camera-cinematography

camera-cinematography is a skill for Claude Code from arjun988/blender-skills. It costs 32 tokens per session (651 once invoked), scanned A, original, MIT.

A Blender camera guide for deliberate framing, lenses, composition, focus, depth of field, and camera movement. It treats each camera as part of the shot’s visual storytelling.

In plain words
What is it for?
Use it for cinematic stills, product or character turntables, reference matching, portfolio shots, and animated moves such as dollies, cranes, or orbits.
Why use it?
It helps avoid arbitrary camera choices and makes the subject, perspective, and movement serve a clear purpose.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Part of the blender-skills plugin — 58 skills shipped together

Good fit Use it for cinematic stills, product or character turntables, reference matching, portfolio shots, and animated moves such as dollies, cranes, or orbits.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/arjun988/blender-skills/camera-cinematography
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add arjun988/blender-skills --skill camera-cinematography
Clone the repo
git clone --depth 1 https://github.com/arjun988/blender-skills

Made for: Claude Code.

Or install blender-skills, the plugin that ships this one along with the rest of its 58 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for camera-cinematography

README.md
[![agentmods](https://agentmods.dev/badge/skills/arjun988/blender-skills/camera-cinematography/github.svg)](https://agentmods.dev/skills/arjun988/blender-skills/camera-cinematography)
Your own site
<a href="https://agentmods.dev/skills/arjun988/blender-skills/camera-cinematography"><img src="https://agentmods.dev/badge/skills/arjun988/blender-skills/camera-cinematography/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for camera-cinematography

Your own site · 80×15
<a href="https://agentmods.dev/skills/arjun988/blender-skills/camera-cinematography"><img src="https://agentmods.dev/badge/skills/arjun988/blender-skills/camera-cinematography.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 32 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 651 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00032 $0.00651
Opus 5 $0.00016 $0.00326
Sonnet 5 $0.00006 $0.00130
Haiku 4.5 $0.00003 $0.00065

Measured 10d ago against content hash 0838fe51a882, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

camera-cinematography scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/camera-cinematography/SKILL.md · 94 lines

How it starts

The opening of the file, as written. The whole thing — 94 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Camera Cinematography

Intentional framing. Lens language. Motivated camera moves. Shot-ready cameras.

When to Use

  • Cinematic stills and turntables with purpose
  • Animated camera moves (dolly, crane, orbit, handheld)
  • Matching reference camera / lens feel
  • Shot layout for lookdev and portfolio

Workflow

Shot intent → Camera + target empty → Lens/FOV → Composition
  → Focus/DoF → Move (if animated) → Viewport check → Render/comp

Naming

  • CAM_[Shot]_[Angle]
  • EMPTY_CamTarget_[Shot]
  • Collection: COL_Cameras

Lens Guide

Feel Focal (FF equiv) Notes
Wide establishing 18–28mm Distortion; watch edges
Story / product 35–50mm Natural
Portrait / hero 85–135mm Compression
Tele drama 150mm+ Flat space

Sensor fit and resolution affect FOV — set camera sensor intentionally.

Composition Checklist

  • Subject readable in silhouette
  • Headroom / lead room intentional
  • Horizon level (unless motivated)
  • Foreground / mid / background depth
  • Avoid tangent mergers on edges

Camera Animation

Move Use
Orbit Product / character showcase
Dolly in Reveal / tension
Crane Scale / establishing
Handheld noise Documentary / horror unease
Locked off Archviz / product purity

Animate camera + target empties; prefer slow ease-in/out.

DoF

  • Focus on primary subject empty
  • F-stop for style: shallow for hero, deeper for environments
  • Preview in Eevee; final in Cycles if needed

Constraints

MUST DO

  • Name cameras and targets
  • Match aspect ratio to delivery
  • Check framing at start, mid, end of moves

MUST NOT DO

  • Default 50mm for every shot without intent
  • Animate FOV wildly unless motivated
  • Crop critical silhouette out of frame

Reference Guide

Topic Reference Load When
Lens And Composition references/lens-and-composition.md When needed
Camera Move Library references/camera-move-library.md When needed
Dof Guide references/dof-guide.md When needed

Read the full file on GitHub · 94 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 94 lines · 32 tokens per session scan A 0838fe51a882

Subscribe to this mod's changes

camera-cinematography is a skill published in the GitHub repository arjun988/blender-skills (179 stars, last pushed 2mo ago), licensed MIT. It adds 32 tokens to every session and 651 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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