Bbeierle12

60 mods across 1 repository, 8 stars between them.

form-ux-patterns

25

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

UX patterns for complex forms including multi-step wizards, cognitive chunking (5-7 fields max), progressive disclosure, and conditional fields. Use when building checkout flows, onboarding wizards, or forms with many fields.

8 2d ago A 50 tokens original MIT

form-validation

26

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

Schema-first validation with Zod, timing patterns (reward early, punish late), async validation, and error message design. Use when implementing form validation for any framework. The foundation skill that all framework-specific skills depend on.

8 2d ago A 47 tokens original MIT

form-vanilla

27

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

Framework-free form validation using HTML5 Constraint Validation API enhanced with Zod for complex rules. Use when building forms without React/Vue or for progressive enhancement.

8 2d ago A 36 tokens original MIT

form-vue

28

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

Production-ready Vue form patterns using VeeValidate (default) or Vuelidate with Zod integration. Use when building forms in Vue 3 applications with Composition API.

8 2d ago A 39 tokens original MIT

forms-router

29

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

Router for web form development. Use when creating forms, handling validation, user input, or data entry across React, Vue, or vanilla JavaScript. Routes to 7 specialized skills for accessibility, validation, security, UX patterns, and framework-specific implementations. Start here for form projects.

8 2d ago A 60 tokens original MIT

frontend-design

30

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI).…

8 2d ago A 77 tokens copy · 100% MIT

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

Frontend development guidelines for React/TypeScript applications. Modern patterns including Suspense, lazy loading, useSuspenseQuery, file organization with features directory, styling best practices, routing, performance optimization, and TypeScript best practices. Use when creating components, pages, features…

8 2d ago A 72 tokens original MIT

gsap-fundamentals

32

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

Core GSAP animation concepts including tweens, timelines, easing functions, and animation properties. Use when implementing basic animations, transitions, or learning GSAP foundations. Essential starting point for any GSAP-based animation work.

8 2d ago A 50 tokens original MIT

gsap-react

33

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

GSAP integration with React including useGSAP hook, ref handling, cleanup patterns, and context management. Use when implementing GSAP animations in React components, handling component lifecycle, or building reusable animation hooks.

8 2d ago A 45 tokens original MIT

gsap-router

34

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

Router for GSAP animation domain. Use when implementing animations with GreenSock Animation Platform including tweens, timelines, scroll-based animations, or React integration. Routes to 4 specialized skills for fundamentals, sequencing, ScrollTrigger, and React patterns.

8 2d ago A 52 tokens original MIT

gsap-scrolltrigger

35

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

Scroll-based animations using GSAP ScrollTrigger plugin including pinning, scrubbing, snap points, and parallax effects. Use when creating scroll-driven animations, sticky sections, progress indicators, or parallax scrolling experiences.

8 2d ago A 48 tokens original MIT

gsap-sequencing

36

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

Complex GSAP timelines including labels, callbacks, nested timelines, and position parameters. Use when orchestrating multi-step animations, building animation sequences, or creating coordinated motion. Essential for cinematic animations and complex UI choreography.

8 2d ago A 48 tokens original MIT

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

Master router for immersive visual experiences combining React Three Fiber, shaders, particles, post-processing, GSAP animation, and audio. Use when building 3D web experiences, visualizers, creative coding projects, interactive installations, or any project requiring multiple visual technologies. Dispatches to 6…

8 2d ago A 73 tokens original MIT

internal-comms

38

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

A set of resources to help me write all kinds of internal communications, using the formats that my company likes to use. Claude should use this skill whenever asked to write some sort of internal communications (status reports, leadership updates, 3P updates, company newsletters, FAQs, incident reports, project…

8 2d ago A 67 tokens copy · 83% MIT

mcp-builder

39

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

Guide for creating high-quality MCP (Model Context Protocol) servers that enable LLMs to interact with external services through well-designed tools. Use when building MCP servers to integrate external APIs or services, whether in Python (FastMCP) or Node/TypeScript (MCP SDK).

8 2d ago A 61 tokens copy · 100% MIT

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

Networking systems for multiplayer building games. Use when implementing networked construction, delta synchronization, client prediction, or conflict resolution. Server-authoritative model with optimistic client prediction for responsive gameplay.

8 2d ago A 40 tokens original MIT

particles-gpu

41

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

GPU-based particle systems using instanced rendering, buffer attributes, Points geometry, and custom shaders. Use when rendering thousands to millions of particles efficiently, creating particle effects like snow, rain, stars, or abstract visualizations.

8 2d ago A 48 tokens original MIT

particles-lifecycle

42

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

Particle lifecycle management—emission/spawning, death conditions, object pooling, trails, fade-in/out, and state transitions. Use when particles need birth/death cycles, continuous emission, trail effects, or memory-efficient recycling.

8 2d ago A 49 tokens original MIT

particles-physics

43

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

Physics simulation for particle systems—forces (gravity, wind, drag), attractors/repulsors, velocity fields, turbulence, and collision. Use when particles need realistic or artistic motion, swarm behavior, or field-based animation.

8 2d ago A 50 tokens original MIT

particles-router

44

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

Decision framework for particle system projects. Routes to specialized particle skills (gpu, physics, lifecycle) based on task requirements. Use when building particle effects or needing guidance on which particle techniques to combine.

8 2d ago A 42 tokens original MIT

pdf

45

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

Comprehensive PDF manipulation toolkit for extracting text and tables, creating new PDFs, merging/splitting documents, and handling forms. When Claude needs to fill in a PDF form or programmatically process, generate, or analyze PDF documents at scale.

8 2d ago A 50 tokens copy · 73% MIT

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

Spatial indexing and world streaming for Three.js building games with thousands of pieces. Use when optimizing building games, implementing spatial queries, chunk loading, or profiling performance. Includes spatial hash grids, octrees, chunk managers, and benchmarking tools.

8 2d ago A 51 tokens original MIT

platform-building

47

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

Platform-specific building systems for mobile, VR, and accessibility. Use when implementing touch controls for building games, VR spatial input, colorblind-friendly feedback, or cross-platform building mechanics. Covers input adaptation and inclusive design patterns.

8 2d ago A 47 tokens original MIT

postfx-bloom

48

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

Bloom and glow effects using Three.js UnrealBloomPass with React Three Fiber. Use when implementing glow, bloom, luminance-based effects, selective bloom on specific meshes, or neon/ethereal lighting. Essential for cyberpunk aesthetics, energy effects, magic spells, and UI glow.

8 2d ago A 61 tokens original MIT