unreal-vfx-automation

unreal-vfx-automation is a skill for Claude Code from sideshowroberto/vfx-agent-toolkit. It costs 59 tokens per session (1,922 once invoked), scanned A, original, MIT.

Automates VFX plate workflows in Unreal Engine 5.8 - ImagePlate and foreground plates, image sequences, multi-shot setups, set extension. Use when setting up an ImagePlate or foreground plate, loading image sequences, or batch-processing shots in Unreal.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: reads .claude/ paths.

Install with agentmods
npx agentmods add skills/sideshowroberto/vfx-agent-toolkit/unreal-vfx-automation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add sideshowroberto/vfx-agent-toolkit --skill unreal-vfx-automation
Clone the repo
git clone --depth 1 https://github.com/sideshowroberto/vfx-agent-toolkit

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unreal-vfx-automation

README.md
[![agentmods](https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/unreal-vfx-automation/github.svg)](https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/unreal-vfx-automation)
Your own site
<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/unreal-vfx-automation"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/unreal-vfx-automation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unreal-vfx-automation

Your own site · 80×15
<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/unreal-vfx-automation"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/unreal-vfx-automation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 59 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,922 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00059 $0.01922
Opus 5.5 $0.00024 $0.00769
Sonnet 5.5 $0.00012 $0.00384
Haiku 4.5 $0.00006 $0.00192

Measured today against content hash e2fc1d1304ab, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unreal-vfx-automation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/unreal-vfx/skills/unreal-vfx-automation/SKILL.md · 231 lines

How it starts

The opening of the file, as written. The whole thing — 231 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unreal VFX Automation

Preflight first (2026-09-08): before the first build step of any approved plan, run the unreal-project-preflight skill (ue_preflight.py --live --features <list> --plan-block) so plugins and project settings this skill depends on are enabled in ONE restart. Mid-task "class not found / plugin not enabled" errors go back to that Step 0, never to a runtime toggle.

Production-ready automation for VFX workflows in Unreal Engine 5.8

Automates the 23-step manual process for foreground plate setup, image sequence management, and multi-shot production pipelines. Built on production-validated patterns from real VFX workflows.


Quick Start

Basic Foreground Plate Setup

# Via mcp__ue58-mcp__execute_python_code
# Run the ForegroundPlateSetup script directly in UE Python
import unreal
import sys
sys.path.append("/Game/Scripts")  # Or wherever ForegroundPlateSetup.py lives

# Or execute the setup inline:
# 1. Create ImgMediaSource
asset_tools = unreal.AssetToolsHelpers.get_asset_tools()
media_source = asset_tools.create_asset(
    "MS_Shot001_FG", "/Game/Media",
    unreal.ImgMediaSource, unreal.ImgMediaSourceFactoryNew()
)
media_source.set_editor_property('sequence_path',
    unreal.DirectoryPath("D:/Plates/Shot001"))

# 2. Create MediaPlayer + MediaTexture
player = asset_tools.create_asset(
    "MP_Shot001_FG", "/Game/Media",
    unreal.MediaPlayer, unreal.MediaPlayerFactoryNew()
)

# 3. Configure and connect...
print("Foreground plate setup complete")

Result: Complete setup in ~500ms:

  • ImgMediaSource created
  • MediaPlayer + MediaTexture configured
  • VFX-optimized material with alpha support
  • ImagePlate component attached to camera
  • MediaPlayer auto-plays for immediate preview

Multi-Shot Production (Master Material + Instances)

Pattern: One master material -> Many instances (scalable to 50+ shots)

# Shot 1 - Creates master material (via execute_python_code)
# Shot 2+ - Creates material instances referencing master

Read the full file on GitHub · 231 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 231 lines · 59 tokens per session scan A e2fc1d1304ab

Subscribe to this mod's changes

unreal-vfx-automation is a skill published in the GitHub repository sideshowroberto/vfx-agent-toolkit (16 stars, last pushed 22d ago), licensed MIT. It adds 59 tokens to every session and 1,922 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-02.

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