generate-scene

generate-scene is a skill for Claude Code, Codex from AgibotTech/genie_sim. It costs 173 tokens per session (2,561 once invoked), scanned A, original, no licence file.

A scene-generation workflow that turns a plain-language scene request into a Genie Sim scene. An AI writes a program in the scene-description language, then the generator compiles it into a USD scene file and a layout graph.

In plain words
What is it for?
Use it to create benchmark scenes from natural-language requests and produce the scene and layout files under the benchmark task directory.
Why use it?
It removes the need to hand-write the scene-description program and compile the resulting files yourself. It can work through Open WebUI or by having Claude write the program directly.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing.

Good fit Use it to create benchmark scenes from natural-language requests and produce the scene and layout files under the benchmark task directory.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/agibottech/genie_sim/generate-scene
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add AgibotTech/genie_sim --skill generate-scene
Clone the repo
git clone --depth 1 https://github.com/AgibotTech/genie_sim

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for generate-scene

README.md
[![agentmods](https://agentmods.dev/badge/skills/agibottech/genie_sim/generate-scene/github.svg)](https://agentmods.dev/skills/agibottech/genie_sim/generate-scene)
Your own site
<a href="https://agentmods.dev/skills/agibottech/genie_sim/generate-scene"><img src="https://agentmods.dev/badge/skills/agibottech/genie_sim/generate-scene/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for generate-scene

Your own site · 80×15
<a href="https://agentmods.dev/skills/agibottech/genie_sim/generate-scene"><img src="https://agentmods.dev/badge/skills/agibottech/genie_sim/generate-scene.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 173 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,561 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00173 $0.02561
Opus 5.5 $0.00069 $0.01024
Sonnet 5.5 $0.00035 $0.00512
Haiku 4.5 $0.00017 $0.00256

Measured 1mo ago against content hash 8856f6b4a855, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

generate-scene scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

source/geniesim_generator/skills/generate-scene/SKILL.md · 215 lines

The source is not reproduced here

A licence we could not identify

The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 215 lines · 173 tokens per session scan A 8856f6b4a855

Subscribe to this mod's changes

generate-scene is a skill published in the GitHub repository AgibotTech/genie_sim (1,434 stars, last pushed 1mo ago), with no licence file. It adds 173 tokens to every session and 2,561 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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