext-limited/playbook-cocos/cocos-coin-animation)
Your own site
<a href="https://agentmods.dev/skills/wenext-limited/playbook-cocos/cocos-coin-animation"><img src="https://agentmods.dev/badge/skills/wenext-limited/playbook-cocos/cocos-coin-animation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for cocos-coin-animation

Your own site · 80×15
<a href="https://agentmods.dev/skills/wenext-limited/playbook-cocos/cocos-coin-animation"><img src="https://agentmods.dev/badge/skills/wenext-limited/playbook-cocos/cocos-coin-animation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 51 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,092 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00051 $0.03092
Opus 5 $0.00026 $0.01546
Sonnet 5 $0.00010 $0.00618
Haiku 4.5 $0.00005 $0.00309

Measured 12d ago against content hash b24e77071f9e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

cocos-coin-animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.github/skills/cocos-coin-animation/SKILL.md · 315 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 315 lines · 51 tokens per session scan A b24e77071f9e

Subscribe to this mod's changes

cocos-coin-animation is a skill published in the GitHub repository wenext-limited/playbook-cocos (2 stars, last pushed 12d ago), with no licence file. It adds 51 tokens to every session and 3,092 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

animation-blueprint

Navigate, inspect, and author Animation Blueprints — state machines, states, transitions, and transition rules (AnimGraphService). Use when the user asks to create or edit an Animation Blueprint/AnimBP, add a state machine or states, wire transitions between states, set a state's animation, or inspect AnimGraph…

kevinpbuckley/VibeUE · 68 tokens

animation-montage

Create and manipulate Animation Montages — sections, slots, segments, branching points, notifies, and blend settings (AnimMontageService). Use when the user asks to create a montage (from an animation or empty), add or link montage sections, set up slots/segments, add branching points, or adjust montage blend timing.

kevinpbuckley/VibeUE · 71 tokens

animsequence

Create and edit AnimSequence keyframes and tracks — add/remove keyframes, set bone tracks, query sequence info, and bake edits (AnimSequenceService). Use when the user asks to create a new animation sequence, add keyframes/tracks, or edit raw animation data. For constraint-aware bone posing, also load…

kevinpbuckley/VibeUE · 70 tokens

ai-game-world-design

Complete mastery guide for designing and building AI-powered game worlds — procedural world generation, NPC behavior trees, LLM-driven dialogue systems, emergent storytelling, economy simulation, player modeling, and real-time difficulty adaptation. Covers the full stack from world-building fundamentals to integrating…

nirholas/three.ws · 88 tokens

kimodo-unity-bridge

Install KimodoUnityBridge and route Unity animation work through its cooperating capability tools.

OneYoungMean/KimodoUnityBridge · 23 tokens

animation-tree

Use when the user has clips on a character and needs them to play in response to gameplay — idle/walk/run blend, attacks that interrupt locomotion, hit reactions that override everything. Designs and wires Summer Engine AnimationTree state machines and blend trees. Trigger on "AnimationTree", "state machine", "blend…

SummerEngine/summer-engine-agent · 86 tokens