start-project

A skill for creating the initial structure of a new game project with GameCodex. It first outlines a game design document, then creates the project structure, and asks which supported game engine to use if none is specified.

In plain words
What is it for?
Use it to start a game project with MonoGame, Godot, or Phaser.
Why use it?
It provides a starting plan and organized files so a new game project can begin with a defined direction.

Skill for Claude CodeCodex

Part of the gamecodex plugin — 4 skills shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/wesleysalzer/gamecodex/start-project
Any agent
npx skills add WesleySalzer/GameCodex --skill start-project
Clone the repo
git clone --depth 1 https://github.com/WesleySalzer/GameCodex

Made for: Claude Code, Codex.

Or install gamecodex, the plugin that ships this one along with the rest of its 4 skills.

Per session 10 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 82 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00010 $0.00082
Opus 5 $0.00005 $0.00041
Sonnet 5 $0.00002 $0.00016
Haiku 4.5 $0.00001 $0.00008

Measured 2d ago against content hash 2570ba27ebfc, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

start-project scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

_archive/plugin-v0.2-skills/skills/start-project/SKILL.md · 8 lines

What it actually says

Use the gamecodex scaffold_project and generate_gdd MCP tools to help the user start a new game project based on: "$ARGUMENTS".

First generate a GDD outline, then scaffold the project structure. Ask which engine they want to use if not specified (MonoGame, Godot, or Phaser).

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 8 lines · 10 tokens per session scan A 2570ba27ebfc

Subscribe to this mod's changes

start-project is a skill published in the GitHub repository WesleySalzer/GameCodex (4 stars, last pushed 2mo ago), licensed MIT. It adds 10 tokens to every session and 82 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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