blender-geometry-nodes

blender-geometry-nodes is a skill for Claude Code from dcc-mcp/dcc-mcp-blender. It costs 26 tokens per session (802 once invoked), scanned A, original, MIT.

A set of tools for building and inspecting procedural 3D geometry in Blender. Geometry Nodes is Blender's visual system for creating geometry through connected processing steps.

In plain words
What is it for?
Use it to create Geometry Nodes groups, attach them to mesh modifiers, set exposed inputs, and inspect the resulting procedural graph.
Why use it?
It avoids having to manage Geometry Nodes groups and modifier settings manually through Blender's interface or low-level graph operations.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to create Geometry Nodes groups, attach them to mesh modifiers, set exposed inputs, and inspect the resulting procedural graph.

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Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-blender/blender-geometry-nodes
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-blender --skill blender-geometry-nodes
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-blender

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-geometry-nodes

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-blender/blender-geometry-nodes/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-geometry-nodes)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-geometry-nodes"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-blender/blender-geometry-nodes/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blender-geometry-nodes

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-geometry-nodes"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-blender/blender-geometry-nodes.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 26 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 802 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00026 $0.00802
Opus 5 $0.00013 $0.00401
Sonnet 5 $0.00005 $0.00160
Haiku 4.5 $0.00003 $0.00080

Measured today against content hash 7ae96b8cc263, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

blender-geometry-nodes scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

The scan reads SKILL.md. This mod also ships 10 executable files (scripts/add_geometry_nodes_modifier.py, scripts/assign_geometry_node_group.py, scripts/create_geometry_node_group.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_blender/skills/blender-geometry-nodes/SKILL.md · 76 lines

How it starts

The opening of the file, as written. The whole thing — 76 lines — stays where its author put it; the contents beside it link to each section on GitHub.

blender-geometry-nodes

Typed tools for creating Geometry Nodes groups, assigning them to mesh modifiers, setting exposed modifier inputs, and inspecting procedural graph state. Use blender-shader-nodes for low-level shared node graph operations such as list_nodes, connect_nodes, and set_node_input.

Interface socket workflow (Blender 4.0+)

Use inspect_geometry_node_interface to read socket identifiers, directions, basic defaults, the group-user count and an interface revision. The query rejects interfaces over 256 items or text fields over 1024 UTF-8 bytes; it does not return a partial revision. Blender 3.6 reports interface_api_unavailable for these new tools.

Pass the exact revision to create_geometry_node_socket, update_geometry_node_socket, or remove_geometry_node_socket. Updates and removal require the returned identifier, not a potentially ambiguous label. Read back after each edit and use the new revision. Stale revisions fail before editing; never drop the guard or retry with guessed identifiers.

Creation supports Geometry, Float, Int, Bool, Vector, Color, and String socket types in either direction. Updates preserve identity and can change the name, description, or a supported basic default. Numeric defaults are finite within +/-1000000; vectors have three components and colors have four. Names are limited to 63 UTF-8 bytes; descriptions and string defaults to 1024 bytes. Use set_geometry_node_modifier_input for an individual modifier's input value; changing a group interface default is not a per-object override.

Interface edits affect all users of the group. Linked/library-override groups are refused by these mutating tools. Removing a socket can disconnect links and discard per-instance inputs. After a native edit starts, a failure reports possible mutation and no rollback; inspect before retrying.

The process-local revision covers the queried interface layout, labels, directions, types, descriptions and supported basic defaults, not evaluated geometry, links or per-modifier values. Panel CRUD, socket-type replacement, object/material/collection references, menus, field-domain controls and zones remain outside this first interface slice. The graph-info tool does not prove that evaluated geometry matches the intended result.

Read the full file on GitHub · 76 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed · +36 lines · +7 tokens per session 7ae96b8cc263
  2. 11d ago First seen · 40 lines · 19 tokens per session scan A a40e3703d6ae

Subscribe to this mod's changes

blender-geometry-nodes is a skill published in the GitHub repository dcc-mcp/dcc-mcp-blender (30 stars, last pushed today), licensed MIT. It adds 26 tokens to every session and 802 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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