vfx-documentation

vfx-documentation is a skill for Claude Code from sideshowroberto/vfx-agent-toolkit. It costs 51 tokens per session (3,104 once invoked), scanned A, original, MIT.

Index-driven documentation system for VFX applications. Use with "document this," "create documentation index," "update docs," or when starting documentation for Nuke, Houdini, Blender, Unreal, or multi-app VFX pipelines.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: reads .claude/ paths; mentions Claude Code.

Install with agentmods
npx agentmods add skills/sideshowroberto/vfx-agent-toolkit/vfx-documentation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add sideshowroberto/vfx-agent-toolkit --skill vfx-documentation
Clone the repo
git clone --depth 1 https://github.com/sideshowroberto/vfx-agent-toolkit

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for vfx-documentation

README.md
[![agentmods](https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/vfx-documentation/github.svg)](https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/vfx-documentation)
Your own site
<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/vfx-documentation"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/vfx-documentation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for vfx-documentation

Your own site · 80×15
<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/vfx-documentation"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/vfx-documentation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 51 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,104 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00051 $0.03104
Opus 5.5 $0.00020 $0.01242
Sonnet 5.5 $0.00010 $0.00621
Haiku 4.5 $0.00005 $0.00310

Measured today against content hash 4f8f489c21a3, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

vfx-documentation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/vfx-core/skills/vfx-documentation/SKILL.md · 493 lines

How it starts

The opening of the file, as written. The whole thing — 493 lines — stays where its author put it; the contents beside it link to each section on GitHub.

VFX Documentation Skill

Version: 1.0.0 Last Updated: 2025-12-03 Status: Production-ready Dependencies: Claude Code, VFX_SKILL_CONSTITUTION.md v2.0.0

Index-Driven Documentation for VFX Pipeline Applications

Create and maintain professional, navigable documentation across all VFX applications using a standardized index-first approach that serves both humans and AI agents.


When to Use This Skill

Trigger Scenarios

User says:

  • "Document today's session"
  • "Create documentation index for [Application]"
  • "Update the docs"
  • "How should I document this?"
  • "Create session documentation"
  • "Set up documentation for Nuke/Houdini/Blender/etc."
  • "Make this documentation consistent"

Project indicators:

  • Starting documentation for new VFX application
  • Existing docs are scattered/hard to navigate
  • Need to maintain cross-references
  • Multi-application VFX pipeline
  • AI agent needs to understand doc structure
  • Team needs onboarding materials

Core Concept: Index-Driven Documentation

The Problem

Traditional VFX Documentation:

docs/
+-- old_setup_guide.md
+-- nuke_stuff.txt
+-- README.md
+-- some_notes.md
+-- api_reference_v2.md

Issues:
- No entry point
- Unclear what's current
- Hard to find specific info
- AI agents can't understand structure
- Cross-references break
- No consistency between applications

The Solution

Index-Driven Documentation:

DEVELOPMENT_DOCUMENTATION_INDEX.md  <- Single Entry Point
+-- Quick Navigation ("I Need To...")
+-- Main Guides (links + descriptions)
+-- Session Documentation (history)
+-- Documentation Map (topic -> location)
+-- Getting Started Paths (skill-based)
+-- Cross-References (validated)

Benefits:
[OK] Single source of truth
[OK] Clear navigation for all users
[OK] AI-friendly structure
[OK] Automatic cross-reference tracking
[OK] Consistent across all VFX apps
[OK] 70-80% faster onboarding

Quick Start: 3 Steps

Step 1: Copy Template

cp ClaudeCode/templates/DOCUMENTATION_INDEX_TEMPLATE.md \
   [YourProject]/DEVELOPMENT_DOCUMENTATION_INDEX.md

Read the full file on GitHub · 493 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 493 lines · 51 tokens per session scan A 4f8f489c21a3

Subscribe to this mod's changes

vfx-documentation is a skill published in the GitHub repository sideshowroberto/vfx-agent-toolkit (16 stars, last pushed 22d ago), licensed MIT. It adds 51 tokens to every session and 3,104 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-02.

Related

Other skills, from other repositories

usd-tools

Infrastructure skill — low-level OpenUSD scene inspection and validation: read layer stacks, traverse prims, validate USD schemas. Use when working directly with raw USD files (usda, usdc, usdz) or verifying USD compliance. Not for Maya-specific USD export — use maya-pipelineexportusd for that. Not for full DCC…

dcc-mcp/dcc-mcp-core · 83 tokens

spatial-interchange

Plan deterministic coordinate-axis and unit conversions between DCCs, engines, and interchange formats from explicit right/up/forward axes and meters-per-unit values.

dcc-mcp/dcc-mcp-core · 35 tokens

game-level-layout

Game level layout review helpers for editor contexts.

dcc-mcp/dcc-mcp-core · 13 tokens

ue5-blueprint-workflow

UE5.6/UE5.7 Blueprint graph workflow for feature implementation, input events, node wiring, and graph validation. Use when requests involve adding Blueprint logic, keyboard input behavior, function chains, event graph edits, or pin-level connection guidance.

IvanYangYangXi/artclaw_bridge · 58 tokens

ue57-camera-transform

Set, get, and animate UE Editor viewport camera and CameraActor transforms safely. Prevents the common Rotator positional-argument trap (roll,pitch,yaw vs pitch,yaw,roll). Use when AI needs to: (1) move or rotate the viewport camera, (2) set a CameraActor's transform, (3) look-at a target location, (4) orbit around an…

IvanYangYangXi/artclaw_bridge · 117 tokens

ue57-viewport-capture

Capture UE viewport screenshots (color, depth, normal buffers) and build AI analysis context. Use when AI needs to: (1) take a screenshot of the current viewport, (2) capture depth/normal maps alongside color, (3) analyze scene composition/lighting/performance visually, (4) get viewport image + camera transform for…

IvanYangYangXi/artclaw_bridge · 92 tokens