html5-game-editor: Skill for Cursor

.cursor/skills/create-game/SKILL.md

create-game is a skill for Cursor from andvolodko/html5-game-editor. It costs 68 tokens per session (1,852 once invoked), scanned A, original, MIT.

A workflow for creating a new independently buildable game inside the repository’s games folder. It sets up the package, project settings, Vite development server, scenes, and runtime startup.

In plain words
What is it for?
Use it when adding a Pixi-only, Three-only, or hybrid game project, or when copying the structure of an existing example game.
Why use it?
It gives a new game the expected repository structure and renderer setup so it can be built and run consistently.

Skill for Cursor

Written for Cursor: installed under .cursor/.

This is andvolodko/html5-game-editor's own configuration. It tells Cursor how to work on html5-game-editor itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything html5-game-editor configures →

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is ├── tsconfig.json # same as other games (extends ../../tsconfig.base.json).

Reuse

Borrowing it

Nothing to install: this file belongs to andvolodko/html5-game-editor. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/andvolodko/html5-game-editor/master/.cursor/skills/create-game/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/andvolodko/html5-game-editor

Made for: Cursor.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

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README.md
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Per session 68 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,852 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00068 $0.01852
Opus 5.5 $0.00027 $0.00741
Sonnet 5.5 $0.00014 $0.00370
Haiku 4.5 $0.00007 $0.00185

Measured 2mo ago against content hash c19eaeb0cb35, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

create-game scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.cursor/skills/create-game/SKILL.md · 146 lines

How it starts

The opening of the file, as written. The whole thing — 146 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Create Game

Scaffold a new workspace package under games/<id>/. Do not invent a parallel projects/ tree. Do not copy node_modules, dist, or demo binary assets.

After the package exists, add Script components with .cursor/skills/create-game-component/SKILL.md. Gameplay systems that are not a new Script: .cursor/skills/implement-runtime-feature/SKILL.md. Runtime and renderer-dependency details: docs/runtime.md.

1. Name and renderer

Ask if missing. Then lock:

Field Rule
Folder / project.json name Same id: games/<id>/. Must match PROJECT_ID_PATTERN: ^[A-Za-z0-9._-]+$
npm name @games/<id>
Display name Human title in project.json displayName
Vite port Unique. Grep games/*/vite.config.ts (port:). Editor is 5173; project-server is 8787

Pick one renderer profile:

Profile Copy structure from project.json renderers Scene renderer Dependencies
Pixi-only games/solitaire ["pixi"] omit or "pixi" renderer-pixi — no renderer-three
Three-only games/muonline-game then drop Pixi / hybrid mount ["three"] "three" renderer-three — no renderer-pixi
Hybrid games/editor-features-demo or games/muonline-game (src/mount-renderers.ts) ["pixi", "three"] "hybrid" when both 2D and 3D nodes exist both renderers

Games that never use 3D must not depend on Three. Games that never use 2D must not depend on Pixi.

2. Files to create

games/<id>/
├── package.json
├── project.json
├── tsconfig.json          # same as other games (extends ../../tsconfig.base.json)
├── vite.config.ts         # defineGameViteConfig({ port })
├── index.html             # stub that loads /src/main.ts
├── .project/assets.json   # { "version": 1, "assets": [] }
├── assets/scenes/main.json
└── src/
    ├── main.ts
    ├── mount-renderers.ts # Three-only and hybrid; Pixi-only may inline Pixi in main.ts
    ├── events/bus-events.ts
    └── components/index.ts

Read the full file on GitHub · 146 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 146 lines · 68 tokens per session scan A c19eaeb0cb35

Subscribe to this mod's changes

create-game is a skill published in the GitHub repository andvolodko/html5-game-editor (14 stars, last pushed 1mo ago), licensed MIT. It adds 68 tokens to every session and 1,852 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

create-game compared with skills from other repositories

create-game next to 6 skills from other repositories
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create-gameandvolodko/html5-game-editorSkill141mo agoMITA68Cursor
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vibegame-starttettethu/VibeGameSkill36724d agoApache-2.0A61Claude Code, Codex
vibegame-edittettethu/VibeGameSkill36724d agoApache-2.0A57Claude Code, Codex
hearth-feelechoo19/hearthSkill441mo agoMITA97Claude Code