Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add zhuanggenhua/BoardGame --skill support-capability-integrationgit clone --depth 1 https://github.com/zhuanggenhua/BoardGameWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/zhuanggenhua/boardgame/support-capability-integration)<a href="https://agentmods.dev/skills/zhuanggenhua/boardgame/support-capability-integration"><img src="https://agentmods.dev/badge/skills/zhuanggenhua/boardgame/support-capability-integration/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/zhuanggenhua/boardgame/support-capability-integration"><img src="https://agentmods.dev/badge/skills/zhuanggenhua/boardgame/support-capability-integration.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00053 | $0.03127 |
| Opus 5 | $0.00026 | $0.01563 |
| Sonnet 5 | $0.00011 | $0.00625 |
| Haiku 4.5 | $0.00005 | $0.00313 |
Grade A, and why
support-capability-integration scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 190 lines — stays where its author put it; the contents beside it link to each section on GitHub.
游戏支撑能力接入 Workflow
角色
本 skill 是 workflow / adapter,负责把“接入可选能力、操作日志、撤回、音效、AI、教程、调试配置”等用户要求落到可执行步骤。它不替代底层规范正文。
主源:
- 操作日志:
../../knowledge/standards/engine-action-log.md - 撤回:
../../../docs/architecture.md§5.5、../../knowledge/standards/undo-auto-advance.md - 音效:
../../knowledge/standards/audio-assets.md、../audio-integration/SKILL.md - AI:
../game-ai-adaptation/SKILL.md - 教程:
../tutorial-workflow/SKILL.md、../../knowledge/standards/tutorial-design.md - 调试配置:项目现有
debug-config.tsx/GameDebugPanel/createCheatSystem/CheatModifier模式;游戏专属调试默认挂局内共享调试面板,不注册为全局工具。 - HUD / FAB 承载:
../../knowledge/standards/ui-ux.md
触发语义
用户说“接入可选能力 / 接入可选 / 可选都接 / 把可选接上 / 附加能力 / 日志 / 撤回 / 音效 / 日志没东西 / 撤回没有 / 音效没响”时,默认先按游戏支撑能力处理,而不是按规则文本里的“可选分支 / optional choice”处理。只有用户明确点名某张牌、某个事件、某条规则的可选效果时,才转规则实现或规则 bug workflow。
当用户说“接入可选 / 接入可选能力 / 可选都接 / 把可选接上”且没有限定某一项时,默认触发全量默认可选能力接入,不是只审计、不是让用户再逐项选择、也不是只接日志/撤回/音效。默认全量包括:
action-log:操作日志 / HUD 日志面板undo-system:撤回 / 撤回审批audio-feedback:事件音效 / BGM / UI 反馈音game-ai-system:本地 AI、强单机、AI 座位可玩性tutorial-engine:教学步骤 / 引导debug-config:仅开发态局内调试面板
只有用户明确说“只接 X”“暂不接 Y”“本轮跳过可选”或 OpenSpec 当前批准范围明确排除某项时,才允许从全量改成部分;被排除项必须写明现实影响和后续补回口径。
前提锁定
动手前写清四项:
gameId和入口文件:通常是src/games/<gameId>/game.ts、actionLog.ts、audio.config.ts、Board.tsx。- 本轮能力范围:
action-log、undo-system、audio-feedback、game-ai-system、tutorial-engine、debug-config中哪些要接入、哪些只审计;若用户说“接入可选”且没有限定,六项全部标为本轮接入。 - 真相来源:用户要求、OpenSpec / tasks、现有实现、对应主源规范和红测。
- 验收口径:目标测试、i18n 检查、类型检查、真实入口或截图是否需要。
实施流程
1. 能力盘点
逐项判定状态:已接入 / 存在但不完整 / 本轮接入 / 明确跳过。
- 不得因为
createBaseSystems()默认包含 ActionLog / Undo,就判定游戏已经支持操作日志或撤回。 - 不得因为有
audio.config.ts空壳,就判定音效已接入。 - 不得因为有
ai.ts雏形、空tutorial.ts或开发态占位配置,就判定 AI、教程或调试配置已接入。 - 用户已触发“接入可选”全量语义时,六项默认都进入
本轮接入;不能静默跳过任何一项。若某项做不了,必须报告现实阻塞、证据、影响和最小补救动作。 - 现有游戏只做兼容接入,不借机重做 UI、流程或表现合同。
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 190 lines · 53 tokens per session scan A 9dd63b063e3b
support-capability-integration is a skill published in the GitHub repository zhuanggenhua/BoardGame (23 stars, last pushed yesterday), licensed MIT. It adds 53 tokens to every session and 3,127 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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