bullish0x

204 mods across 2 repositories, 25 stars between them.

consistency-check

73

bullish0x/GameStudio

Skill Claude Code

Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same formula with different variables. Grep-first approach — reads registry then targets only conflicting GDD sections rather than full document reads.

not rated 19 4mo ago A 58 tokens copy · 98% MIT

content-audit

74

bullish0x/GameStudio

Skill Claude Code

Audit GDD-specified content counts against implemented content. Identifies what's planned vs built.

not rated 19 4mo ago A 22 tokens copy · 98% MIT

create-architecture

75

bullish0x/GameStudio

Skill Claude Code

Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against…

not rated 19 4mo ago A 68 tokens copy · 97% MIT

bullish0x/GameStudio

Skill Claude Code

After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately actionable than ADRs (which explain why).

not rated 19 4mo ago A 63 tokens copy · 95% MIT

create-epics

77

bullish0x/GameStudio

Skill Claude Code

Translate approved GDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, engine risk, and untraced requirements. Does NOT break into stories — run /create-stories [epic-slug] after each epic is created.

not rated 19 4mo ago A 61 tokens copy · 92% MIT

create-stories

78

bullish0x/GameStudio

Skill Claude Code

Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic.

not rated 19 4mo ago A 65 tokens copy · 95% MIT

day-one-patch

79

bullish0x/GameStudio

Skill Claude Code

Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan.

not rated 19 4mo ago A 63 tokens copy · 98% MIT

design-review

80

bullish0x/GameStudio

Skill Claude Code

Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.

not rated 19 4mo ago A 34 tokens copy · 97% MIT

design-system

81

bullish0x/GameStudio

Skill Claude Code

Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.

not rated 19 4mo ago A 45 tokens copy · 100% MIT

dev-story

82

bullish0x/GameStudio

Skill Claude Code

Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engine, implements the code and test, and confirms each acceptance criterion. The core implementation skill — run after /story-readiness, before…

not rated 19 4mo ago A 74 tokens copy · 95% MIT

ecs-architecture

83

bullish0x/GameStudio

Skill Claude Code

Design and implement Entity Component System architecture with TypeScript for game development.

not rated 19 4mo ago A 17 tokens original MIT

bullish0x/GameStudio

Skill Claude Code needs its repo

Advanced ECS component design patterns including tag components, singleton components, shared data, and component pools.

not rated 19 4mo ago A 23 tokens original MIT

ecs-events

85

bullish0x/GameStudio

Skill Claude Code needs its repo

Event-driven architecture in ECS including event buses, typed events, event queues, and event-based system communication.

not rated 19 4mo ago A 23 tokens original MIT

ecs-performance

86

bullish0x/GameStudio

Skill Claude Code

Performance optimization for ECS including archetype optimization, memory pooling, cache-friendly data structures, and profiling techniques.

not rated 19 4mo ago A 23 tokens original MIT

ecs-queries

87

bullish0x/GameStudio

Skill Claude Code needs its repo

Efficient entity queries in ECS including archetype-based queries, filtered queries, cached queries, and query optimization.

not rated 19 4mo ago A 25 tokens original MIT

ecs-serialization

88

bullish0x/GameStudio

Skill Claude Code

Serializing and deserializing ECS worlds including save/load systems, component serialization, entity prefabs, and network synchronization.

not rated 19 4mo ago A 27 tokens original MIT

ecs-system-patterns

89

bullish0x/GameStudio

Skill Claude Code needs its repo

Common system patterns in ECS including update systems, reactive systems, interval systems, and system priorities.

not rated 19 4mo ago A 23 tokens original MIT

estimate

90

bullish0x/GameStudio

Skill Claude Code

Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.

not rated 19 4mo ago A 28 tokens copy · 97% MIT

gate-check

91

bullish0x/GameStudio

Skill Claude Code

Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'.

not rated 19 4mo ago A 64 tokens copy · 92% MIT

bullish0x/GameStudio

Skill Claude Code

Health and combat system including damage, healing, armor, status effects, and combat mechanics.

not rated 19 4mo ago A 22 tokens original MIT

help

93

bullish0x/GameStudio

Skill Claude Code

Analyzes what is done and the users query and offers advice on what to do next. Use if user says what should I do next or what do I do now or I'm stuck or I don't know what to do.

not rated 19 4mo ago A 45 tokens copy · 97% MIT

hotfix

94

bullish0x/GameStudio

Skill Claude Code

Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly.

not rated 19 4mo ago A 35 tokens copy · 98% MIT

input-system

95

bullish0x/GameStudio

Skill Claude Code needs its repo

Unified input system for ECS games supporting keyboard, mouse, touch, and gamepad with action mapping and input buffering.

not rated 19 4mo ago A 25 tokens original MIT

inventory-system

96

bullish0x/GameStudio

Skill Claude Code

Inventory system for games including item management, stacking, equipment, and inventory UI.

not rated 19 4mo ago A 18 tokens original MIT

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