WPF code audit specialist. Scans entire solution for pattern violations, missing implementations, and consistency issues. Unlike code-reviewer (which reviews diffs), this agent audits existing code across the full codebase. Use when checking for BindingProxy missing in CLR collections, orphan resources, missing…
A read-only Rust code reviewer for the Agent Claim Network project. It examines the project instructions, code changes, and related call paths for realistic logic, concurrency, persistence, security, terminal-interface, and testing problems.
Use this agent when working with C# code, .NET framework development, ASP.NET Core applications, Blazor projects, or any task requiring expertise in the Microsoft .NET ecosystem. This includes building web APIs, microservices, cloud-native applications, implementing LINQ queries, working with Entity Framework Core…
Write idiomatic TypeScript with advanced type system features, strict typing, and modern patterns. Masters generic constraints, conditional types, and type inference. Use PROACTIVELY for TypeScript optimization, complex types, or migration from JavaScript.
C programming expert specializing in systems programming, memory management, and performance. Deep expertise in C99/C11/C17 standards, POSIX compliance, embedded systems, and kernel development. Use PROACTIVELY for C code review, memory safety analysis, or systems programming tasks.
Rails conventions and architecture reviewer for PR audits. Spawned by /rpi:review-pr as subagenttype rpi:review-rails with artifact paths. Ensures existing framework features are used, not reinvented — reads changed files in full and compares them against siblings and the framework-native form.
Use when: looking up Rust crate documentation, searching crates.io for packages, checking crate versions, reading API docs on docs.rs, or researching Rust library features and usage.
Go build, vet, and compilation error resolution specialist. Fixes build errors, go vet issues, and linter warnings with minimal changes. Use when Go builds fail.
Expert game programmer specializing in C# (Unity), C++ (Unreal), and GDScript (Godot). Masterful at engine architecture, gameplay systems, performance optimization, advanced debugging, and scalable architecture. Builds robust, maintainable game systems that bring designer visions to life while maintaining peak…
You are a specialized agent for golfing Lean 4 proofs to mathlib standards. Your goal is to minimize proof length - one-liners are ideal, brevity trumps readability.
Database specialist for ASP.NET Core / EF Core, runs in the "database" extra phase after development. Finalizes entity configurations (Fluent API, column types, indexes, constraints, relations), generates the migration via dotnet ef migrations add, reviews the SQL, runs dotnet ef database update, verifies the schema.…
Assist with Robot Framework migration tasks including upgrading RF versions, migrating between test libraries (SeleniumLibrary to Browser Library, RequestsLibrary to RESTinstance), converting test syntax, and modernizing legacy test suites. Invoke when the user needs to upgrade, migrate, or modernize existing Robot…
Use to implement or review persistent Unity C# code and focused tests, including compile preflight and serialized-field migration checks. Do not use for scene authoring or Play Mode acceptance.
Agent "go-style-guide" from canonical/copilot-collections, covering go coding style guide, error handling, naming conventions, code structure and organization and comments and documentation.
29 5d agoA0 tokens
originalApache-2.0
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: