Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add sideshowroberto/vfx-agent-toolkit --skill unreal-vfx-automationgit clone --depth 1 https://github.com/sideshowroberto/vfx-agent-toolkitWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/unreal-vfx-automation)<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/unreal-vfx-automation"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/unreal-vfx-automation/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/unreal-vfx-automation"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/unreal-vfx-automation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00059 | $0.01922 |
| Opus 5.5 | $0.00024 | $0.00769 |
| Sonnet 5.5 | $0.00012 | $0.00384 |
| Haiku 4.5 | $0.00006 | $0.00192 |
Grade A, and why
unreal-vfx-automation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 231 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unreal VFX Automation
Preflight first (2026-09-08): before the first build step of any approved plan, run the
unreal-project-preflightskill (ue_preflight.py --live --features <list> --plan-block) so plugins and project settings this skill depends on are enabled in ONE restart. Mid-task "class not found / plugin not enabled" errors go back to that Step 0, never to a runtime toggle.
Production-ready automation for VFX workflows in Unreal Engine 5.8
Automates the 23-step manual process for foreground plate setup, image sequence management, and multi-shot production pipelines. Built on production-validated patterns from real VFX workflows.
Quick Start
Basic Foreground Plate Setup
# Via mcp__ue58-mcp__execute_python_code
# Run the ForegroundPlateSetup script directly in UE Python
import unreal
import sys
sys.path.append("/Game/Scripts") # Or wherever ForegroundPlateSetup.py lives
# Or execute the setup inline:
# 1. Create ImgMediaSource
asset_tools = unreal.AssetToolsHelpers.get_asset_tools()
media_source = asset_tools.create_asset(
"MS_Shot001_FG", "/Game/Media",
unreal.ImgMediaSource, unreal.ImgMediaSourceFactoryNew()
)
media_source.set_editor_property('sequence_path',
unreal.DirectoryPath("D:/Plates/Shot001"))
# 2. Create MediaPlayer + MediaTexture
player = asset_tools.create_asset(
"MP_Shot001_FG", "/Game/Media",
unreal.MediaPlayer, unreal.MediaPlayerFactoryNew()
)
# 3. Configure and connect...
print("Foreground plate setup complete")
Result: Complete setup in ~500ms:
- ImgMediaSource created
- MediaPlayer + MediaTexture configured
- VFX-optimized material with alpha support
- ImagePlate component attached to camera
- MediaPlayer auto-plays for immediate preview
Multi-Shot Production (Master Material + Instances)
Pattern: One master material -> Many instances (scalable to 50+ shots)
# Shot 1 - Creates master material (via execute_python_code)
# Shot 2+ - Creates material instances referencing master
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today First seen · 231 lines · 59 tokens per session scan A e2fc1d1304ab
unreal-vfx-automation is a skill published in the GitHub repository sideshowroberto/vfx-agent-toolkit (16 stars, last pushed 22d ago), licensed MIT. It adds 59 tokens to every session and 1,922 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-02.
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