sideshowroberto

104 mods across 1 repository, 16 stars between them.

sideshowroberto/vfx-agent-toolkit

Skill Claude Code

Spawns, transforms and queries actors in Unreal Engine 5.8 via Python over the MCP. Use when spawning actors, setting location or rotation, reading or setting actor properties, or placing static mesh and Blueprint actors.

not rated 16 22d ago A 51 tokens MIT

sideshowroberto/vfx-agent-toolkit

Skill Claude Code

Creates and compiles Blueprints in Unreal Engine 5.8 via Python using phased Silent Execution (components, properties, compile). Use when creating a Blueprint, adding components, setting Blueprint properties, or debugging Blueprint compile crashes.

not rated 16 22d ago A 52 tokens MIT

sideshowroberto/vfx-agent-toolkit

Skill Claude Code

Builds PCG (Procedural Content Generation) graphs in Unreal Engine 5.8 via Python - nodes, settings, asset integration, debugging. Use when creating or debugging PCG graphs, configuring PCG nodes, or scattering assets procedurally.

not rated 16 22d ago A 58 tokens MIT

sideshowroberto/vfx-agent-toolkit

Skill Claude Code

Checks and batch-fixes the Unreal project prerequisites a plan needs (plugins, project settings, editor config) as Step 0 before building. Use once an Unreal plan is approved, before MegaPlants, PCG, MRQ or ImagePlate work, or when a class, node or plugin is missing.

not rated 16 22d ago A 67 tokens MIT

sideshowroberto/vfx-agent-toolkit

Skill Claude Code

Gives Unreal Engine 5.8 Python API patterns - Blueprint spawning, material instances, component properties, workarounds for API limits. Use when scripting Unreal in Python, writing Unreal Python tools, or hitting an Unreal Python API limitation.

not rated 16 22d ago A 54 tokens MIT

sideshowroberto/vfx-agent-toolkit

Skill Claude Code

Automates Level Sequences in Unreal Engine 5.8 via Python - tracks, keyframes, camera cuts, transform animation, ImagePlate plates. Use when creating a sequence, adding tracks, setting keyframes or camera cuts, or setting up foreground plates in Sequencer.

not rated 16 22d ago A 63 tokens MIT

sideshowroberto/vfx-agent-toolkit

Skill Claude Code

Automates VFX plate workflows in Unreal Engine 5.8 - ImagePlate and foreground plates, image sequences, multi-shot setups, set extension. Use when setting up an ImagePlate or foreground plate, loading image sequences, or batch-processing shots in Unreal.

not rated 16 22d ago A 59 tokens MIT

vfx-core

81

sideshowroberto/vfx-agent-toolkit

Plugin Claude Code

Foundation package - install first. Cross-application skills and agents: search, documentation, testing, Python, planning, skill/agent creation, git safety guardrails, and session wrap-up. Registers core MCP servers (brave-search, context7, desktop-commander).

not rated 16 22d ago A tokens not measured MIT

sideshowroberto/vfx-agent-toolkit

Agent Claude Code

Index-driven documentation updates for VFX application projects. Reads DOCUMENTATIONINDEX.md to understand structure, maintains consistency across related files, updates progress trackers, and creates session summaries. Use with "update documentation," "document session," or "index-driven update.".

not rated 16 22d ago A 54 tokens MIT

sideshowroberto/vfx-agent-toolkit

Agent Claude Code

Python refactoring specialist for applying templates, batch search/replace, and systematic code refactoring. Use when applying agent-skill templates, migrating code patterns, or performing systematic refactoring across multiple files.

not rated 16 22d ago A 46 tokens MIT

python-specialist

84

sideshowroberto/vfx-agent-toolkit

Agent Claude Code

Applying templates, systematic refactoring, type safety (mypy, type hints, protocols), async programming (AsyncIO, concurrent.futures), data science workflows (pandas, numpy vectorization), and testing methodology (pytest, fixtures, parameterized tests). Use when applying agent-skill templates, migrating code…

not rated 16 22d ago A 88 tokens MIT

search-specialist

85

sideshowroberto/vfx-agent-toolkit

Agent Claude Code needs its repo

Expert VFX research specialist using Brave Search API for technical documentation, tutorials, problem-solving, and industry intelligence across Unreal Engine, Blender, Houdini, Nuke, and ComfyUI.

not rated 16 22d ago A 41 tokens MIT

testing-specialist

86

sideshowroberto/vfx-agent-toolkit

Agent Claude Code

Testing and validating Python scripts, skill scripts, and agent outputs. Use when requests include "test", "validate", "verify", "check", or "pytest". Validates JSON outputs, error handling, script independence, and generates test reports. Proactively invoked after refactoring to ensure functionality.

not rated 16 22d ago A 63 tokens MIT

sideshowroberto/vfx-agent-toolkit

Skill Claude Code

Create and update VFX agents with constitutional compliance. Use when creating agents, updating agents, validating agents, or managing agent versions.

not rated 16 22d ago A 31 tokens MIT

brave-search

88

sideshowroberto/vfx-agent-toolkit

Skill Claude Code

Researches VFX topics with Brave Search - MCP web search for filtered URL lists, an LLM Context script for deep research with extracted page content, and image search for references. Use when searching for tutorials, docs, errors, plugins or software updates.

not rated 16 22d ago A 55 tokens MIT

sideshowroberto/vfx-agent-toolkit

Skill Claude Code needs its repo

Runs Specification-Driven Development (spec-kit) workflows - agent creation, constitutional governance, roadmaps, specs and validation. Use when creating or auditing agents, writing a constitution, or validating compliance.

not rated 16 22d ago A 42 tokens MIT

gap-check

90

sideshowroberto/vfx-agent-toolkit

Skill Claude CodeCodex

Audits Claude's own knowledge gaps against a settled plan before building - sorts confident from guessed, researches public gaps, and lists unknowns for the user. Use after /grill-me, before a build session, or on 'gap-check' or 'check your assumptions'.

not rated 16 22d ago A 58 tokens MIT

sideshowroberto/vfx-agent-toolkit

Skill Claude Code

Set up Claude Code hooks to block dangerous git commands (push, reset --hard, clean, branch -D, etc.) before they execute. Use when user wants to prevent destructive git operations, add git safety hooks, or block git push/reset in Claude Code.

not rated 16 22d ago B 62 tokens MIT

grill-me

92

sideshowroberto/vfx-agent-toolkit

Skill Claude CodeCodex

Interview the user relentlessly about a plan or design until reaching shared understanding, resolving each branch of the decision tree. Use when user wants to stress-test a plan, get grilled on their design, or mentions "grill me".

not rated 16 22d ago A 49 tokens MIT

loop-gauntlet

93

sideshowroberto/vfx-agent-toolkit

Skill Claude Code

Runs a build-until-it-matches loop in a DCC - an agent rebuilds a scene from reference images, scoring renders against a human-authored rubric until a stop rule fires. Use for 'iterate until it matches', Blender set rebuilds from refs, or writing or judging such a loop prompt.

not rated 16 22d ago A 67 tokens MIT

qwen-delegate

94

sideshowroberto/vfx-agent-toolkit

Skill Claude Code

Delegates tasks to the local Qwen model on Ollama so file content stays on the machine and out of Claude's context. Use for "ask Qwen" or "do this locally", NDA-safe file analysis, large-file summaries, boilerplate and BlinkScript drafts.

not rated 16 22d ago A 60 tokens MIT

sideshowroberto/vfx-agent-toolkit

Skill Claude Code

Creates, validates and versions VFX Agent Skills against the skill constitution using template scripts (createskill, validateskill, testskill). Use when creating or updating a skill, checking compliance, or bumping a skill version.

not rated 16 22d ago D 49 tokens MIT

vfx-documentation

96

sideshowroberto/vfx-agent-toolkit

Skill Claude Code

Index-driven documentation system for VFX applications. Use with "document this," "create documentation index," "update docs," or when starting documentation for Nuke, Houdini, Blender, Unreal, or multi-app VFX pipelines.

not rated 16 22d ago A 51 tokens MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: