biome-worlds

biome-worlds is a skill for Claude Code from arjun988/blender-skills. It costs 30 tokens per session (136 once invoked), scanned A, original, MIT.

An art-direction guide for building Blender environments around climates and biomes such as underwater areas, deserts, arctic regions, jungles, underground spaces, and floating islands.

In plain words
What is it for?
Use it to plan the palette, atmosphere, vegetation density, surfaces, and weathering of different natural or fantastical environments.
Why use it?
It connects the environment’s climate with its colors, fog, vegetation, and material wear so the setting feels consistent.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Part of the blender-skills plugin — 58 skills shipped together

Good fit Use it to plan the palette, atmosphere, vegetation density, surfaces, and weathering of different natural or fantastical environments.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/arjun988/blender-skills/biome-worlds
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add arjun988/blender-skills --skill biome-worlds
Clone the repo
git clone --depth 1 https://github.com/arjun988/blender-skills

Made for: Claude Code.

Or install blender-skills, the plugin that ships this one along with the rest of its 58 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for biome-worlds

README.md
[![agentmods](https://agentmods.dev/badge/skills/arjun988/blender-skills/biome-worlds/github.svg)](https://agentmods.dev/skills/arjun988/blender-skills/biome-worlds)
Your own site
<a href="https://agentmods.dev/skills/arjun988/blender-skills/biome-worlds"><img src="https://agentmods.dev/badge/skills/arjun988/blender-skills/biome-worlds/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for biome-worlds

Your own site · 80×15
<a href="https://agentmods.dev/skills/arjun988/blender-skills/biome-worlds"><img src="https://agentmods.dev/badge/skills/arjun988/blender-skills/biome-worlds.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 30 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 136 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00030 $0.00136
Opus 5 $0.00015 $0.00068
Sonnet 5 $0.00006 $0.00027
Haiku 4.5 $0.00003 $0.00014

Measured 11d ago against content hash 3989f679d289, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

biome-worlds scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/biome-worlds/SKILL.md · 17 lines

What it actually says

Biome Worlds

Climate drives palette, fog, vegetation density, and material wear.

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 17 lines · 30 tokens per session scan A 3989f679d289

Subscribe to this mod's changes

biome-worlds is a skill published in the GitHub repository arjun988/blender-skills (182 stars, last pushed 2mo ago), licensed MIT. It adds 30 tokens to every session and 136 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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