sideshowroberto/vfx-agent-toolkit
Agent Claude Code
Expert in Unreal Engine PCG system for procedural terrain, vegetation, and asset placement with Python automation.
sideshowroberto/vfx-agent-toolkit
Agent Claude Code
Expert in Unreal Engine PCG system for procedural terrain, vegetation, and asset placement with Python automation.
sideshowroberto/vfx-agent-toolkit
Skill Claude Code
Spawns, transforms and queries actors in Unreal Engine 5.8 via Python over the MCP. Use when spawning actors, setting location or rotation, reading or setting actor properties, or placing static mesh and Blueprint actors.
sideshowroberto/vfx-agent-toolkit
Skill Claude Code
Creates and compiles Blueprints in Unreal Engine 5.8 via Python using phased Silent Execution (components, properties, compile). Use when creating a Blueprint, adding components, setting Blueprint properties, or debugging Blueprint compile crashes.
sideshowroberto/vfx-agent-toolkit
Skill Claude Code
Builds PCG (Procedural Content Generation) graphs in Unreal Engine 5.8 via Python - nodes, settings, asset integration, debugging. Use when creating or debugging PCG graphs, configuring PCG nodes, or scattering assets procedurally.
sideshowroberto/vfx-agent-toolkit
Skill Claude Code
Checks and batch-fixes the Unreal project prerequisites a plan needs (plugins, project settings, editor config) as Step 0 before building. Use once an Unreal plan is approved, before MegaPlants, PCG, MRQ or ImagePlate work, or when a class, node or plugin is missing.
sideshowroberto/vfx-agent-toolkit
Skill Claude Code
Gives Unreal Engine 5.8 Python API patterns - Blueprint spawning, material instances, component properties, workarounds for API limits. Use when scripting Unreal in Python, writing Unreal Python tools, or hitting an Unreal Python API limitation.
sideshowroberto/vfx-agent-toolkit
Skill Claude Code
Automates Level Sequences in Unreal Engine 5.8 via Python - tracks, keyframes, camera cuts, transform animation, ImagePlate plates. Use when creating a sequence, adding tracks, setting keyframes or camera cuts, or setting up foreground plates in Sequencer.
sideshowroberto/vfx-agent-toolkit
Skill Claude Code
Automates VFX plate workflows in Unreal Engine 5.8 - ImagePlate and foreground plates, image sequences, multi-shot setups, set extension. Use when setting up an ImagePlate or foreground plate, loading image sequences, or batch-processing shots in Unreal.
sideshowroberto/vfx-agent-toolkit
Plugin Claude Code
Foundation package - install first. Cross-application skills and agents: search, documentation, testing, Python, planning, skill/agent creation, git safety guardrails, and session wrap-up. Registers core MCP servers (brave-search, context7, desktop-commander).
sideshowroberto/vfx-agent-toolkit
Agent Claude Code
Index-driven documentation updates for VFX application projects. Reads DOCUMENTATIONINDEX.md to understand structure, maintains consistency across related files, updates progress trackers, and creates session summaries. Use with "update documentation," "document session," or "index-driven update.".
sideshowroberto/vfx-agent-toolkit
Agent Claude Code
Python refactoring specialist for applying templates, batch search/replace, and systematic code refactoring. Use when applying agent-skill templates, migrating code patterns, or performing systematic refactoring across multiple files.
sideshowroberto/vfx-agent-toolkit
Agent Claude Code
Applying templates, systematic refactoring, type safety (mypy, type hints, protocols), async programming (AsyncIO, concurrent.futures), data science workflows (pandas, numpy vectorization), and testing methodology (pytest, fixtures, parameterized tests). Use when applying agent-skill templates, migrating code…
sideshowroberto/vfx-agent-toolkit
Agent Claude Code needs its repo
Expert VFX research specialist using Brave Search API for technical documentation, tutorials, problem-solving, and industry intelligence across Unreal Engine, Blender, Houdini, Nuke, and ComfyUI.
sideshowroberto/vfx-agent-toolkit
Agent Claude Code
Testing and validating Python scripts, skill scripts, and agent outputs. Use when requests include "test", "validate", "verify", "check", or "pytest". Validates JSON outputs, error handling, script independence, and generates test reports. Proactively invoked after refactoring to ensure functionality.
sideshowroberto/vfx-agent-toolkit
Skill Claude Code
Create and update VFX agents with constitutional compliance. Use when creating agents, updating agents, validating agents, or managing agent versions.
sideshowroberto/vfx-agent-toolkit
Skill Claude Code
Researches VFX topics with Brave Search - MCP web search for filtered URL lists, an LLM Context script for deep research with extracted page content, and image search for references. Use when searching for tutorials, docs, errors, plugins or software updates.
sideshowroberto/vfx-agent-toolkit
Skill Claude Code needs its repo
Runs Specification-Driven Development (spec-kit) workflows - agent creation, constitutional governance, roadmaps, specs and validation. Use when creating or auditing agents, writing a constitution, or validating compliance.
sideshowroberto/vfx-agent-toolkit
Skill Claude CodeCodex
Audits Claude's own knowledge gaps against a settled plan before building - sorts confident from guessed, researches public gaps, and lists unknowns for the user. Use after /grill-me, before a build session, or on 'gap-check' or 'check your assumptions'.
sideshowroberto/vfx-agent-toolkit
Skill Claude Code
Set up Claude Code hooks to block dangerous git commands (push, reset --hard, clean, branch -D, etc.) before they execute. Use when user wants to prevent destructive git operations, add git safety hooks, or block git push/reset in Claude Code.
sideshowroberto/vfx-agent-toolkit
Skill Claude CodeCodex
Interview the user relentlessly about a plan or design until reaching shared understanding, resolving each branch of the decision tree. Use when user wants to stress-test a plan, get grilled on their design, or mentions "grill me".
sideshowroberto/vfx-agent-toolkit
Skill Claude Code
Runs a build-until-it-matches loop in a DCC - an agent rebuilds a scene from reference images, scoring renders against a human-authored rubric until a stop rule fires. Use for 'iterate until it matches', Blender set rebuilds from refs, or writing or judging such a loop prompt.
sideshowroberto/vfx-agent-toolkit
Skill Claude Code
Delegates tasks to the local Qwen model on Ollama so file content stays on the machine and out of Claude's context. Use for "ask Qwen" or "do this locally", NDA-safe file analysis, large-file summaries, boilerplate and BlinkScript drafts.
sideshowroberto/vfx-agent-toolkit
Skill Claude Code
Creates, validates and versions VFX Agent Skills against the skill constitution using template scripts (createskill, validateskill, testskill). Use when creating or updating a skill, checking compliance, or bumping a skill version.
sideshowroberto/vfx-agent-toolkit
Skill Claude Code
Index-driven documentation system for VFX applications. Use with "document this," "create documentation index," "update docs," or when starting documentation for Nuke, Houdini, Blender, Unreal, or multi-app VFX pipelines.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: