Borrowing it
Nothing to install: this file belongs to andvolodko/html5-game-editor. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/andvolodko/html5-game-editor/master/.cursor/skills/create-game/SKILL.mdgit clone --depth 1 https://github.com/andvolodko/html5-game-editorWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/andvolodko/html5-game-editor/create-game)<a href="https://agentmods.dev/skills/andvolodko/html5-game-editor/create-game"><img src="https://agentmods.dev/badge/skills/andvolodko/html5-game-editor/create-game/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/andvolodko/html5-game-editor/create-game"><img src="https://agentmods.dev/badge/skills/andvolodko/html5-game-editor/create-game.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00068 | $0.01852 |
| Opus 5.5 | $0.00027 | $0.00741 |
| Sonnet 5.5 | $0.00014 | $0.00370 |
| Haiku 4.5 | $0.00007 | $0.00185 |
Grade A, and why
create-game scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 146 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Create Game
Scaffold a new workspace package under games/<id>/. Do not invent a parallel projects/ tree. Do not copy node_modules, dist, or demo binary assets.
After the package exists, add Script components with .cursor/skills/create-game-component/SKILL.md. Gameplay systems that are not a new Script: .cursor/skills/implement-runtime-feature/SKILL.md. Runtime and renderer-dependency details: docs/runtime.md.
1. Name and renderer
Ask if missing. Then lock:
| Field | Rule |
|---|---|
Folder / project.json name |
Same id: games/<id>/. Must match PROJECT_ID_PATTERN: ^[A-Za-z0-9._-]+$ |
| npm name | @games/<id> |
| Display name | Human title in project.json displayName |
| Vite port | Unique. Grep games/*/vite.config.ts (port:). Editor is 5173; project-server is 8787 |
Pick one renderer profile:
| Profile | Copy structure from | project.json renderers |
Scene renderer |
Dependencies |
|---|---|---|---|---|
| Pixi-only | games/solitaire |
["pixi"] |
omit or "pixi" |
renderer-pixi — no renderer-three |
| Three-only | games/muonline-game then drop Pixi / hybrid mount |
["three"] |
"three" |
renderer-three — no renderer-pixi |
| Hybrid | games/editor-features-demo or games/muonline-game (src/mount-renderers.ts) |
["pixi", "three"] |
"hybrid" when both 2D and 3D nodes exist |
both renderers |
Games that never use 3D must not depend on Three. Games that never use 2D must not depend on Pixi.
2. Files to create
games/<id>/
├── package.json
├── project.json
├── tsconfig.json # same as other games (extends ../../tsconfig.base.json)
├── vite.config.ts # defineGameViteConfig({ port })
├── index.html # stub that loads /src/main.ts
├── .project/assets.json # { "version": 1, "assets": [] }
├── assets/scenes/main.json
└── src/
├── main.ts
├── mount-renderers.ts # Three-only and hybrid; Pixi-only may inline Pixi in main.ts
├── events/bus-events.ts
└── components/index.ts
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 146 lines · 68 tokens per session scan A c19eaeb0cb35
create-game is a skill published in the GitHub repository andvolodko/html5-game-editor (14 stars, last pushed 1mo ago), licensed MIT. It adds 68 tokens to every session and 1,852 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
create-game compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| create-gameandvolodko/html5-game-editor | Skill | 14 | 1mo ago | MIT | A | 68 | Cursor |
| self-evolvetettethu/VibeGame | Skill | 367 | 24d ago | Apache-2.0 | A | 50 | Claude Code, Codex |
| artist-self-evolvetettethu/VibeGame | Skill | 367 | 24d ago | Apache-2.0 | A | 62 | Claude Code, Codex |
| vibegame-buildtettethu/VibeGame | Skill | 367 | 24d ago | Apache-2.0 | A | 42 | Claude Code, Codex |
| vibegame-starttettethu/VibeGame | Skill | 367 | 24d ago | Apache-2.0 | A | 61 | Claude Code, Codex |
| vibegame-edittettethu/VibeGame | Skill | 367 | 24d ago | Apache-2.0 | A | 57 | Claude Code, Codex |
| hearth-feelechoo19/hearth | Skill | 44 | 1mo ago | MIT | A | 97 | Claude Code |